Latest Updates and Submissions
W'rkncacnter on Aug 5th 2018
A set of Weland plugins.
NOTE: If these aren't showing up in your list of plugins, you may have to compile them yourself.
Includes a plugin for:
- Completely texturing levels from scratch
- Generating stairs
- Resizing maps
- Bulk modifying monster flags for a level.
- Adding annotations to maps with random complaints from DADDY_Z3RO
- A re-release of VISUAL MODE so all of my plugins are together.
The source code is available for all of the plugins.
Notes for version 1.2:
Added "Alter Monster Falgs" plugin.
1417 downloads, 7 reviews, 0 screenshots, 4.0 rating
RyokoTK on Jul 16th 2018
This is not a serious map, it's a Lua experiment.
Context for this map is here:
70 downloads, 0 reviews, 0 screenshots, 0.0 rating
Marathon 1 Redux 0.0.11-alpha
liacrow on Jul 10th 2018
Latest releases now on Github: https://github.com/ravenshining/M1R
A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.
Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !
Although it is now a playable scenario, I still consider this an Alpha release for development and testing, but at this stage you may find it more entertaining than and almost as complete as M1A1. To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510
Notes for version 0.0.11-alpha:
At this point, M1R is playable through to the end in the canonical level sequence! There will undoubtedly be bugs along the way, the biggest of which is that M2/M? Rescue missions are nonfunctional. 0.0.12a will fix this by using M1 rescue missions.
Please note that if you command-option- or control-shift- begin new game, only (most of) levels 1-37 are playable. Levels 39-99 are redundancies for the planned branching storyline, and do not yet have physics, terminals, or MML.
Redux now features netmaps! Levels 101-119 include all of Bungie's M1 netmaps, M? Jjaro netmaps, and two M? lava netmaps I happen to have converted.
For the Simplici7y release, I've zipped the source folders for the map and images so you don't have a gigantic list of levels in your Environment preferences, and zipped up all the plugins to save space.
Now that this is a near-complete replacement for M1A1 that has grown to 245MB in size, I might be updating Simplici7y less often. You can still find the latest updates and releases on the GitHub site listed above.
Changelog: merge for 0.0.11a minor fixes to make playable rebasing now that the whole scenario is here. TODO crossing off misc, adding rescue issues cleanup for 0.0.11a TR, BBQ rescue missions are broken BQ teleporting fix clarifying legalese history quick update & merge original AA & NPR tracks more little fixes only orange/blue pfhor drop staves whoops bad move WARNING history rewrite! repo got too bloated alien weapon learning curve physics & rebellion version bump pfhor starscape & term fix merging scenario, netmaps, placeholders; physics fixes BoB fixes why not netmaps revamped Mirata & Arrival CS & better rampant tycho logon yay marking more things done blargh whole scenario schlepping DT tycho assimilation & BQ rebirth NBM tycho & durandal degredation demo 'fire' text as finished message logon logo alignment wider maze for coop, switch improvage beta skitter & sensor pulling in music while I've got unlimited internet pulling in Pfhor textures while I have unlimited internets pulling in CH's music to WAB
849 downloads, 1 review, 6 screenshots, 3.0 rating
Flippant Sol on Jul 4th 2018
A similar scaled texture pack as "xBR Monsters for M1", but this is for M1's weapons and the algorithm is slightly different.
I would recommend leaving linear filtering on to smooth out the textures.
Notes for version 1.0:
Shouldn't be any incompatibilities with other plugins.
79 downloads, 0 reviews, 1 screenshot, 0.0 rating
Adminn_1 on Jun 9th 2018
NEFX is proud to present the first ever custom-made map for Pathways Into Darkness...Or at least Marathon: Pathways Into Darkness. This is an extermination level, so return to your starting platform to exit after killing everything.
This level is highly action-oriented and full of edifying trials and variety like never before experienced in the game.
112 downloads, 1 review, 3 screenshots, 1.0 rating
Adminn_1 on Jun 8th 2018
Adminn_1 on May 31st 2018
Flippant Sol on May 13th 2018
Mazaro on May 9th 2018
Spatial Outpouring is a surrealist total conversion I created since finishing Lost Lands. I had grown to feel that Lost Lands was too old and sloppy a project to represent my current abilities.
I had the idea of creating a 'psychedelic' marathon scenario with a highly otherworldly plot, and heavy use of bright colors and fractals.
I also used synthesizers to create copious sound FX and ambiences for the game, and included an original song of mine in the title screen.
I created a new monster, a new weapon, and changed a lot of the weapon functions and physics to make gameplay feel fresh.
This version has 8 levels (one of them is a secret). I may or may not find the time to finish more of the game in the future.
Notes for version 1.3:
Player returns to main menu after Chapter 1 ends, rather than to an incomplete 9th level.