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Marathon 1 Redux 0.0.5 alpha

liacrow on Feb 16th 2018

Biggergunsnearby_0037

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

This is an Alpha release for development purposes. To contribute to this project, download it and read the "Help Wanted.txt" or head over to the Pfhorums where the list and discussion is posted: http://pfhorums.com/viewtopic.php?f=13&t=53510

If you are wanting a playable scenario, you'll have to wait for the beta version 0.1.0.

Notes for version 0.0.5 alpha:

-General Tacticus has re-done the shock staff and trooper gun, and created a reloading animation for the latter

-New terminal on G4 mostly authored by Philtron. (note to self, put Philtron in credits for 0.0.6a)

-Fixed the trooper death sequence

-Still fine-tuning the weapons. Fist timing is now closer to M1 behavior (need to fix animation for 0.0.6a)

-Made low-res weapon sprites in case you need to turn the high-res ones off for some reason.

-Other minor updates

257 downloads, 1 review, 6 screenshots, 3.0 rating


Differential Shading Checker Plugin 1.0

W'rkncacnter on Feb 15th 2018

Prahblumfixed

An alephone plugin that can be used to help you determine if your map has enough differential shading. It will turn all of the floors, ceilings, and walls solid green. If you do not have enough differential shading, it will be difficult or impossible to look around and see the architecture of your map.

If after turning this plugin on, you can navigate your level easily and see all of the architecture, your map has adequate differential shading.

You will likely need to disable other texture plugins and any others that run lua like visual mode when using this plugin.

39 downloads, 0 reviews, 2 screenshots, 0.0 rating


Thrudnesday -1

drictelt on Feb 5th 2018

This map was made for Marathon Shadow, long dead. It was textured in a prototype of a texture set that never saw the daylight; hence, it needs a total repaving (however the lighting may be ok). There are no monsters.

It is, in other words, wholly unfinished. But it is architecturally the best map I ever made. I release it under GPL and creative commons and what not.

Notes for version -1:

It is not finished.

70 downloads, 0 reviews, 0 screenshots, 0.0 rating


Narcotics 0

drictelt on Feb 5th 2018

A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.

Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.

75 downloads, 0 reviews, 0 screenshots, 0.0 rating


Winter 1: The Venom unburied.0

drictelt on Feb 5th 2018

Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.

Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

78 downloads, 0 reviews, 0 screenshots, 0.0 rating


Xmas 1: Submarine 1.2

drictelt on Feb 5th 2018

Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.

Contributors: Goran, RyokoTK, Drictelt, Zero

Notes for version 1.2:

I retrieved this scenario from fileball.whpress.com, unstuffed it, zipped it, and uploaded it here.

78 downloads, 0 reviews, 0 screenshots, 0.0 rating


Xmas 2: Icecave unburied.0

drictelt on Feb 5th 2018

Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.

Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

71 downloads, 0 reviews, 0 screenshots, 0.0 rating


Damage Incorporated Weapons 0.1

Flippant Sol on Feb 3rd 2018

Bitmap000

Weapon frames from Damage Incorporated modified to fit Marathon's physics and animations.

Damage Incorporated is owned solely by Paranoid Productions. No copyright infringement was intended.

Notes for version 0.1:

-This project will grow over time to things bigger than just weapons. The biggest in scope would basically be a port of Damaged Incorporated to Aleph One (not happening in the slightest, btw). Expect updates.

-No HUD icons yet. Some weapons and items are redundant

-Just a shapes file for now, learning how to patch and plugin

60 downloads, 0 reviews, 1 screenshot, 0.0 rating


Old School Hollywood 1.0

irons on Jan 17th 2018

Osh_award

classic shit by my man mordekai. all three known versions plus an extra, exclusive, all-new level "NEW SCHOOL BOLLYWOOD" by me. enjoy

Notes for version 1.0:

first collected version

<3 mord

112 downloads, 2 reviews, 1 screenshot, 5.0 rating


Yuge Bigly Bonus Maps 1.2

W'rkncacnter on Jan 14th 2018

Wrk_stamp_approval

This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.

If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.

The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.

  • Yuge Bigly 1: The Loneliest Number - 256 maps with the same parameters as normal Yuge levels.
  • Yuge Bigly 2: Electric Doogaloo - Explore the Doog District of INFINITYS with 50% chance of doogstorms and 50% chance of SPOOKYdoogs.
  • One Weapon Edition - There is only one type of weapon that spawns on these maps. Shitsticks required.
  • All Weapons Edition - All weapon types can spawn on each map, instead of only 3.
  • Hardcore Edition - Less health than normal Yuge maps. For people that want a challenge.
  • JIHADIC-1 - All maps have either rain or JUICEstorms.
  • Roguelike Edition - Pattern buffers are removed and each exit teleports you 1-10 levels forward.
  • Spinal Tap Edition - More health, ammo, and monsters.
  • Wuss Edition - More health and ammo. For super casual gameplay.
Notes for version 1.2:
  • Windbreaker created new shapes files for a brand new series, Yuge Bigly 2: Electric Doogaloo.
  • One Weapon Edition added.
  • Updated all maps to include the full set of community quotes from Mararthon: Yuge.
  • Fog added to all maps.
  • Other random fixes and changes to make the maps better fit their descriptions.

426 downloads, 1 review, 1 screenshot, 5.0 rating