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Kill With Style 1.0

W'rkncacnter on Feb 12th 2016

Lua gametype where the faster you're moving when killing someone, the more points you are awarded.

For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.

8 downloads, 1 review, 0 screenshots, 5.0 rating


Thomas Mann's Greatest Hits 7.0

irons on Feb 7th 2016

Marvels_of_the_universe

A series of seven-polygon netmaps suitable for any size group and every classic competitive game type.

Notes for version 7.0:

Seven new maps, including one for CTF. Final release.

1700 downloads, 6 reviews, 49 screenshots, 4.2 rating


5-D Intersections plugin for Weland 1.0

Hopper on Jan 25th 2016

Sshot

Ever wondered if a level used 5-D space, where two polygons overlap in 3-D space? This plugin for Weland reports any instances where polygons overlap in a realistically impossible way.

24 downloads, 1 review, 1 screenshot, 5.0 rating


Vasara 1.0.3

Hopper on Jan 24th 2016

Vasara_options_large

Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to Visual Mode, and features a mouse-driven interface for choosing textures and options.

Notes for version 1.0.3:

This version works with Marathon 2 (as long as you ignore the 4th landscape slot).

996 downloads, 7 reviews, 5 screenshots, 4.9 rating


Space0ut 0.02

Neonstar on Jan 24th 2016

Screen_shot_2016-01-24_at_11

(Finished version will be labelled Space0ut 1.0, expect this map to be flawed until then)

Space0ut is a Marathon Infinity duel map where split second movement will affect your cover and sightlines.

Space0ut will possibly burn your retinas, or impressions of my map if played using M2.

Texture alignment is the last priority right now, but if you feel like I'm murdering your eyesight, please let me know.

Notes for version 0.02:

0.01 - First release, may or may not explode when opened.

0.02 - Alienwep spawn raised (accessible by teleporter), south side balancing.

0.03 (In Progress) - Lighting improved, geometry changes, textures dewierdified, items ACTUALLY spawn now.

32 downloads, 0 reviews, 5 screenshots, 0.0 rating


Capture the Falg 1.0.3

irons on Jan 23rd 2016

Naked_men

This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.

Notes for version 1.0.3:

This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).

I highly recommend updating to this version.

1303 downloads, 4 reviews, 1 screenshot, 5.0 rating


Checkpoints 1.0

Hopper on Jan 16th 2016

Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.

Includes a sample map. Find all seven checkpoints!

47 downloads, 1 review, 0 screenshots, 1.0 rating


Starlight VIII

RyokoTK on Jan 1st 2016

Xlmeltdown_0000

34 multiplayer maps.

Four new maps to this version: Bottom of the Well, Minuet of Forest, Living Failure, and Strike the Earth.

1948 downloads, 5 reviews, 11 screenshots, 5.0 rating


Infra Apogee 2.0.0

Windbreaker on Dec 30th 2015

Screen_shot_2015-12-23_at_11

The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.

Notes for version 2.0.0:
  • Features 3 new maps: "The Emperor of Finite Space", "Objective Permanence", and "Tempus Fugit".
  • Moves the hill on "The Cylindrical" to the highest ledge.
  • Fixes Kill the Man with the Ball on "Doctor Jazz".
  • Fixes various texturing errors on other maps.

1048 downloads, 5 reviews, 20 screenshots, 5.0 rating


Colony Mod 1.3.1

skraeling on Dec 27th 2015

Fusion_pistol

This is 1 single player map. It was supposed to be part of a 3 map intro to an 11 map campaign that started a year ago. I'm hoping to get the next two maps added over the next month. Doubt I'll ever find the time to create the full campaign.

New physics file, new shapes file, and the merged map file are included in the download.

Physics of monsters has been modified so they act a little different.

The behavior of every gun has been modified. No assault rifle.

No new art.

If you're getting frustrated or just want to goof around, there's a secret door right at the start which leads to a Cheat Room containing all the guns and a recharger.

Notes for version 1.3.1:

-Added 3rd level

-Changed shotgun behavior

-Added terminal explaining new pistol behavior to 1st level, also added ammo

-Added sounds to 2nd level

-Included physics and shapes file, along with infinity's original music and sound files

-12/28/15: made a change so that you actually transport to level 3 after level 2

556 downloads, 3 reviews, 6 screenshots, 4.0 rating