Latest Updates and Submissions
RyokoTK on Apr 15th 2016
General Tacticus on Apr 7th 2016
Replaces the 2d scenery sprites with 3d models in Marathon 1
Note: works best in shader mode.
Make sure bloom is turned off!
Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.
Notes for version 1.1:
Changes: Added M1A1 compatibility option, courtesy of thedoctor45. Instructions included.
The transmitter dish in G4 Sunbathing has been replaced with a model that doesn't suck quite as much.
157 downloads, 1 review, 3 screenshots, 5.0 rating
W'rkncacnter on Apr 2nd 2016
Turn marathon into a turn based strategy game with this lua script.
When hosting, just pick one of the standard gametypes like normal and enable this script. It is not a netscript gametype.
This existed once a long time ago, but I must have loched and deleted it or something.
57 downloads, 1 review, 0 screenshots, 5.0 rating
W'rkncacnter on Apr 1st 2016
I've made quite a few scripts for Alpha One over the years and I figured I'd write a guide to help others.
This guide contains all of my secrets for building awesome lua scripts. With it, you too will be able to write beautiful code.
Take it from me, I'm a xpert LUA engineer.
Notes for version zipped:
72 downloads, 4 reviews, 0 screenshots, 2.5 rating
RyokoTK on Mar 19th 2016
A 17-level single player scenario. The predecessor to Marathon: Phoenix. Many assets for Phoenix came from this, as well as some of the storyline beats, like that of the Renegades and a poorly written evil AI.
This scenario was released back in September 2006. It's hard, and it's not very good; fixes and updates went into Phoenix instead. This is presented just as a historical document, I guess.
124 downloads, 1 review, 3 screenshots, 5.0 rating
Survival 2.0 1.0
Benoit on Mar 3rd 2016
I release a new survival script for marathon infinity based on the first one made by MegaByte.
Changings are :
- No more rounds. Aliens arrive in loop.
- The number of aliens does not increase, it is all time the same to avoid freeze of the AI.
- Almost every type of monsters are used. They spawn from the easiest to the hardest to fight.
- Bobs are included to help the player. A random invincibility powerup will also spawn in the map and call in bobs reinforcement when picked up.
- The script works on almost every maps. Aliens can sometimes spawn in unreachable places but the script will handle this. Just ignore it. The script works better in some maps. Too biggest and to smallest maps are not the best because the amount of monsters is based on the size of the map.
- Life of players regenerates after a moment without being hit.
The rest of the rules should be the same that in the first survival. Including reviving mates, if everyone dies the game ends,...
Some settings can also be modified in the lua script like regenerating life, bob powerup, dead body boucing, ...
I advise to play in normal mode until 3 or 4 players. It will be hard enough. Major damage is good for 4 to 6 players and total carnage for more.
Warnings : Do not host it with HD Monsters Texture or it will crash. The game must load all monster collections and HD Monsters Texture will cause an insufficient ram error.
Thanks to aquateenhgrfrce for his suggestions and his help for testing the script.
145 downloads, 1 review, 4 screenshots, 5.0 rating
aquateenhgrfrce on Mar 2nd 2016
Repackaging and re-release of Ydnar's map "Phactory". Most people aren't aware that Aye Mak Sicur was originally a 3rd party Marathon 1 netmap. All 3 versions (m1, m2 and m?) of this map are included in this package, along with a lesser known map "Pfhlood".
I also included 2 modified versions of this map to sort out the lack-of-ammo issue found in older marathon netmaps, and another one to make survival game play acutally feasible.
Note: Map is huge, even for 8 players, KOTH is enabled, but not recommended. Elimination with low score cap however works fairly nicely.
Notes for version 1.0.01:
reformatted file names so windows users can unzip the zip files, and use the maps.
680 downloads, 8 reviews, 6 screenshots, 2.0 rating
Alpha's Redux 2.2
3371-Alpha on Feb 21st 2016
I have patched tim4i's old m1redux weapons plugin for the official Marathon. This plugin replaces the old weapon sprites with HD variants. Some textures have been refined even further from the original using GIMP to edit them. According to Tim4i, you should not unzip this file but I've found it works regardless. All credit goes to both tim4i & herecomethej2000s as this was their original work, I merely patched the file. The original licence restrictions still apply.
-You need OpenGL to run this pack.
-This plugin is for the official Marathon 1 (not M1A1).
-I did NOT get permission from tim4i to create this patch. He hasn't been online since 2012 and left no means of contact. No copyright infringement intended.
Post any glitches/problems you find here: http://pfhorums.com/viewtopic.php?f=13&t=39240
Notes for version 2.2:
-Fixed a transparency/eraser mistake I made with the pistol that I didn't fully fix in the last revision.
-Rounded the tip of the assault rifle to make the barrel appear more realistic.
-Antialiased the fusion gun ever further.
125 downloads, 0 reviews, 3 screenshots, 0.0 rating
irons on Feb 18th 2016
POWERS is a new kind of Marathon gameplay. Instead of having an arsenal of weapons, the player carries only what is inside his mind—his POWERS.
POWERS works under Aleph One with any Marathon scenario, and, in theory, any game type. However, the best way to use your new POWERS is with a friend in Co-op mode! New challenges await you in your favorite levels, and you might find that your POWERS even enhance levels you never appreciated before. Just use the POWERS Lua script when you play!
Notes for version 3.0.1:
Total overhaul. See the Readme.
1035 downloads, 6 reviews, 1 screenshot, 4.2 rating
Tycho X on Feb 13th 2016
Marathon: Trinity is a brand new scenario/total conversion which explores the cyborg's future in a parallel timeline. Pfhor dominate the galaxy and Earth has been annihilated. Stuck on board the UESC Trinity with an AI named Lysander, you and your fellow colonists discover a habitable planet after over a century of exploring. However, a mysterious ship wreck drifts nearby, which can only mean the worst...
Pfhorums link: http://pfhorums.com/viewtopic.php?f=13&t=39242
Notes for version 0.2:
Version 0.2 of Marathon: Trinity. This scenario is still in early alpha. Update Notes:
- Bug fixes
- More health & ammo
- Modified enemies
- Fixed Monster Limits issue
- Replaced 'The Devil's Playground' with 'The Devil's Playground II'
- Added a 5th (unfinished) map. Just a teaser of what is to come.