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Marathon: Sucks 1

Adminn_1 on Jan 25th 2023

Screen_shot_2023-01-25_at_1

[Credit to Windbreaker for the title.] "Until they've searched thoroughly, one can never be clean." In this scenario, you get to spend a bunch of time cleaning up a space of its filth balls with your trusty Yucatan Suckaman™ vacuum cleaner. But watch where you step, and be sure to empty the bag often so the vacuum cleaner doesn't explode!

22 downloads, 0 reviews, 5 screenshots, 0.0 rating


M2 Default HUD 1.1

Hopper on Jan 17th 2023

Legit_screenshot

Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.

Notes for version 1.1:

Version 1.1 fixes errors with the network radar, and hides ammo for a second weapon when you only have one.

2410 downloads, 0 reviews, 1 screenshot, 0.0 rating


NEFX Netmaps 48

Adminn_1 on Jan 16th 2023

Screen_shot_2022-07-03_at_9

[2023-01-16 - Four new NEFX netmaps have been added: "Open Subjective Virtualscape Conquest", "We Will Always Wreak the Ancient Dreams", "To Lose Oneself in the Oblivion", and "Scrambling the Secret Dormant Cells of Wrath". All three can be downloaded separately at the provided link directory or with the entire map pack itself if you don't already have it.]

You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

Notes for version 48:

[2023-01-16 - Four new NEFX netmaps have been added: "Open Subjective Virtualscape Conquest", "We Will Always Wreak the Ancient Dreams", "To Lose Oneself in the Oblivion", and "Scrambling the Secret Dormant Cells of Wrath". All three can be downloaded separately at the provided link directory or with the entire map pack itself if you don't already have it.]

1309 downloads, 4 reviews, 27 screenshots, 2.8 rating


Basic HUD 1.0.1

treellama on Jan 14th 2023

Necedemalis_0005

This is a basic fullscreen HUD for any scenario that uses the default Marathon 2 or Infinity HUD, and doesn't come with its own HUD. It attempts to make as few assumptions as possible, which allows it to work on a wide variety of scenarios, but is a little ugly. See the screenshots for details.

Software mode works but is even uglier due to the inability to circle clip the motion sensor.

The only supported HUD size in this version is Normal.

Based on the Default HUD script by Hopper.

To install, create a Plugins directory next to the Scripts directory in the scenario you want to add it to, and copy this zip file to the Plugins directory.

Notes for version 1.0.1:

Changes:

  • Fixes display of dual wield weapon ammo when you only have one

315 downloads, 1 review, 4 screenshots, 5.0 rating


Apotheosis X 1.1

hypersleep on Jan 12th 2023

Apotheosis-x-screenshot-6

Apotheosis X is a total conversion featuring 24 massive levels of carnage brought to life with entirely reimagined sprites and textures, high frame rate animations, 16 bit audio and an original soundtrack.

The campaign features engaging combat that scales with player skill and aggression, with a roster of new enemies and weaponry that complements the original games' nuance and high skill ceiling.

Notes for version 1.1:

Key updates for 1.1:

  • Sound effects are louder and punchier, with more variety.
  • The player's arsenal is more powerful, with many adjustments that make it more effective on total carnage.
  • Additional saves, items and resources throughout the campaign.
  • Weapon and item pickups are more visible.
  • Numerous bug fixes, including the removal of 2 soft locks.
  • Numerous small updates to level designs.
  • Included PDF manual with a weapon manifest and additional backstory.

An extensive list of updates is available in the download.

1227 downloads, 7 reviews, 13 screenshots, 4.7 rating


Eat The Path 1.1

W'rkncacnter on Jan 7th 2023

Automap_tracking

Finally, a plugin that ruins mararthon.

This is a plugin for any marathon scenario that will act kind of like GPS navigation when activated. It can show just about any worthwhile objective on the map, and in most cases lead you directly to them.

This is a huge cheat, so it's not really recommended if you want the "true" marathon experience. It's for people that either don't have the patience to navigate through mazes themselves, or for people that just want to make sure they found everything on a given level. It can be very useful for tracking down all secrets.

Notes for version 1.1:
  • Added ability to permanently ignore certain items and monsters
  • Handle jumping gaps better in some limited cases

238 downloads, 4 reviews, 2 screenshots, 5.5 rating


Liver and Onions 2

cassis on Jan 5th 2023

Liverandonions

Liver and Onions is a collection of maps I originally made for an unreleased scenario called hellpak

Levels are divided into three chapters, normal combat, platforming and explosive jumps and mandatory explosive jump combat, accessible from a hub. They are also marked in the vidstart menu which I encourage you to use since many levels start difficult sections without a pattern buffer.

Keep in mind chapters do not proceed in order of difficulty, the last few levels of the normal combat chapter are some of the hardest in the scenario.

These levels were created as either niche gameplay experiments, glitch exhibitions or injokes. I am mainly releasing them to vid some of them but if anyone else enjoys these I would be happy.

Notes for version 2:

Aaron properly credited, level 4 appears in level skip dialog

169 downloads, 0 reviews, 1 screenshot, 0.0 rating


Deus Volt! 1.0

Synchronicity13 on Dec 30th 2022

Battle

A solo/coop campaign for Infinity. Join UESC forces in their first major offensive against the Pfhor, and explore the mysteries of the Vylae homeworld.

Requires the Previous AI Plugin until I figure out how to embed MML.

Notes for version 1.0:

Happy New Year! Got back into mapping after a ~12 year hiatus and figured I should give this an update. Made a number of sweeping changes, including:

  • Reworked geometry. Refined or scrapped and replaced frustrating portions of specific levels (e.g., beginning of first level). Modified shield charger/pattern buffer placement to be challenging without being frustrating.
  • Reworked enemy placement. Drastically reduced number of teleport ambushes and mobs in tight spaces. Much more freedom to maneuver in firefights.
  • Differential shading. Along with tweaks to texturing, should make it much easier to "read" the geometry of the levels.
  • Updated terminals. Fixed a number of typos in terminal text, and made mission objectives clearer.
  • Revised level names/order. Changed names I thought sounded cool in 2008 to names I think sound cool in 2022. Also, switched around the order of later levels.

I'm always looking to hone my craft as a mapper -- reviews, suggestions, &c are greatly appreciated. Hearty thanks to $lave for providing thorough and thoughtful feedback on v0.1!

2413 downloads, 3 reviews, 3 screenshots, 3.7 rating


Eternal X 1.3 preview 4

The Man on Dec 24th 2022

Remedial_chaos_theory

Eternal is one of the largest scenarios ever created for Aleph One, initially created by Forrest Cameranesi (Pfhorrest) and subsequently revised and expanded by a massive team known as the Xeventh Project, which, as of this writing (December 2022) now includes more than 40 people. Besides Tempus Irae, it may be the oldest scenario still being actively developed; it was first released in 2004 and has been refined and expanded almost continuously ever since. Features include, but are hardly limited to:

  • 52 levels, some revisiting familiar locations from the Marathon trilogy and some being among the largest ever created for the engine
  • A complex plot featuring dense political and philosophical themes, a tragic romance, time travel, major events from Marathon’s backstory, complex original characters, and returning faces from the Marathon trilogy’s cast
  • A huge, acclaimed soundtrack containing nearly fifty tracks and lasting more than five hours (significantly expanded in 1.3 preview 4)
  • Redesigns of most of the game’s familiar cast (new in 1.3), some old foes from Pathways into Darkness, and some new faces (some new in 1.3)
  • Hundreds of gorgeous terminal images (many added for 1.3 preview 4)
  • Five texture sets, encompassing 650 high-resolution textures, 12 detailed original landscape textures, and several separate human and alien environments
  • A secret tracking system (new in 1.3 preview 4)
  • More than 360 sounds, remixed or remastered in CD quality, in stereo where possible (new in 1.3)
  • Atmospheric weather like rain and snow (new in 1.3)
  • A “quicksave on level transition” feature (new in 1.3)
  • A final boss battle of sorts (new in 1.3)
  • Detailed documentation including illustrated field guides to Eternal’s weaponry, aliens, and humans, detailed credits, a meta-history of Eternal, and technical notes on how its maps and scripts work (new in 1.3)

The current development release, 1.3 preview 4 (released on 2022-11-23), is perfectly playable despite still being incomplete; it is now our recommended way to play the game. We’ll refrain from estimating the release date of 1.3 final, as we’ve overshot too many estimates to count (thank you, feature creep). The current “stable” build, 1.2.1 (released on 2021-11-07), is missing several features listed above but is still an enjoyable game in its own right.

The screenshots seen on the right are from a slightly updated version of 1.3 preview 4 (the only visible change in any of them is a modified texture in the upper-left corner of “The Midpoint of Somewhere”). Although they were taken on Normal (so as to show more monster types), we do recommend playing Eternal on the highest difficulty you can manage.

Notes for version 1.3 preview 4:

Current development release. 1.3 incorporates several new features, many detailed above.

173 downloads, 2 reviews, 5 screenshots, 5.0 rating


NEFX Mods 4

Adminn_1 on Dec 22nd 2022

Screen_shot_2021-07-11_at_10

[2022-12-22 update: New script-and-physics combo added, "Realization Through Ensnarement". Another new Lua script was just added yesterday, "Bringing All Back to the Raw Cult".]

Thank you for playing NEFX Marathon Modifications. Among these are scripts and physics either for multiplayer, single player, or both. More may be added over time in future versions, so look out.

What do these do?

"Betrothing to the Forgotten Root of Potentiate"

This means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This can make for some very interesting net games as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history, even below fists. You will become a better player this way and make laughs along the way.

"Bringing All Back to the Raw Cult"

This script "flattens" levels into something reminiscent of Wolfenstein 3D (albeit less blocky). Specifically, it makes all floor heights 0, all ceiling heights 1, and all platform heights 0. It also makes all liquids in the level into rapid floors conveyors like you've come to know in NEFX maps. This may render many singleplayer levels unbeatable, mainly due to issues with platforms, but it can make for a new, interesting, and funny multiplayer experience.

"Funneled Spatial Remembrance"

This kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!

"Global Omnilode Onus - The Wire"

This is a multiplayer game mode in which whoever collects the most items wins. Each item you pick up gives you one point. An interesting thing about this is that items tend to respawn en masse after a player dies, meaning it further helps not only to kill others but also yourself!

"Play Pretexts to New Awareness"

This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).

"Realization Through Ensnarement"

In tribute to known historical NEFX practice and reference thereof by many Marathon community members, this script-and-physics combo randomly generates columns that block your way in a level. You can easily adjust the number of columns you want (enemy players) to deal with in the script. The columns are actually Tiny Pfhor that were modded to look and behave like columns -- stationary, completely idle, and not damaged by anything.

“Spectrallax of Dooming Possibility”

This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.

“The Full Rounding of Age-Old Collective Drives”

Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you’ll surely die before you run out) -- a "starting blaster" if you will, reminiscent of games like Quake II or Unreal I. See how threatening the invinciwimpsi are now!

"Victory of Absurdist Balance By Inwardness"

This starts you immediately with a never-ending shield charge, and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.

Thanks,

-Adminn_1 [NEFX]

Notes for version 4:

2022-12-22 update: New script-and-physics combo added, "Realization Through Ensnarement". Another new Lua script was just added yesterday, "Bringing All Back to the Raw Cult".

761 downloads, 1 review, 1 screenshot, 4.0 rating