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Vending Demo 0.2.0

Kuurin on Sep 23rd 2016

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Revival of a long lost quest for vending machines.

Single Player Lua + HUD + MML + 3d Scenery + Sounds!

That's right, the vending machines talk to you now. You weren't crazy after all. Now get away from me.

This is a demo, so not much is extremely polished, but it should be fun to play with in the meanwhile.

Notes for version 0.2.0:

Changes:

+Improved model and skin.

+Fixed issue with rebellion maps breaking Lua script.

+Did I mention it's much prettier now?

Issues:

-Still can't ensure glow map masks properly. Pfft.

33 downloads, 0 reviews, 2 screenshots, 0.0 rating


Infinity Scenery HD Plugin 1.0

herecomethej2000 on Sep 22nd 2016

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This plugin is based off of Freeverse's Marathon 2 scenery and is for Marathon Infinity. It was separated from the monsters plugin as many people wanted to use it without the monsters. Now contains an all new, complete jjaro scenery set from General Tacticus!

Notes for version 1.0:
  • Initial Release

27 downloads, 0 reviews, 3 screenshots, 0.0 rating


Infinity Monsters HD Plugin 1.3

herecomethej2000 on Sep 22nd 2016

Hd1

This is a modification of the freeverse hd monsters for use with marathon infinity, (Though it will work fine in durandal as well.) The plugin has its origins from thedoctor45's m2 plugin and includes some of his enhancements plus some glows of my own. It now includes hd player sprites and fully compatible with multiplayer.

Special Thanks to: freeverse, (the original artists) thedoctor45, treellama, (for all their help and their work on the original plugins.) Spurious Interrupt, (creator of the smg sprites) and Tfear7 (creator of the grey monster sprites), General Tacticus and anyone else I may have forgotten

NOTE: The downloaded file must be decompressed. The resulting folder will have multiple compressed plugins which can be put in the A1 plugin folder directly. Unfortunately, Alephone doesn't handle large compressed plugins very well (especially on OSX, which will hang for several minutes while opening). Also, this way it only has to decompress whichever monsters it actually needs for the level and not the whole set!

Notes for version 1.3:

-Fixed numerous mml bugs

-Fixed BoBs

-Fixed white halos

-Redid many many glowmaps from scratch

-Split into many plugins for improved performance when compressed (Especially on OSX)

1300 downloads, 5 reviews, 3 screenshots, 3.6 rating


Infinity Weapons HD Plugin 1.3

herecomethej2000 on Sep 22nd 2016

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This is the standard freeverse weapons plugin enhanced with thedoctor45's bloom effects plus my own. (Will work fine in Durandal too.)

Notes for version 1.3:

-Improved glow maps

-Added a couple glow maps for alien weapon item and invisible powerup

1291 downloads, 1 review, 2 screenshots, 5.0 rating


Kate - Female Bob Shapes 1.0

lpetrich on Sep 17th 2016

Katefembobbkgd

A replacement of the Bob shapes with a female version that I did long ago.

32 downloads, 1 review, 1 screenshot, 1.0 rating


Rocky Desert - Lh'owon Landscapes 1.0

lpetrich on Sep 17th 2016

Rockydesertlhowonday

Something I made long ago: desert-landscape replacements for the Lh'owon Day and Night textures.

26 downloads, 1 review, 2 screenshots, 1.0 rating


Imperium 1.0.0

Windbreaker on Aug 23rd 2016

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My fourth multiplayer mappack.

Six maps.

84 downloads, 0 reviews, 6 screenshots, 0.0 rating


Hi res Jjarro scenery replacement 1.0

General Tacticus on Aug 1st 2016

Deadfields_0003

This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.

-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.

-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.

Notes for version 1.0:

The next version will probably include the star and unused broken lights

103 downloads, 3 reviews, 3 screenshots, 5.0 rating


Survival 2.0 1.5.1

Benoit on Jun 13th 2016

Watata10

I released a new survival script for marathon infinity based on the first one made by MegaByte.

In This Edition:

  • Continuous wave of aliens, rather than round based combat.

  • The number of spawned aliens is capped at 50, in order to avoid AI frozen monsters.

  • Almost every type of monsters are used. They spawn from the easiest to the hardest to fight.

  • Bobs are included to help the player. A random invincibility power up will also spawn in the map to call in bobs when picked up.

  • The script works on almost all maps. Aliens can sometimes spawn in unreachable places but the script will handle this. Just ignore it. The script works better on some maps.

  • Players health will regenerate after some time if they're not taking damage.

The rest of the rules should be the same that in the first survival. Including reviving mates, if everyone dies the game ends,...

Some settings can also be modified in the lua script like regenerating life, bob powerup, dead body boucing, ...

I advise to play in normal mode until 3 or 4 players. It will be hard enough. Major damage is good for 4 to 6 players and total carnage for more.

Warning : Do not host it with HD Monsters Texture or it will crash. The game must load all monster collections and HD Monsters Texture will cause an insufficient ram error.

Also do not host on any maps that are extremely large or small because monster generation is based on the area and size of each level.

Thanks to aquateenhgrfrce for his suggestions and his help for testing the script.

Notes for version 1.5.1:

1.2 : A survival generator has been implemented. You can now customize the survival by choosing your opponents, your allies, the different levels of difficulty and the probability of spawning for each monster. You will find it in the zip folder with the survival script and the folder "Ressources" containing images for the generator. You need Java to execute it. Place the application Survival_Generator.jar in the same folder that the folder "Ressources" then you can run it.

1.3 : Ask it and you got it. I made updates for the application just for you WindBreaker :D You can now load an existing survival file in the application to make modifications. You can also edit the time of a round. But you can only load survival scripts which have been created with the generator and which have not been manually modified (except for the settings of course) That means you can't load the original survival 2.0 script but you can load the one in the actually zip folder which has been generated with the application.

1.3.1 : The display of the timer after 1 hour of gameplay has been fixed. Thanks HailErdogan to have found that bug.

1.4 : Monsters dead animation has been fixed. If you noticed when a monster dies, his body does not move and can sometimes be frozen, floating in the air. Same thing for the drones/juggernauts which often explode in the air. All is properly working with this version. These corrections also improve the fluidity of the game, that's why I really advise you to use this version.

Addition : a new functionnality has also been implemented with this version. (disabling/enabling in the settings of the script) You can teleport to the plateform you are aiming by pressing the microphone key. You need your oxygen bar full to use it and teleport will drain it. The bar will fill up with the time.

1.5 : Monsters won't spawn anymore in unreachable areas except for maps which don't have hill. In this case, the script will work like for the version 1.4.

1.5.1 :

  • Disconnected players are not displayed anymore with the minimal display.
  • Sometimes the character of a player who get disconnected could stay alive, he now correctly dies.
  • When you generate a script with allies major or minor aliens and play it with an opposite difficulty, for instance, minor aliens with total carnage difficulty, only major aliens will spawn and they won't be friendly. This has been fixed.

Comment : If you want to use the generator to make your own script with the script's latest version, you obviously need to use the latest version of the generator.

Let me know if you find some bugs or if you have suggestions.

502 downloads, 4 reviews, 10 screenshots, 4.0 rating


FOV Script 1.0

3371-Alpha on May 23rd 2016

This is a script that modifies Marathon/Aleph One's FOV values.

"Why would I need to download this if I can just find the code to this script on the various threads at the Pfhorums, copy and paste it into a text editor and save it as a mml file?" Quite simple, because you're lazy.

Notes for version 1.0:

This script will not work on scenarios that have their own FOV modification scripts included.

215 downloads, 0 reviews, 0 screenshots, 0.0 rating