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Yuge Bigly Bonus Maps 1.3

W'rkncacnter on Dec 6th 2018

Wrk_stamp_approval

This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.

If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.

The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.

  • Yuge Bigly 1: The Loneliest Number - 256 maps with the same parameters as normal Yuge levels.
  • Yuge Bigly 2: Electric Doogaloo - Explore the Doog District of INFINITYS with 50% chance of doogstorms and 50% chance of SPOOKYdoogs.
  • One Weapon Edition - There is only one type of weapon that spawns on these maps. Shitsticks required.
  • All Weapons Edition - All weapon types can spawn on each map, instead of only 3.
  • Hardcore Edition - Less health than normal Yuge maps. For people that want a challenge.
  • JIHADIC-1 - All maps have either rain or JUICEstorms.
  • Roguelike Edition - Pattern buffers are removed and each exit teleports you 1-10 levels forward.
  • Spinal Tap Edition - More health, ammo, and monsters.
  • Wuss Edition - More health and ammo. For super casual gameplay.
Notes for version 1.3:

Version 1.3:

  • Fixed terminals to make it work with newer versions of AlephOne.

Version 1.2:

  • Windbreaker created new shapes files for a brand new series, Yuge Bigly 2: Electric Doogaloo.
  • One Weapon Edition added.
  • Updated all maps to include the full set of community quotes from Mararthon: Yuge.
  • Fog added to all maps.
  • Other random fixes and changes to make the maps better fit their descriptions.

761 downloads, 1 review, 1 screenshot, 5.0 rating


Eupfhoria - Marathon Soundtrack Remake 1

Zuranthus on Nov 18th 2018

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Eupfhoria - Marathon Soundtrack Remake

Eupfhoria is a fully re-instrumented and re-scored soundtrack mod for the first Marathon. This replacement tries to remaster the original soundtrack while retaining the original feel. It IS the tracks you know and love, as it's based off the original MIDI files. Most tracks should fuller and more atmospheric, hopefully a bit like Marathon's younger brother, Halo.

To see if this is for you without downloading, you can stream it all here: Eupfhoria - Full Album Stream

Installation is simple, just replace your Music folder found in the Marathon directory. Backup your original folder if you want to go back to the originals.

NOTE: Don't use this for your first playthrough. Really. This is for people who've played through it before and want a new experience. Updating those pesky textures is one thing, but save this for your second playthrough.

Notes for version 1:

First release.

88 downloads, 1 review, 1 screenshot, 4.0 rating


The Complex 1.0

raptor200221 on Oct 28th 2018

Screenshot_4

This is a netmap for Marathon Infinity. It is based around the concept of 4 portals, linked to a central room. Every portal has a different weapon in it.

112 downloads, 0 reviews, 4 screenshots, 0.0 rating


Registration broken, fix incoming 1.0

Switch on Oct 10th 2018

Google Re-Captcha has shut down and so the registration page is no longer working. I have the code to remove it, but won't be able to access the server until Monday. Sorry for the inconvenience.

https://github.com/rkuykendall/Simplici7y/issues/8

Robert / Switch

188 downloads, 1 review, 0 screenshots, 5.0 rating


Marathon 1 Redux 0.0.12-alpha

liacrow on Oct 1st 2018

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Latest releases now on Github: https://github.com/ravenshining/M1R

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

Although it is now a playable scenario, I still consider this an Alpha release for development and testing, but at this stage you may find it more entertaining than, and in some respects more faithful than M1A1. To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510

Notes for version 0.0.12-alpha:

M1-style Rescue missions now work! We don't have the branching storyline yet, but you WILL get different terminal messages on The Rose and Bob-B-Q if you succeed or fail to save 50% of the BoBs. A big thanks to Treelama for patiently explaining how this works and releasing a new version of Weland to eliminate the need for hex editing!

M1-style activation triggers! Every level has been gone over to restore Glue activation mechanics for all non-teleporting monsters. Not only does this make M1R replicate M1 activation, but BoBs may freely roam the levels (provided you don't kill them) instead of being confined and/or glitching behind zone borders as in M1A1. A yuge thank-you to Wrkncacnter for writing a Weland plugin that streamlined this process!

The ridiculously-slow-on-early-levels shock staff mechanic has been scaled way back as it was not fun. Instead, early levels have you hitting monsters with the staff as a fragile but highly effective melee weapon - complete with it's own HD animation - until exposition is delivered via terminal on how to operate it properly.

As with 0.0.11, please note that if you command-option- or control-shift- begin new game, only levels 1-37 are playable. Levels 38-99 are redundancies for the planned branching storyline, and do not yet have physics, terminals, or MML. Levels 101-119 are multiplayer carnage.

The flamethrower now obscures your vision as it should when using the HD weapons plugin.

Architectural updates to seven levels (Never Burn Money, The Rose, Blaspheme Quarantine, Shake Before Using, Pfhor Your Eyes Only, Unpfhorgiven, & Try Again).

Lava and Goo should be generally shallower (more like M1) and emits noise to eliminate abrupt sonic transitions.

Welcome level removed and replaced with a placeholder, the goal being to have a populated spaceport and functional Mirata for 0.0.13.

More terminal exposition

Less ammo

touched up Arrival chapter screen

various physics tweaks

1155 downloads, 1 review, 6 screenshots, 3.0 rating


Frolic 0.0

Screamernail on Aug 26th 2018

Sk_rmavbild_2018-04-25_kl

So this is the files for Frolic. Not much to add but that this was unfinished.

Notes for version 0.0:

Added.

224 downloads, 0 reviews, 3 screenshots, 0.0 rating


Alex Jones BOB Voice-over 1.0

Tycho X on Aug 23rd 2018

Alex-jones

Does as the title says.

Only 16-bit version has been implemented. Make sure to check your sound preferences.

"I DON'T LIKE 'EM PUTTING CHEMICALS IN THE WATER THAT TURN THE FRICKING FROGS GAY!"

Notes for version 1.0:

First version. 16-bit only.

220 downloads, 0 reviews, 1 screenshot, 0.0 rating


lolplugins 1.2

W'rkncacnter on Aug 5th 2018

A set of Weland plugins.

NOTE: If these aren't showing up in your list of plugins, you may have to compile them yourself.

Includes a plugin for:

  • Completely texturing levels from scratch
  • Generating stairs
  • Resizing maps
  • Bulk modifying monster flags for a level.
  • Adding annotations to maps with random complaints from DADDY_Z3RO
  • A re-release of VISUAL MODE so all of my plugins are together.

The source code is available for all of the plugins.

Notes for version 1.2:

Added "Alter Monster Falgs" plugin.

1618 downloads, 7 reviews, 0 screenshots, 4.0 rating


Metroidvania Prototype

RyokoTK on Jul 16th 2018

This is not a serious map, it's a Lua experiment.

Context for this map is here:

http://pfhorums.com/viewtopic.php?f=14&t=53587

242 downloads, 0 reviews, 0 screenshots, 0.0 rating


Upscaled Weapons for M1 1.0

Flippant Sol on Jul 4th 2018

16

A similar scaled texture pack as "xBR Monsters for M1", but this is for M1's weapons and the algorithm is slightly different.

I would recommend leaving linear filtering on to smooth out the textures.

Notes for version 1.0:

Shouldn't be any incompatibilities with other plugins.

274 downloads, 0 reviews, 1 screenshot, 0.0 rating