Latest Updates and Submissions
herecomethej2000 on Jul 1st 2015
The music that is shipped with the Marathon release is based off of the classic Quicktime synth. This is the fed through fluidsynth which utilized a modern sample set — in this case, Don Allen's Timbres of Heaven. All tracks have been normalized and made working for in-game.
To install, simply replace the Music folder within the Marathon data folder
Notes for version 1.1:
-Timbres of Heaven updated to 3.2.
33 downloads, 0 reviews, 1 screenshot, 0.0 rating
Marathon Phoenix 1.3
RyokoTK on Jun 27th 2015
A 35-level single player major conversion.
This scenario is difficult and action-packed; it features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.
1.3 now has stats support for Lhowon.org's solo/coop leaderboards, and a few bonus levels from an unfinished project appended to the end of the campaign.
8068 downloads, 34 reviews, 21 screenshots, 4.5 rating
herecomethej2000 on Jun 24th 2015
This is a modification of the freeverse hd monsters for use with marathon infinity, (Though it will work fine in durandal as well.) The plugin has its origins from thedoctor45's m2 plugin and includes some of his enhancements plus some glows of my own. It now includes hd player sprites and fully compatible with multiplayer.
Special Thanks to: freeverse, (the original artists) thedoctor45, treellama, (for all their help and their work on the original plugins.) Spurious Interrupt, (creator of the smg sprites) and Tfear7 (creator of the grey monster sprites) And anyone else I may have forgotten
Notes for version 1.23:
Fixed silly mml errors and tweaked major compiler to look a little better
772 downloads, 3 reviews, 3 screenshots, 3.3 rating
herecomethej2000 on Jun 24th 2015
Infra Apogee 1.5
Windbreaker on Apr 30th 2015
12 multiplayer maps for Marathon Infinity that vary widely in size and design. Third edition features 4 new maps as well as significant modifications to the existing ones.
Notes for version 1.5:
Features 4 new maps: "New Pacific", "The Cylindrical", "Tabula Rasa", and "Crash Map".
Structural changes on "Perverse Infection", "Initiation", and "At the Gates of Dawn".
Minor changes in weapons placement/texturing on almost all existing maps.
581 downloads, 2 reviews, 12 screenshots, 5.0 rating
RyokoTK on Apr 9th 2015
SL Maps 1.2
Sharkie Lino on Apr 6th 2015
SL Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for additions or better flow, or remade.
The levels listed below in this pack come from Quick Six and were originally created by Treellama.
Age of Aquarius. Incontinental Divide.
Notes for version 1.2:
You're Gonna Die Big Time: Being a usual arena map, there were some issues with the amount of spawn kills occurring on the level. New spawn rooms with teleporters have been added to the upper level, and the stairway, to help combat this. To help keep true to the original level, the outside ambient flashing lights have been restored.
Incontinental Divide: Downed size tag from [M] to [S].
One Hit Wonder: Upped appearance percent on the 2X canister from 10 to 15.
Flight Of The Toolator (both versions): Fixed a missing grating texture on one of the windows.
978 downloads, 9 reviews, 5 screenshots, 3.6 rating
W'rkncacnter on Apr 1st 2015
The perfect HUD for those of you who like to stare at balls while you play.
216 downloads, 0 reviews, 0 screenshots, 0.0 rating
Scuzbomb on Mar 31st 2015
9 levels. This may be the most difficult scenario you will ever play.
Here's a review from the only person I know that completed it.
I just finished Ra'thor (except for the hidden level, which I did not find the entry point for).
"I've been playing Marathon since late '95, and think I'm a pretty good player, but your scenario is hands down the most difficult I've ever played. In fact, I'd say it's pretty near impossible to beat on Total Carnage, especially the last 3 vacuum levels. I freely admit that I cheated constantly for oxygen and once or twice for ammo (especially on Igor Ra'thor), and occasionally used Forge. I do have a life, and I just didn't have the time (or desire) to play those levels over and over again to reach the level of perfection needed to complete them on the available oxygen or ammo (at least what I could find). I believe I never cheated for shields, but I may be mistaken. It took me a long time to get through the maps, so memory fades. You made free use of hidden switches that made things that much harder".
D. Supanich, North Hollywood, CA (March 2003)
Notes for version I:
This scenario was created back in 1998 and is based on Marathon EVIL. It's my original version and is meant to be almost impossible to complete. I'm working on an updated version that will be much easier and include 2 new levels...Version II coming soon!
258 downloads, 3 reviews, 3 screenshots, 1.3 rating
3 Boss Battles 1.0
skraeling on Mar 2nd 2015
This is a small map containing three boss battles.
It's basically three monsters with modified physics and shape files to make fighting them more interesting. Each requires a special type of arena for its behavior to work. Also, there's a Bob that heals you.
I had a lot of fun making and testing this. So, I'm sharing it.
That being said, the battles aren't totally balanced (although there are times where they work exactly as I intended), but that's why I provided invincibility if you want it. Also, each monster can be cheesed pretty easily, if you really want to.
My favorite is the Enforcer, although the Hunter actually works the most accurately, if you're not cheesing him.
Notes for version 1.0:
Contains Physics, Shape, and Forge Map files.