Latest Updates and Submissions
irons on Feb 7th 2016
Hopper on Jan 25th 2016
Hopper on Jan 24th 2016
Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to Visual Mode, and features a mouse-driven interface for choosing textures and options.
Notes for version 1.0.3:
This version works with Marathon 2 (as long as you ignore the 4th landscape slot).
993 downloads, 7 reviews, 5 screenshots, 4.9 rating
Neonstar on Jan 24th 2016
(Finished version will be labelled Space0ut 1.0, expect this map to be flawed until then)
Space0ut is a Marathon Infinity duel map where split second movement will affect your cover and sightlines.
Space0ut will possibly burn your retinas, or impressions of my map if played using M2.
Texture alignment is the last priority right now, but if you feel like I'm murdering your eyesight, please let me know.
Notes for version 0.02:
0.01 - First release, may or may not explode when opened.
0.02 - Alienwep spawn raised (accessible by teleporter), south side balancing.
0.03 (In Progress) - Lighting improved, geometry changes, textures dewierdified, items ACTUALLY spawn now.
27 downloads, 0 reviews, 5 screenshots, 0.0 rating
Capture the Falg 1.0.3
irons on Jan 23rd 2016
This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.
Notes for version 1.0.3:
This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).
I highly recommend updating to this version.
1295 downloads, 4 reviews, 1 screenshot, 5.0 rating
Hopper on Jan 16th 2016
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
42 downloads, 1 review, 0 screenshots, 1.0 rating
RyokoTK on Jan 1st 2016
Infra Apogee 2.0.0
Windbreaker on Dec 30th 2015
The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.
Notes for version 2.0.0:
- Features 3 new maps: "The Emperor of Finite Space", "Objective Permanence", and "Tempus Fugit".
- Moves the hill on "The Cylindrical" to the highest ledge.
- Fixes Kill the Man with the Ball on "Doctor Jazz".
- Fixes various texturing errors on other maps.
1042 downloads, 5 reviews, 20 screenshots, 5.0 rating
Colony Mod 1.3.1
skraeling on Dec 27th 2015
This is 1 single player map. It was supposed to be part of a 3 map intro to an 11 map campaign that started a year ago. I'm hoping to get the next two maps added over the next month. Doubt I'll ever find the time to create the full campaign.
New physics file, new shapes file, and the merged map file are included in the download.
Physics of monsters has been modified so they act a little different.
The behavior of every gun has been modified. No assault rifle.
No new art.
If you're getting frustrated or just want to goof around, there's a secret door right at the start which leads to a Cheat Room containing all the guns and a recharger.
Notes for version 1.3.1:
-Added 3rd level
-Changed shotgun behavior
-Added terminal explaining new pistol behavior to 1st level, also added ammo
-Added sounds to 2nd level
-Included physics and shapes file, along with infinity's original music and sound files
-12/28/15: made a change so that you actually transport to level 3 after level 2
550 downloads, 3 reviews, 6 screenshots, 4.0 rating
Better Bridges 1.0
Crater Creator on Dec 21st 2015
Better Bridges is a new technique for simulating bridges in Aleph One levels as if the engine supported them natively. It’s a generalized Lua script that can work with any level that’s set up in a specific way. Included is a guide explaining how to make maps with Better Bridges, and a working sample map.
Notes for version 1.0:
First public release