Latest Updates and Submissions
irons on Jul 7th 7777
This is the original READ ME!!!!!!!!!!!!11 for RKYOKOTK's CARNAGE VILA 46!
NOW WITH A LIFETIME ACHIEVEMENT AWARDd
Notes for version 3.0:
yo i tried real fame and fortune, but the reviewer YOULOVEME was all like YO DIS GAME IS DEAD and i was like SHEEIT DAWG THEN WHY U REVIEWIN and he was like J'ACCUSE and i tried askin wut was wrong then he said DAMN I TAKE JOKES SERIOUSLY FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK so we laughed bout that but he stopped laughin and said U WORSHIP THE DEVIL so i told him DAWG DAT WAS 2.5 YEARS AGO DAYUM
2357 downloads, 11 reviews, 2 screenshots, 2.5 rating
Kuurin on Feb 20th 2021
Have you ever wanted to rend apart monsters, friends, or just your own good self with the endless amounts of energy trapped between the boundaries of space and time? Now you CAN!
Simply place and configure a platform with some simple parameters, and our magic gimmick script takes care of the rest!
Highly adaptable! Hilarious fun for all ages!
Try it today and go nowhere fast!
Notes for version 1.0:
Cleaned up and more or less good to go!
Fixed trap contact/proximity detection, optimized monster checking
Cleaned up script in general
18 downloads, 0 reviews, 2 screenshots, 0.0 rating
Tick Rider 0.2?
Kuurin on Feb 18th 2021
Soar on the wings of a bowl of spoiled pudding!
Ride on a tick, and fight from the sky!
Jump from tick to tick, or abuse the improbable physics of whatever a tick is made of to boost yourself over long distances! Blast the tick out from under your foes! Ride on the wrong tick and explode!
The possibilities are endless!
This fun and mildly-insane netscript is best suited to larger maps with open spaces. And it's even better with lava. Try it and you'll soon understand why!
Highly configurable, with various weird secrets and bizarre instances of what may possibly pass for humor. Try adding your own nonsense – Amuse, bemuse, or disgust your friends!
This package includes one shoddy, simplistic, yet lovable and purpose-made netmap, Tick Stew, that will allow you to explore the possibilities in various networked gametypes or just by yourself in a solo game.
Take to the un-friendly skies and become a Tick Rider today!
Notes for version 0.2?:
Position ticks out of impassable polygons.
Deal with some Lua errors caused by exceeding monster limits with too many ticks.
Added super-informative read-me documentation.
Added special Tick-Netmap "Cavendish Tick Catastrophe"
32 downloads, 0 reviews, 3 screenshots, 0.0 rating
djkontraktor on Feb 15th 2021
RyokoTK on Feb 7th 2021
Shappie on Feb 6th 2021
"An enormous 6-level total conversion. (Well, okay, not total... and that's its biggest weakness.) The mapmaking is pretty good, and the new creatures are quite cool (you can see them in a series of very nice pics here if you're up for a 3 meg download, or get an idea from this 500K desktop picture), but I was bugged a bit when a new monster, with lots of new looks/sounds, died with an old sound, or fired with an old sound, or... Okay, it's a trivial complaint. Overall, this is really, really well done. It's been out for a while (as have lots of the recent uploads), but it's the first time I've seen it, and maybe you, too. Lots of art, lots of sound, lots of music (that's where all the new size comes from)."
Created by Marcos T. Pinheiro - 1/30/99
61 downloads, 0 reviews, 4 screenshots, 0.0 rating
Shappie on Feb 4th 2021
It is 40 years after the combined forces of Earth and the S'pht Kr sacked the Pfhor system. You were put back into stasis after your legendary battles at Tau Ceti and L'howon. You've been recalled from stasis to help the UESC on a mission of utmost importance. You are aboard the UESC Leviathan and headed towards the Kolana system. Hobbes, the onboard AI, informs you of the situation. The Pfhor are back. So are the S'pht. More importantly, there is a new player in town, an AI called Wanda.
- An epic 3-way battle for the Jjaro AI with fluid alliances. Fight with the S'pht against the Pfhor, fight with the Pfhor against the S'pht. Fight alone against everyone.
- A new texture set
- 12 solo levels
Created by John A. Hancock, 1998
60 downloads, 0 reviews, 4 screenshots, 0.0 rating
irons on Feb 2nd 2021
A physics-to-JSON utility that creates human-readable output useful for version control systems such as
git. Also included are utility scripts for:
- viewing differences between
gitcommits for physics, between any two non-tracked files, or between some mixture of these
- retroactively building a parallel set of commits for a JSON version of one or more physics files' existing history
- automatically generating JSON for every committed physics file, bundling the JSON into the commit
Source code and binaries are available on my website; also available there are signatures for individual binaries. I recommend using them to verify whichever you might run.
Notes for version rolling:
Rolling release based on the current production branch of code.
38 downloads, 0 reviews, 2 screenshots, 0.0 rating
W'rkncacnter on Jan 31st 2021
Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.
This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.
If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.
Adminn said he'd make this script, but it's been literally forever and he hasn't done it.
Notes for version 1.3:
Version 1.3: Added an option for setting a time limit.
Flamethrower bots will always move forward when attacking, instead of randomly.
Bots will jump down from higher ledges than before.
Bots are able to use platforms.
Version 1.2: Added even more settings to the script so you can customize the game to be what you want.
Physics/lua tweaks to make the bots act more like real players and be more dangerous.
574 downloads, 0 reviews, 2 screenshots, 0.0 rating
Adminn_1 on Jan 23rd 2021
[01/25/21: Added more differential shading and fixed an untextured side.] You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. This is the first entry in what I call the All Kill All netmap series, which is based off of the Kill Them All project in the sense of following the rule of having 100 polygons per level max. Don't worry, this is not an anomaly: I truly am mapping in a more widely acceptable way now, and wish to expand further from this map and series. And yet, you may still just find some of my signature oddities.
Notes for version 2.0:
Increased differential shading and fixed an untextured side.