Latest Updates and Submissions
Shappie on Feb 4th 2021
It is 40 years after the combined forces of Earth and the S'pht Kr sacked the Pfhor system. You were put back into stasis after your legendary battles at Tau Ceti and L'howon. You've been recalled from stasis to help the UESC on a mission of utmost importance. You are aboard the UESC Leviathan and headed towards the Kolana system. Hobbes, the onboard AI, informs you of the situation. The Pfhor are back. So are the S'pht. More importantly, there is a new player in town, an AI called Wanda.
- An epic 3-way battle for the Jjaro AI with fluid alliances. Fight with the S'pht against the Pfhor, fight with the Pfhor against the S'pht. Fight alone against everyone.
- A new texture set
- 12 solo levels
Created by John A. Hancock, 1998
168 downloads, 0 reviews, 4 screenshots, 0.0 rating
irons on Feb 2nd 2021
A physics-to-JSON utility that creates human-readable output useful for version control systems such as
git. Also included are utility scripts for:
- viewing differences between
gitcommits for physics, between any two non-tracked files, or between some mixture of these
- retroactively building a parallel set of commits for a JSON version of one or more physics files' existing history
- automatically generating JSON for every committed physics file, bundling the JSON into the commit
Source code and binaries are available on my website; also available there are signatures for individual binaries. I recommend using them to verify whichever you might run.
Notes for version rolling:
Rolling release based on the current production branch of code.
105 downloads, 0 reviews, 2 screenshots, 0.0 rating
W'rkncacnter on Dec 24th 2020
HD monsters for alephone. These were generated with Topaz Gigapixel AI upscaling, with some automatic processing to correct colors and smooth the edges of the sprites. Also, a bit of manual editing was done to remove black outlines from a couple monsters that had thick black outlines. The Bob and marine faces end up looking very weird with gigapixel, so I've included the Bobs and marines from Treellama's ML Super Res Monsters plugin, so that this is a complete and usable plugin. The gigapixel monsters are scaled up 4x, while the Bobs and marines are 3x.
This plugin should be good enough to use as-is, but I'm sure there are opportunities to do more manual cleanup and tweaking to make them even better (particularly making fighter staves more consistent between frames). If the community is willing to help out, let me know in discord, and I can provide the png masters for editing: https://discord.gg/c7rEVgY.
Notes for version 1.0:
- Adds glow maps
- Uses TL's ML Super Res Bobs and Marines, as gigapixel did not do a good job with them.
- Manually removed some black borders in cases where they were very thick.
329 downloads, 0 reviews, 6 screenshots, 0.0 rating
The Man on Dec 11th 2020
A set of remastered sounds for AOPID: http://simplici7y.com/items/aleph-one-pathways-into-darkness
These are 6 dB quieter than the originals (an attached text file explains why), but also significantly less noisy, much crisper due to the addition of higher frequencies that were absent from the originals, and in some cases free of substantial audio flaws like 60 Hz hum on a lot of the Headless sounds or digital clipping distortion on some of the explosion and weapon sounds.
Note that most of these are not exact reconstructions of the missing audio data, but best guesses that I put together in iZotope RX5 Advanced; in a few cases, however, I was able to use the CD-quality audio sources. Also, make sure you have 16-bit audio on, or you’ll get the original sounds. I also suggest pairing these with W’rkncacnter’s HD AOPID graphics for best results: http://simplici7y.com/items/hd-aopid-graphics
Notes for version 1.0:
240 downloads, 0 reviews, 0 screenshots, 0.0 rating
W'rkncacnter on Dec 11th 2020
HD graphics replacements for Aleph One: Pathways Into Darkness
AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness
Important: The "GeForce 1-4 Texture Fix" must be checked in your graphics preferences, otherwise the walls will look bad with the infrared goggles turned on.