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Yuge Bigly Bonus Maps 1.2

W'rkncacnter on Jan 14th 2018

Wrk_stamp_approval

This is a set of 2304 Mararthon: Yuge style single player maps. There is pretty much no plot on any of these maps, it purely exists for killing monsters.

If you are unfamiliar with Mararthon: Yuge, it can be downloaded at http://simplici7y.com/items/mararthon-yuge.

The maps can all be played with the Mararthon: Yuge scenario (recommended) or Marathon Infinity.

  • Yuge Bigly 1: The Loneliest Number - 256 maps with the same parameters as normal Yuge levels.
  • Yuge Bigly 2: Electric Doogaloo - Explore the Doog District of INFINITYS with 50% chance of doogstorms and 50% chance of SPOOKYdoogs.
  • One Weapon Edition - There is only one type of weapon that spawns on these maps. Shitsticks required.
  • All Weapons Edition - All weapon types can spawn on each map, instead of only 3.
  • Hardcore Edition - Less health than normal Yuge maps. For people that want a challenge.
  • JIHADIC-1 - All maps have either rain or JUICEstorms.
  • Roguelike Edition - Pattern buffers are removed and each exit teleports you 1-10 levels forward.
  • Spinal Tap Edition - More health, ammo, and monsters.
  • Wuss Edition - More health and ammo. For super casual gameplay.
Notes for version 1.2:
  • Windbreaker created new shapes files for a brand new series, Yuge Bigly 2: Electric Doogaloo.
  • One Weapon Edition added.
  • Updated all maps to include the full set of community quotes from Mararthon: Yuge.
  • Fog added to all maps.
  • Other random fixes and changes to make the maps better fit their descriptions.

600 downloads, 1 review, 1 screenshot, 5.0 rating


Feral Map-pack 0.1

Screamernail on Jan 4th 2018

Sk_rmavbild_2018-01-04_kl

This is a little map-pack I made to show what I'm capable of doing. It's not masterpieces but I'm pretty proud of my work.

It contains 4 maps and a shapes file which replaces the Sewage set. The maps are:

Horrible Horrid Environment And Demise (Negative at first yes)

Just keep yourself wise with the rating. This is a beginner's set.

EDIT: I forgot to add that this requires a certain song to be better. https://www.youtube.com/watch?v=tCYhXCkcbas

Notes for version 0.1:

0.1* Released into Simplici7y

259 downloads, 1 review, 3 screenshots, 1.0 rating


Marathon Music Remasterd 2.0

herecomethej2000 on Dec 30th 2017

Screen_shot_2015-06-29_at_2

The music that is shipped with the Marathon release is based off of the classic Quicktime synth. This is the fed through fluidsynth which utilized a modern sample set — in this case, Don Allen's Timbres of Heaven. All tracks have been normalized and made working for in-game.

To install, simply replace the Music folder within the Marathon data folder

Notes for version 2.0:

-A new attempt utilizing Timbers of Heaven 3.4 and the latest fluidsynth.

fixed missing track 14

1289 downloads, 3 reviews, 1 screenshot, 2.7 rating


lolplugins one point one

W'rkncacnter on Dec 28th 2017

A set of Weland plugins.

NOTE: If these aren't showing up in your list of plugins, compile them yourself. If anyone can provide me with compiled versions that actually work for other people, I'll update the dlls in this download.

Includes a plugin for:

  • Completely texturing levels from scratch
  • Generating stairs
  • Resizing maps
  • Adding annotations to maps with random complaints from DADDY_Z3RO
  • A re-release of VISUAL MODE so all of my plugins are together.

The source code is available for all of the plugins. If you don't like the crappy UI for the stair generator, maybe you should fix it yourself.

Notes for version one point one:

Added a SuperPave plugin for people that hate to texture.

1379 downloads, 6 reviews, 0 screenshots, 3.8 rating


xBR Monsters for M1 1.3

Flippant Sol on Nov 19th 2017

25

Marathon 1 monster textures at 16x the original resolution using xBR scaling. Includes marine textures and every color palette.

Credits:

  • General Tacticus, who helped me index M1's original shapes file
  • Treellama, who helped me use Aorta to remove blue from the textures
  • Hawkynt, who created the program that could batch upscale 2,602 textures, and
  • Hyllian, who created the xBR 4x scaling algorithm
Notes for version 1.3:
  • Added some missing textures
  • Reverted back to original algorithm
  • Quality-of-life improvements

436 downloads, 2 reviews, 7 screenshots, 5.0 rating


3D scenery for M1 1.2

General Tacticus on Nov 16th 2017

G4sunbathing_0001

Replaces the 2d scenery sprites with 3d models in Marathon 1

Note: works best in shader mode.

Make sure bloom is turned off!

Obviously some errors can't be avoided, but I have done my best to smooth over as many bumps as possible.

Notes for version 1.2:

-Replaced the escape pod model with a much better one

-Changed the pfhor egg to be more like the original (an egg)

1275 downloads, 4 reviews, 4 screenshots, 5.0 rating


Marathon over Tau Ceti E-I Landscape Texture 8192x3072 3.0

liacrow on Sep 17th 2017

Arrival_0000

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

543 downloads, 0 reviews, 3 screenshots, 0.0 rating


Marathon over Tau Ceti E-I Landscape Texture 4096x1536 3.0

liacrow on Sep 17th 2017

Pfhoryoureyesonly_0004

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

522 downloads, 0 reviews, 3 screenshots, 0.0 rating


Community/Freeverse Plugin - Monsters 1.1

herecomethej2000 on Sep 16th 2017

Hd9

CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.

Contributors:

Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7

This is the monsters portion of the plugin.

Installation: The downloaded file must be decompressed and the sub zip files moved to the appropriate plugin folder. The reason the plugin is broken up is for improved performance while still having the benefit of being compressed.

Note: Alephone doesn't handle overly large compressed plugins very well, especially on OSX. This is because Alephone would have to decompress the entire monster set just to get at the relatively few sprites it needs for any given instance. By breaking the plugin up into multiple plugins for each monster type, it only has to decompress what it needs for an instance.

Other CFP Packages

CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery

CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons

CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2

Notes for version 1.1:

Minor fix to Critter Plugin. Thanks General Tacticus!

719 downloads, 0 reviews, 3 screenshots, 0.0 rating


Marathon 2 Latino 0.1

Exepa on Sep 11th 2017

2017

=Sobre Marathon 2:Durandal Latino=

Versión 0.1

Este AddOn de Marathon 2: Durandal es una versión de demostración sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.

=Instalación de Marathon 2: Durandal Latino=

Descargar archivo Zip de este AddOn más abajo

Descargar Marathon 2: Durandal desde https://alephone.lhowon.org

Descomprimir ambos archivos Zip y copiar el archivo Map a la carpeta de Marathon 2.

Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.

Seleccionar desde el menú de Preferences el item Enviroment y luego Maps.

Seleccionar el Mapa que copiamos.

Presionar New Game y disfrutar :)

=Características=

Marathon 2: Durandal Latino Demo tiene modificadas las terminales de los siguientes niveles:

Capítulo 1: Lh’owon

Waterloo Waterpark

The Slings & Arrows of Outrageous Fortune

Charon Doesn’t Make Change

=Créditos por Marathon 2: Durandal Latino=

Redacción, traducción y programación por parte de Exepa (exepa@hotmail.com)

Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...

Sobre Marathon Latino

Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.

Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.

Notes for version 0.1:
  • Versión 0.1 Demostración y prueba para encontrar fallas en la redacción, traducción y programación de las Terminales de los tres primeros niveles del juego.

413 downloads, 0 reviews, 1 screenshot, 0.0 rating