Latest Updates and Submissions
irons on Feb 7th 2016
Hopper on Jan 25th 2016
Hopper on Jan 24th 2016
Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to Visual Mode, and features a mouse-driven interface for choosing textures and options.
Notes for version 1.0.3:
This version works with Marathon 2 (as long as you ignore the 4th landscape slot).
1390 downloads, 7 reviews, 5 screenshots, 4.9 rating
Neonstar on Jan 24th 2016
(Finished version will be labelled Space0ut 1.0, expect this map to be flawed until then)
Space0ut is a Marathon Infinity duel map where split second movement will affect your cover and sightlines.
Space0ut will possibly burn your retinas, or impressions of my map if played using M2.
Texture alignment is the last priority right now, but if you feel like I'm murdering your eyesight, please let me know.
Notes for version 0.02:
0.01 - First release, may or may not explode when opened.
0.02 - Alienwep spawn raised (accessible by teleporter), south side balancing.
0.03 (In Progress) - Lighting improved, geometry changes, textures dewierdified, items ACTUALLY spawn now.
264 downloads, 0 reviews, 5 screenshots, 0.0 rating
Capture the Falg 1.0.3
irons on Jan 23rd 2016
This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.
Notes for version 1.0.3:
This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).
I highly recommend updating to this version.
1613 downloads, 4 reviews, 1 screenshot, 5.0 rating
Hopper on Jan 16th 2016
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
297 downloads, 1 review, 0 screenshots, 1.0 rating
Infra Apogee 2.0.0
Windbreaker on Dec 30th 2015
The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.
Notes for version 2.0.0:
- Features 3 new maps: "The Emperor of Finite Space", "Objective Permanence", and "Tempus Fugit".
- Moves the hill on "The Cylindrical" to the highest ledge.
- Fixes Kill the Man with the Ball on "Doctor Jazz".
- Fixes various texturing errors on other maps.
1435 downloads, 5 reviews, 20 screenshots, 5.0 rating
Colony Mod 1.3.1
skraeling on Dec 27th 2015
This is 1 single player map. It was supposed to be part of a 3 map intro to an 11 map campaign that started a year ago. I'm hoping to get the next two maps added over the next month. Doubt I'll ever find the time to create the full campaign.
New physics file, new shapes file, and the merged map file are included in the download.
Physics of monsters has been modified so they act a little different.
The behavior of every gun has been modified. No assault rifle.
No new art.
If you're getting frustrated or just want to goof around, there's a secret door right at the start which leads to a Cheat Room containing all the guns and a recharger.
Notes for version 1.3.1:
-Added 3rd level
-Changed shotgun behavior
-Added terminal explaining new pistol behavior to 1st level, also added ammo
-Added sounds to 2nd level
-Included physics and shapes file, along with infinity's original music and sound files
-12/28/15: made a change so that you actually transport to level 3 after level 2
867 downloads, 3 reviews, 6 screenshots, 4.0 rating
Better Bridges 1.0
Crater Creator on Dec 21st 2015
Better Bridges is a new technique for simulating bridges in Aleph One levels as if the engine supported them natively. It’s a generalized Lua script that can work with any level that’s set up in a specific way. Included is a guide explaining how to make maps with Better Bridges, and a working sample map.
Notes for version 1.0:
First public release
366 downloads, 0 reviews, 1 screenshot, 0.0 rating
Glamdring on Oct 20th 2015
Cataract Bowl is amateur effort by a first time mapper, intended more as a learning experience than as a truly great map. At this stage I am still learning shading, which is why it's so dark; and my premises are straightforward and individually tested, which is why it's so tiny.
Cataract Bowl [XS] is a round, bowl-shaped level, 13 WUs across, with exterior walls 1.3 WU above the deepest point in the center. The mild mancannons on the outer walls were designed to send anybody impacting on them flying straight back toward the center, but in practice the actual effect is that anybody running along the outer wall picks up a great deal of speed if they maintain the correct angle, and otherwise simply propel one safely to the opposite side of the bowl.
Open to criticism, or mention of any errors or bugs I have not noticed in my testing so far.
Notes for version 0.8:
Small changes to weapons and ammunition since testing in the meta.