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Arms Race 1.0

irons on Aug 18th 2015

Ryoko asked me to re-create the "Arms Race" game type from Counterstrike in Aleph One. Here's my attempt.

From the man himself:

Basically it's an EMFH script where everyone starts with rockets, and after each kill you get demoted to a weaker weapon, and the winner is the first person to get a kill with fists.

Notes for version 1.0:

Initial release.

520 downloads, 3 reviews, 0 screenshots, 4.7 rating


Complete Level command 1.0

Hopper on Jul 8th 2015

For mapmakers testing their terminal scripts, this Lua console command will set the current level's completion state to "finished". Install this solo Lua plugin and type 'complete_level()' in the console to satisfy any mission requirements.

Note: the command may make the level unplayable. See the included Read Me file for more information.

497 downloads, 0 reviews, 0 screenshots, 0.0 rating


Marathon Music Remasterd 1.1

herecomethej2000 on Jul 1st 2015

Screen_shot_2015-06-29_at_2

The music that is shipped with the Marathon release is based off of the classic Quicktime synth. This is the fed through fluidsynth which utilized a modern sample set — in this case, Don Allen's Timbres of Heaven. All tracks have been normalized and made working for in-game.

To install, simply replace the Music folder within the Marathon data folder

Notes for version 1.1:

-Timbres of Heaven updated to 3.2.

718 downloads, 2 reviews, 1 screenshot, 3.5 rating


Marathon Phoenix 1.3

RyokoTK on Jun 27th 2015

17

A 35-level single player major conversion.

This scenario is difficult and action-packed; it features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.

1.3 now has stats support for Lhowon.org's solo/coop leaderboards, and a few bonus levels from an unfinished project appended to the end of the campaign.

10433 downloads, 36 reviews, 21 screenshots, 4.4 rating


BallsHUD 1.0

W'rkncacnter on Apr 1st 2015

The perfect HUD for those of you who like to stare at balls while you play.

693 downloads, 0 reviews, 0 screenshots, 0.0 rating


EVIL Ra'thor I

Scuzbomb on Mar 31st 2015

Rathor_1

9 levels. This may be the most difficult scenario you will ever play.

Here's a review from the only person I know that completed it.

I just finished Ra'thor (except for the hidden level, which I did not find the entry point for).

"I've been playing Marathon since late '95, and think I'm a pretty good player, but your scenario is hands down the most difficult I've ever played. In fact, I'd say it's pretty near impossible to beat on Total Carnage, especially the last 3 vacuum levels. I freely admit that I cheated constantly for oxygen and once or twice for ammo (especially on Igor Ra'thor), and occasionally used Forge. I do have a life, and I just didn't have the time (or desire) to play those levels over and over again to reach the level of perfection needed to complete them on the available oxygen or ammo (at least what I could find). I believe I never cheated for shields, but I may be mistaken. It took me a long time to get through the maps, so memory fades. You made free use of hidden switches that made things that much harder".

D. Supanich, North Hollywood, CA (March 2003)

Notes for version I:

This scenario was created back in 1998 and is based on Marathon EVIL. It's my original version and is meant to be almost impossible to complete. I'm working on an updated version that will be much easier and include 2 new levels...Version II coming soon!

665 downloads, 3 reviews, 3 screenshots, 1.3 rating


3 Boss Battles 1.0

skraeling on Mar 2nd 2015

Picture_1

This is a small map containing three boss battles.

It's basically three monsters with modified physics and shape files to make fighting them more interesting. Each requires a special type of arena for its behavior to work. Also, there's a Bob that heals you.

I had a lot of fun making and testing this. So, I'm sharing it.

That being said, the battles aren't totally balanced (although there are times where they work exactly as I intended), but that's why I provided invincibility if you want it. Also, each monster can be cheesed pretty easily, if you really want to.

My favorite is the Enforcer, although the Hunter actually works the most accurately, if you're not cheesing him.

Notes for version 1.0:

Contains Physics, Shape, and Forge Map files.

698 downloads, 1 review, 4 screenshots, 5.0 rating


Paradise Lost XVI

RyokoTK on Feb 16th 2015

Hc4

Paradise Lost includes 36 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.

Version XVI no longer has embedded weapon/recharger MML.

3661 downloads, 22 reviews, 16 screenshots, 4.7 rating


Behind The Times Pack 1.0

Atom95 on Dec 27th 2014

Backinmyday

A collection of maps I made using old forge tools (0S9 old). It also includes most of the Atomic map pack I made a few years ago with a few fixes and tweaks.

Keep in mind that on both 'Puddle of Goo' and 'Back In My Day' there are two hills separated by goo and lava respectively.

Also, The Squared Circle is a boxing ring.

Yeah, I'm A7om95 too. Just couldn't remember my password for that account =)

796 downloads, 0 reviews, 3 screenshots, 0.0 rating


Like the wind beta 1.1 1.1

Atom95 on Dec 27th 2014

Like-the-wind-2

A map designed for racing. Set the game type to King of the Hill for scoring to work properly.

Line up, hit the switch, and run to the end of the map. When you reach the end, you begin getting hill time. Whoever has the most time wins. I suggest setting the time limit for 2 minutes.

Notes for version 1.1:

This is a work in progress, and I'd love feedback on it. I think the core concept is good, but the physics and speed could probably use some tweaking.

Also, yes, the rockets don't do damage. They are meant to simply slow other players down.

717 downloads, 0 reviews, 2 screenshots, 0.0 rating