Latest Updates and Submissions
ProfessorChubbs on Oct 2nd 2020
A medium-sized EMFH map inspired by the M1 level Bob-B-Q. The "trenches" in the middle of the map raise to the upper level every minute, changing who has the high ground. There's also a secret switch that reveals every two minutes that'll temporarily flood the lower level with lava.
This is the first map I've ever shared, so please give feedback; Assuming I don't lose interest in a week, I'll be happy to patch it.
544 downloads, 0 reviews, 5 screenshots, 0.0 rating
generkie on Sep 24th 2020
jamos05 on Sep 16th 2020
This is a version of the Fullscreen Corner HUD that is made to work with Trojan in Aleph One. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar.
The HUD graphics are from the M2 port of Trojan, which doesn't take up the full screen like the original does.
Notes for version 1.2:
Removed the alternative shapes file since the gap happens even without my fullscreen plugin.
666 downloads, 0 reviews, 4 screenshots, 0.0 rating
Basic Co-op 1.2
treellama on Sep 13th 2020
This script adds some basic quality-of-life improvements to Marathon's default cooperative play:
- Shares weapon and ammo pickups between players
- Restores previous weapons and ammoes after respawning
- Respawns players at the last pattern buffer any player activated
- If the respawn point is under lava or goo, falls back to start of level
Select "Use Netscript" while gathering a co-op game, and choose Basic Co-op.lua as the netscript, to activate it.
Requires Aleph One 1.3
Notes for version 1.2:
- Really fixes chip issues. Should work with original Marathon as well
- Uses the last pattern buffer any player used as the new respawn point.
- Falls back to start of level if the respawn point is under lava or goo
681 downloads, 0 reviews, 0 screenshots, 0.0 rating
kaosof on Sep 2nd 2020
Marathon TROJAN 1.0
Shappie on Aug 31st 2020
Here it is, at last: Marathon TROJAN. Now compatible with Aleph One (1.3 or newer), this uses the native M1 files to deliver the original, unaltered experience we know from the 90's.
M1 compatible fullscreen HUD plugins will work with TROJAN if you don't want to use the included Classic HUD plugin.
Additional files include the Weapons Pump Patch, FAQ, Manual, Spoiler Guide, and read me's from older versions of TROJAN.
Special thank you to Hamish Sanderson for giving us permission to distribute this re-release of TROJAN. Enjoy!
1031 downloads, 3 reviews, 5 screenshots, 3.0 rating
Portal of Sigma 1.1
Shappie on Aug 30th 2020
Portal of Sigma is an Aleph One scenario with a new story, landscapes, textures, weapons, and updated sprites.
I've repackaged it and fixed a few things with the MML to make everything work with modern Aleph One. -Shappie
Simon Dupuis, Chris Wheeldon, Andrew Cormier, Rony Sanchez, Goran Svensson, Alex Bolton, Mike Finley, Scott Noblitt, Alex Dupuis
807 downloads, 2 reviews, 3 screenshots, 1.5 rating
W'rkncacnter on Aug 30th 2020
This is a full port of the 1993 mac game "Pathways Into Darkness" by Bungie to the Aleph One engine. Therefore, Pathways into Darkness is now available on Windows, Linux, and Mac.
Note: You must use (an old) version of Aleph One currently, as version 1.4 has a bug. Download it here: https://github.com/Aleph-One-Marathon/alephone/releases/tag/release-20200904.
This is a little different from a typical marathon scenario, as it features:
- Levels that can be re-visited multiple times with their state preserved.
- Advanced inventory for carrying and using many items.
- Resting to heal.
- Use of crystals to use special powers, along with conventional weapons.
- RPG elements.
- An ending score based on how you do while playing the game.
- Talking to the dead.
Make sure to read the readme for important information about controls. There are some non-obvious things you need to be aware of when playing the game. If you get stuck, there is a link to some Youtube videos in the readme that can be used as a guide.
Notes for version 1.2:
Changes for 1.2:
Requires AlephOne 1.3 now. Making use of new AlephOne features for a better implementation of certain things. Various bug fixes and fix the spelling of The Labyrinth. See readme for more details.
Changes for 1.1.1:
Fix issue with people that started a game on v1.0, upgraded to 1.1 and continued their saved games. They were not able to arm the bomb.
Changes for 1.1:
Many bug fixes and other improvements/quality of life changes.
The readme has a full list of changes in 1.1.
If you are currently playing through the game, you can keep using your existing saved game. Just click OK when it says the map has changed, and the next time you transition between levels, you'll get the new changes.
3679 downloads, 8 reviews, 9 screenshots, 4.8 rating
Shappie on Aug 28th 2020
"What a hoot! If you enjoyed revisiting Earth in Tempus Irae, you're going to really like your "Vacation In Vilcabamba". The mapmaking is excellent and more than sufficiently puzzly, the new textures are gorgeous, the terminals are completely proof-read, the AI is moderately twisted, and the monster placement is quite good, with a new baddie for you to wrestle with. My only disappointment was that it was only one level; I finished it cheering for more." Description by Rigger
Created by Daniel Thomas
I have applied the old Mac patches and converted to files that modern Aleph One will read. Enjoy! -Shappie
724 downloads, 0 reviews, 3 screenshots, 0.0 rating
Almost Transparent Blue beta 1.1
Exy on Aug 14th 2020
Almost Transparent Blue is a single level for Marathon Infinity with an emphasis on intense close quarters combat and creative use of Marathon's air movement.
I first began work on this level because I kept worrying about how the kind of combat I enjoyed would be received by the wider community. I created this level to indulge the kind of fight design I enjoy, where concepts like bullet herding and crowd manipulation come into play and the player is surrounded by enemies. Over time I decided I wanted to find the elements of challenge gameplay that are unique to Marathon's mechanics and aren't possible to recreate in other classic fps games.
If this understandably isn't appealing to you Easy and K should offer a relaxing experience for the most part.
Total Carnage is balanced for my enjoyment. Maybe you will enjoy it too :)
Due to a bug with raised dynamic limits, currently trying to load saves from this map after quitting the A1 application will crash A1. To fix this, begin a new game on the map, then exit to the main menu and load your save.
may require Aleph One 1.3 as I haven't tested with 1.2 and don't know when dynamic limits were changed. additionally software mode will experience some visual bugs with invisible liquids.
Notes for version beta 1.1:
tweaked player starting position to make the jump to AR easier without straferunning, tweaked item placement in final area to give the player a better cue for when to shoot at the beginning, hopefully fixed a monster bugging out in the same area