Marathon Infinity Multiplayer Enhancement Pack 1.5
JohannesG on Feb 16th 2013
The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.
Note that this is not designed with monsters in mind!
This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.
Jóhannes Gunnar Þorsteinsson
Notes for version 1.5:
(more thorough changelog in readme)
- Speed increase of all regular bullets up to 4096.
- Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon
- The good old automatic KKV-7 SMG is back.
- Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered
2358 downloads, 3 reviews, 1 screenshot, 3.0 rating
Standard Infinity Physics Model 2.0
President People on Jul 16th 2012
The default Infinity physics model, as seen in Treellama's ShapeFusion thread.
Don't leave home without it, and don't forget to make a copy before editing.
Notes for version 2.0:
No longer a "bootleg", but an authentic default physics model.
1992 downloads, 0 reviews, 1 screenshot, 0.0 rating
all friend phisic model 1.0
Don_Cherry on Mar 27th 2012
Model Debugger Plugin 1.0.1
Hopper on Feb 25th 2012
Working on 3D models for Aleph One? Having trouble with lighting? This plugin lets you visualize the in-game normals, so you can get your objects looking their best. Use with the Shader renderer.
Notes for version 1.0.1:
Updated documentation only.