Reviews

Newest Reviews

  • Currently 1/5 Stars.

Is this a joke? Halo - Combat Evolved

Legend on Oct 11th, 2012, Version 0.6b

I've tried it on all Marathons and it does not work. The screen flashes and glitches on Infinity and M1 but on Durandal it crashes it. ???????

  • Currently 5/5 Stars.

My head was non-existent after discovering this. Marathon Classic HUD

TheMoonChef on Oct 10th, 2012, Version 1.0

There is not an option on this site to rate this plugin with the number I desire, so I'll just have to say it here. I rate this plugin: 692 out of 5.

I've been waiting for this for a very long time and it's finally here! You deserve a lifetime supply of delicious pfhoods my friend.

  • Currently 4/5 Stars.

Funny Killed By Them All

irons on Oct 5th, 2012, Version

I won't hide the truth and pretend this was meant to be serious. We all know what W'rkncacnter does. How can we not? These short levels show more humor and cleverness than certain others give him credit for.

Destiny's negative comments about himself notwithstanding, there are some genuinely interesting moments here, especially in the first real level, "ᑥ." The puzzling jump sequence provided me with more entertainment than I've had in a long time.

Puzzles such as this level's final room, or challenges such as the last room in "Thank You For Registering," are unsolvable. That is their attraction. This is worth the short time it will take for you to "get it."

P.S. JASON THRIFT

  • Currently 1/5 Stars.

Dumb AND awful! Killed By Them All

Destiny on Oct 1st, 2012, Version

Title says it all.

  • Currently 5/5 Stars.

thank you jason Killed By Them All

patrick on Sep 30th, 2012, Version

further entries probably redundant

subsequent reviews predictably philistinian

previous statements pedagogically undercut

  • Currently 5/5 Stars.

Excellent Detail M2 XBLA HD Graphics SuperPlugin for AlephOne 1.0

Provost on Sep 24th, 2012, Version 1.1.1

The most important thing to know about this pack is that it does not support color tables. After removing the scripts and graphics for walls and weapons, I was able to rework this pack for Marathon Phoenix. The Vacuum Bobs looked a bit out of place with the old graphics and this plugin does not have the colors for the Renegades but a little recoloring with Word can easily cook up new variations. Someone with a rudimentary understanding of mml (meaning someone else) could easily come up with scripting to allow for such a feat.

  • Currently 5/5 Stars.

Splendid Marathon Phoenix

Provost on Sep 24th, 2012, Version 1.2.1

Marathon Phoenix deserves highest praise. The map making, more than anything else, really stands out. The opponents utilize the innovative architecture to attack in ways that Marathon does not usually support. They frequently sally forth from a small side door or slip through a high window. Enemy ranged troops like to lurk on the ledges. The weapons are not terribly exciting but they'll bring the foe down.

The story has improved substantially from earlier versions. That being said, it still suffers from some significant gaps. A human/renegade alliance after the Count of Tuscany level would make perfect sense and it would make great gameplay to spearhead an assault of biosynthetic troops. Naturally, this agreement might fall apart after a few levels. Alternatively, we might ally with the Renegades on Red Eye Express. Also, the terminals speak often of the inexhaustible numbers of the Pfhor legions - as if even thinking of defeating them were nothing more than wishful folly. M2, of course, suggests that the rebellion of the S'pht would tear the heart out of the alien empire.

The Renegades would not have had any reason to give up the interior of the Atreides. (Tantive IV) The human presence on Intervals is unbelievably tragic. They would know better.

Phoenix does not use the ticks, yetis or drones. The first two would align perfectly with the background and fit into empty levels like False Dichotomy and Swan Song. The absence of the drones is a little sad.

Still these are aesthetic considerations, not pertaining to gameplay. (Just let us fight with the Renegades for a few levels before we know who they really are.) Overall, Marathon Phoenix is the best scenario that has come out for years.

  • Currently 4/5 Stars.

Short, Sweet, Elegant... Marathon Aeon

PerseusSpartacus on Sep 11th, 2012, Version 1.10

...and hard. The white-bloods are pretty tough to fight, even on Kindergarten. Still, that difficulty makes some of the levels really good. 'The Rise and Fall of Dugit' is awesome, as is 'The Asphodel Meadows'. However, I would note that Aeon has some major and some minor flaws. For instance, the first Green Trooper on Lapsis Linguae is insanely aggressive, to the point where I was listening to bullets clinging around my head while saying to myself 'What is going on here?' Still, at least he isn't too hard to kill. You just need to get your grenade to land at his feet. Furthermore, vacuum levels (aka 'Words Which I Command' are never fun. G4 Sunbathing was the rare exception, and Acme Station was just plain rough. In sum, don't do vacuum levels unless you know how to really make them fun. To top things off, you really need a pattern buffer at the start of 'Blaze'. Even so, Aeon is very fun to play. This scenario should easily get 5 stars once some of the issues are tweaked.

  • Currently 3/5 Stars.

Decent The War Fraternal

NobilityV3 on Sep 6th, 2012, Version 1.0

Nothing great, nothing bad. Decent maps.

Also, can you upload the rest of the ORIGINAL Rubicon netmaps that aren't in Rubicon X? I can't find them anywhere.

Thanks in advance.

  • Currently 3/5 Stars.

Somewhere in between Chains of Dreams

Crater Creator on Sep 2nd, 2012, Version 1.0

I'd rate this as an intermediate level map - it's not full of beginner mistakes but it's not up there with the top maps, either. I think there was an overemphasis on monsters, though I will say the difficulty ramped up smoothly playing on normal. The battles would've been more interesting with a fusion pistol, to take advantage of many monster's weaknesses and to get more chain reactions going. You should also make sure there aren't whole groups of monsters that congregate together without attacking. The final battle was well constructed in a couple ways. First, the geometry was complex enough to allow the A.I. to chase the player in different ways, and secondly there was a good sense of anticipation after hitting the switch, waiting for the climax to arrive. Ironically, it was advantageous to leave the green fighters alive to absorb projectiles from later waves. I would've liked to see some small-scale nonlinearity, more glimpses of spaces the player will visit later, and some cases where the player gets the high ground. Lighting was odd in some places, particularly in the interior Jjaro-themed room. There's no effort put into story or exploration, but I say that's a good thing. It means you had the discipline to stay within a limited scope.

  • Currently 4/5 Stars.

Not bad Dave's Epic Adventure

PerseusSpartacus on Sep 1st, 2012, Version 1.0

Actually, pretty good. Sure felt like PiD (aside from the lack of talking dead guys and some other minute details). Oh, and that M-79 is nasty: "Oh look, some Headless. Now let's see what this-- BOOM! Ugh, there goes my triple health." ;)

  • Currently 5/5 Stars.

Don't Listen to Ryoko! Chains of Dreams

PerseusSpartacus on Sep 1st, 2012, Version 1.0

Seriously, nice battles. Loads of fun on Kindergarten (yes, I'm a Spazeroid) and probably up there with Emerald City Citizens and Paratroopers (both from KTA). Still, Ryoko is right about differential shading. Often, it's difficult to gage what's the floor and what's a wall. However, this map does make up for it a bit by having a nice variety in textures. Great architecture, by the way. Keep it up!

  • Currently 2/5 Stars.

welp. Chains of Dreams

RyokoTK on Aug 30th, 2012, Version 1.0

I gave you a bunch of suggestions, and I'm pretty sure you didn't follow any of them, so I'm not entirely sure why you asked me to test your map to begin with. I said I would have given your map a 2.5 as it was, and I'm rounding down.

Anyway, in short: - Differential shading - Differential shading - Differential shading - Your battles are pointlessly oversized - No balance for Total Carnage; there's not enough ammo without relying on fists/infighting, and the card room is a pretty ridiculous fight on TC that you can't really win without stupid amounts of luck - KTA maps aren't really any better when they're bigger, look at Marathon 2 or something to figure out how to make interestingly designed maps with actual objectives

  • Currently 5/5 Stars.

Fun Rounds! Caustic Dystopia

Sharkie Lino on Aug 27th, 2012, Version 1.3

Liking these new additions, Wind! I also do like the SSM-free ones that you have for the smaller levels.

I know you like using multiple sets and I can say that your use of them has definitely improved. I'm glad you're keeping the Jjaro and Pfhor sets to themselves now as, in my opinion, they really just don't go well with other sets.

But, in general, great stuff.

  • Currently 4/5 Stars.

Wow. Someone did it. Marathon Classic HUD

DADDY Z3RO on Aug 27th, 2012, Version 1.0

I remember I posted AGES ago that I realized that the HUD scripting might allow for this kind of classic HUD. Someone decided that was true and did it. I'm really quite impressed...

An AI going rampant, only to fall so far into love to wipe out BOBs to fashion a body for herself... Interesting hahahaha.

  • Currently 5/5 Stars.

Love these. Marathon animated GIFs

StrangeBoB on Aug 19th, 2012, Version 1.0

These will be quite useful to me for some projects. :)

  • Currently 5/5 Stars.

GREAT STAIR GENERATOR, GREAT PRANK lolplugins

ihatelivinginthisplace on Aug 18th, 2012, Version one point zero

:P Great Job W'rkcacnter!

Far beyond my abilities. 99/5

The architecture in this scenario is impeccable. This RyokoTK deserves the highest applaud for the effort he put into this masterpiece. inf/5 rating, but 5 is the highest available. RyokoTK, make scenarios like this one, and you'll get me hooked.

Adlib added 3/12/14

Btw, Stone Temple Pilates at Normal is wicked difficult. Serial number of tries just to make it about the 20th time? Relentless brutality, but it's the way it should be. Rock on RyokoTK.

AND HONESTLY, Phoenix beats the original Marathon trilogy. Played it more than the originals.

Adlib added 9/29/20

So far, I'm at Tantive IV in Total Carnage difficulty - wonderful and difficult scenario, surprisingly beatable in TC.