i'm still here
fuck survival
do you idiots understand yet
fuck survival
ALL OF THE FIVE STAR RATINGS ON THIS PRODUCT WERE MADE BY REAL ACCOUNTS THAT WERE MADE LONG AGO. IF YOU HAVE ANY KNOWLEDGE BY NOW, YOU SHOULD KNOW THAT W'RKNCACNTER IS AN EFFING GOD.
.
kawaiipet knew what he was doing. wrk knows even more what he's doing. remember team fortress classic? and those dumb physics let you fly around using grenades without dying? and your wildest dreams came true? that's how the olympics are in wrk's and kawaiipet's mind. the path around a sphere crosses itself and now we're back where we started. try it.
p.s. fuck survival p.p.s. needs robert tag
wrk's view on the matter: "maybe if i actually finish it someday it'll be worthy of the robert tag"
Survival 2.0 manages to improve on some of the problems presented in Megabyte's script, by eliminating rounds and implementing continuous waves, as well as tweaking enemy balance and adding Bobs. The slow build in difficulty up to the rocket juggernauts is more rewarding and engaging in my opinion. Having the ability to call in Bobs for reinforcements adds another layer to the game as well, and has rekindled my own and others' interest in the survival gametype.
However, the biggest addition to this version is Ben's survival script generator, which allows the player to easily design and implement their own survival scripts. While still somewhat limited at this point (you can't open existing scripts as far as I know), the user interface is pretty intuitive, and the ability to customize your own survival script is worth the price of admission on its own. So far I haven't run into any problems with it. Well worth the download, and good job Benoit!
Great plugin for making circles. Great that this exists due to the lack of shapes tool for weland.
Just one note, this won't work on Weland version 1.4.3 (same goes with a lot of other plugins too), you need Weland version 1.4.1 or earlier in order for this plugin to work.
Pew pew. This is fun and gives me shit to do when I don't want to write my homework. I can't survive for 5 minutes once the red s'pht'kr appear.
Seriously, this got me and my brother back into Marathon. Me likey.
Really good design concept. I had such fun plowing through this on Total Carnage -- there was nary a dull map and I'm now a better player for having gone through it all. "The Final Sacrifice" is so depressingly difficult, though -- it seems like there's no health or save point whatsoever for the player after you jump from the starting ledge. I guess that was the intention. I also seem to recall at least one map in earlier editions that isn't here. Other than that, however, pretty addicting.
5/5, my life is now complete. On a more serious note, props to Wrk for writing this script. It's legit (for once). I suppose it's a shame no one really plays anymore, I would have loved trying it out in a full 8-man free-for-all.
I think all programming manuals should be like this.
50% Of the time!
Hey W'rk, Sparklo and I were wondering, when you got hungry at the end of this guide did you eat a sandwich, and if so, what kind of sandwich? I will change my rating to 1 star if you do not reply.
I would have given this 5 stars, but you tagged it "xpert" instead of "official."
Please take Simplici7y seriously.
minus one star for implying mararthon is not 2.5d
You did fix the no recharge ending to The Accolade right?
Same with the friendly VacBobs in Sonic Firestorm?
Very relaxing. The landscape truly is sculptural. It only takes a few minutes to finish. The pillars work better if you stand in front of them than in them. Play with the lights out, especially on the last level in order to see in the darkness. Love the sounds too.
You took survival from its original form and made it 10x better. Completely alien from the original script, even the code doesn't resemble the original code at all.
Having a continuous stream of aliens definitely adds to the tension of the gameplay requiring much more attention to team effort. Also the addition to bobs to help out the team is a nice touch.
Its progressively climbing difficulty greatly adds to the challenge of the gameplay. No more 30 min slug and chug fests until the players tired out that plagued the old survival script, instead a slow build up of harder opponents that requires some bit of strategy and teamwork. Most games only last about 12 mins, which is good because people tend to get tired of long and repetitive fighting.
Another good thing about this script is that the player can no longer just camp and blast aliens from a safe zone on any map. Players are always kept on their toes and constantly moving in order to survive.
Just one thing, the upper display text sometimes gets cut-off for windowed mode players such as myself. Not really much you can do about unless if there is a way to have the text create a new-line lua. Also I still think that the call-in-bob powerups should be something other than an invincibility powerup.
Other than that, my main gripes are due to the limitations of the games engine and are totally beyond your control.(i.e. needing to limit the amount of aliens because A1's engine only allows for 32 active monsters at the same time, something that shouldn't even be an issue with today's hardware, and not turning off angry bobs that feel betrayed because lua doesn't handle anything like that)
5/5
Finally we have a worthy replacement for tim4i's old HD scenery plugin. Although it's a little laggy on my old hardware, I absolutely love it!
This doesn't seem to work in M1A1 1.3a1 and 1.2.1, returning the error:
"Assertion failed!
Program: C:\...\Marathon.exe
File: shapes.cpp
Line: 1635
Expression: bitmap
For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts
(Press Retry to debug the application - JIT must be enabled)"