well you did put in some effort, and I enjoyed a few of these maps :)
I'll play this with eddie dingle.
Really awful and terrible maps and design. Make some good maps for a change.
Whenever I say bad things about this mod, that is just sarcasm. I play this almost everyday. I have so many games unplayed like Final Fantasy XIII, all because of this game. Thanks Wrk for this really awesome mod, and thank you asdkzx123 for recommending this mod to me!
I'm not really sure what was tried here (yes I read the description), but it just does not work out.
Having a level with just almost all platforms (especially if you land on one while it is going down) I don't find enjoyable, and doesn't add anything to the game. Some of these levels have total dead ends, which are very annoying. Having one huge open area doesn't work either because you pretty much have no way to take cover from bullets, and some of these are just too large in general. Also, DON'T have a player spawn that is any starting height other than 0.00, as it's very annoying when you cannot move immediately after respawning. For a game as fast-paced as this, those 1 to 2 seconds are very significant.
Captain Jteg kind of works out if you want to have one different round, but that's about it. Other than that, I don't enjoy this pack.
The issue though is that it sounds a bit TOO atmospheric. A lot of the notes have too much of a cross-fade that it sounds a bit disorganized, for lack of a better term. I'm not really a fan of rearranged percussion either (particularly on New Pacific Reprise).
I will say, this rendition of said track does get the notes much better than other remakes I have heard, but overall, it is just very tough to beat the original Quicktime ones.
Haha this map rocks! Literally. Nice basalt columns. For those that don't know what those hexagonal pillars were google columnar basalt. Thanks Heron!
For what I am hearing currently it's pretty good. It fits the theme I know of the game so it's a 4 for effort.
Unbelievable! This is a master class in designing Marathon architecture - the best architecture I have seen in a Marathon game. This game has the most classic, yuge set-piece battles. You can play these battles over and over till you're covered in phor blood and gore and the floor is slippery with compiler guts and you can't breathe from the stink of alien carcasses, and the moans of the shp't wounded as you crush thier skulls is sweet heaven. This is a top drawer scenario. PLAY IT AND SEE.
"Generating stairs"
sobbing
Thank You
These tracks really add to the Sci Fi feel of the originals and I can see them as great music replacements for those wishing to play with updated graphics and sounds, but a few of the tracks seem to loose their subtleness such as tracks 6 & 14. Other than those nitpicks I think It's pretty dang good.
I give it a 5 alone for the feelings I get when I play the final level. It stands out so much. Who made that music? It is utterly moving and profound.
I have beaten this before and the final fight with the boss was challenging but amazing. I am re-downloading it and am going to see if I can make a special XBLA HUD for it.
I was hobbling around my own two feet ambling back and forth acquiring munitions to dispel of the most villainous Pfhor and then...
DONALD TRUMP...
(See Pfhorums)
Excellent quality
I can see the potential not going to bother texturing it myself. Won't do it justice sounds like the experimental textures would have made it. Very cool.
Kindest Regards,
Spooky
Totally crazy. Very original wasn't expecting that. Top map for Rubicon.
Kindest Regards,
Spooky
Every time I see these horrible MPiD shapes, I get upset.