Gemini Station 2.0
The Man on Aug 12th 2022
Note: I didn’t create this; Dr Mike Trinder did. All I did was to convert it to a format compatible with modern Aleph One.
Gemini Station (first complete release: July 9, 1997) is a partial conversion for Marathon Infinity with 12 total levels, though players may not see them all every time they play it. Two are secrets and three are brief exposition levels, so it has seven proper levels, of which six are very long. Seriously, they’re huge.
I haven’t played through the whole thing in a while, but it was extremely impressive when it came out; as far as I know, it was the first scenario to incorporate several mapmaking tricks like airlocks and programmable teleporters. I last replayed it two or three years ago and felt it still held up.
As far as I’m aware, the only versions previously available were incomplete conversions that came with a shapes patcher that only ran on MacOS (and I’m not even sure they ran with modern releases). This version includes the patched shapes file, so you don’t have to bother patching the shapes. All you need to do is select the map and the shapes in Marathon Infinity and you’re good. (Make sure to select the shapes!)
Apart from patching the shapes and converting the map to MacBinary format, I haven’t modified any of these files at all; the readmes are even still in Mac OS Roman. Hopefully Dr Trinder won’t mind me making his scenario accessible to modern players; several people have asked for it on Discord over the years, so I figured I’d save people the trouble in the future.
In any case, I strongly recommend this, especially if you haven’t played it. It’s probably in my top 10 Marathon scenarios of all time, and the only things keeping it out of the top 5 are its short length and its relative lack of original assets (there are no new sounds and not many new graphics). However, it still looks phenomenal, and its map design would probably still seem inventive today. The writing is also fantastic.
Note: Screenshots incorporate Goran Svensson’s HD walls & landscapes, Freeverse’s HD weapons, and in some cases W’rkncacnter’s BRUTAL MARATHON plugin. I only spent about twenty minutes on these – they’re probably nowhere near the best sights Gemini Station has to offer. (Also, you probably shouldn’t actually use these plugins with it – certain game functionality is highly likely to break or not look as intended.)
Notes for version 2.0:
Converted from archives.bungie.org upload to formats Aleph One can read on Windows and Linux.
232 downloads, 3 reviews, 4 screenshots, 2.3 rating
Eternal X 1.3 preview 5
The Man on Feb 8th 2023
Eternal is one of the largest scenarios ever created for Aleph One, initially created by Forrest Cameranesi (Pfhorrest) and subsequently revised and expanded by a massive team known as the Xeventh Project, which, as of this writing (February 2023) now includes more than 40 people. Besides Tempus Irae, it may be the oldest scenario still being actively developed; it was first released in 2004 and has been refined and expanded almost continuously ever since. Features include, but are hardly limited to:
- 52 levels, some revisiting familiar locations from the Marathon trilogy and some being among the largest ever created for the engine
- An intricately layered plot featuring dense political and philosophical themes, a tragic romance, time travel, major events from Marathon’s backstory, complex original characters, and returning faces from the Marathon trilogy’s cast
- A huge, acclaimed soundtrack containing some fifty tracks, lasting more than six hours, and created by some thirteen composers and arrangers (significantly expanded in 1.3 previews 4 and 5)
- Redesigns of most of the game’s familiar cast (new in 1.3), some old foes from Pathways into Darkness, and some new faces (some new in 1.3)
- Hundreds of gorgeous terminal images (many added for 1.3 preview 4)
- Five texture sets, encompassing 650 high-resolution textures, 12 detailed original landscape textures, and several separate human and alien environments
- A secret tracking system (new in 1.3 preview 4)
- More than 360 sounds, remixed or remastered in CD quality, in stereo where possible (new in 1.3)
- Atmospheric weather like rain and snow (new in 1.3)
- A “quicksave on level transition” feature (new in 1.3)
- A final boss battle of sorts (new in 1.3)
- Detailed documentation including illustrated field guides to Eternal’s weaponry, aliens, and humans, detailed credits, a meta-history of Eternal, and technical notes on how its maps and scripts work (new in 1.3)
The current development release, 1.3 preview 5 (released on 2023-02-08), is perfectly playable despite still being incomplete; it is now our recommended way to play the game. We’ll refrain from estimating the release date of 1.3 final, as we’ve overshot too many estimates to count (thank you, feature creep). The current “stable” build, 1.2.1 (released on 2021-11-07), is missing several features listed above but is still an enjoyable game in its own right.
The screenshots seen on the right are from a development release from between 1.3 previews 4 and 5 and are a reasonable reflection of Eternal’s current appearance. Although they were taken on Normal (so as to show more monster types), we do recommend playing Eternal on the highest difficulty you can manage.
Notes for version 1.3 preview 5:
Current development release. 1.3 incorporates several new features, many detailed above. New in 1.3 preview 5:
- Fixes to several major bugs, including crashes in six different levels, the HUD messing up in non-16:9 aspect ratios, and problems in network games with the secret counter and map overlay.
- Over an hour of new/updated music since preview 4.
- New secrets in a few levels.
- Jjaro sludge is no longer coloured like M1’s toxic Pfhor goo.
388 downloads, 2 reviews, 5 screenshots, 5.0 rating
Marathon 1 Remastered Sounds 1.0
The Man on Jul 27th 2020
My long-overdue remastered Marathon 1 sounds. They should be noticeably less noisy, crisper, and (in some cases) less distorted than the originals - even more so than my remastered Marathon Infinity sounds, since all of the original Marathon 1 sounds were 8-bit.
Includes a readme with a bunch of (hopefully) useful information, but you should be aware of a few caveats before downloading or using these:
These will only work with Aleph One, not the classic Marathon app.
These will only work with the classic Marathon files, not M1A1.
If, for some reason, you are still using an Aleph One version prior to 1.3: (a) you really should upgrade to the latest version; (b) if you don’t, you will need to quit and reopen Aleph One after selecting these in your preferences.
These are half as loud as the original sounds. You may wish to adjust your music volume.
Should you have any other issues, please let me know via one of the forms of contact included in the readme. Beyond that, enjoy!
Notes for version 1.0:
1319 downloads, 1 review, 0 screenshots, 5.0 rating
The Man on Mar 10th 2021
To be clear: I didn’t create this – it’s the work of James Hastings-Trew (of Tempus Irae fame). Hopefully he won’t mind me uploading this here.
This won the Bungie Mapmaking Contest back in the day – deservingly so; it’s a superb package in almost every manner. It’s become increasingly difficult to find, though, and the main version available requires running a patch on the classic Mac OS. Hence this upload.
Overall, this is a fun three-level pack with some great new textures. The story is fairly cursory (though well written), and it ends on a cliffhanger for an intended sequel that James never made because he got roped into Tempus Irae instead. TI is great, though, so no major complaints.
This is intended to run in Infinity; it includes a map and a shapes file. Further info is included in the “Simplici7y Megiddo Read Me” file found in the download.
803 downloads, 1 review, 3 screenshots, 4.0 rating
Loch Sprites for Marathon Infinity 1.0
The Man on Apr 1st 2022
Improved graphics plugins are all the rage these days, so I made my own improvements for Marathon Infinity’s graphics. These graphic replacements have been created using a mathematically perfect algorithm; it’s statistically impossible to create more perfect replacements. As a bonus, these will load almost instantly, unlike inferior graphics plugins. Just enable the plugin, load the game in OpenGL, and marvel at the power of the human imagination.
Note: The readme contains important information that will help you get the most out of this plugin.
319 downloads, 1 review, 0 screenshots, 5.0 rating
Rubicon X Bloom & Monster Fix 1.0
The Man on Sep 21st 2022
Rubicon X was released a long time ago, when Aleph One didn’t have bloom and when its monster activation limits were, by default, much higher than they are now. It hasn’t been updated since, so running it out of the box with no changes has several problems: monsters will randomly deactivate on several levels, and the bloom looks horrible because it defaults to overpoweringly high levels. I’ve created this plugin as an “all-in-one” fix for both these issues. It restores the monster activation limits to their intended values, and it makes the game look decent with bloom.
To run this, just put it in your Rubicon X plugins folder. (If you don’t have one, make a new “Plugins” folder in the “Rubicon X” folder – NOT the “Rubicon Data” folder – and stick this in it.) If you currently have Rubicon X running, you’ll need to quit the app and reload it.
Notes for version 1.0: