Writing a Lua plugin for Marathon under Aleph One 1.1? This script will rename the mnemonics for monsters, projectiles, etc. so you can find the right objects.
M1A1 Fixes is a plugin that makes the scenario a little closer to the original Marathon.
This first version has 3 fixes:
Remove the "Pathways into Darkness" opening
Restore the BoBs' soft-death sequences
Limit the player to a single fist (sadly not the left one)
The "No PiD" plugin is not necessary or compatible with this plugin, so please uninstall or disable it before trying M1A1 Fixes.
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to Visual Mode, and features a mouse-driven interface for choosing textures and options.
Please report any bugs or feature requests on GitHub.
Version 1.1.2 fixes bugs with control panel editing and texture alignment. Thanks to Treellama for the fixes.
Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.
Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.
For a similar co-op experience, see Survival.lua.
Version 2.1 fixes a bug which caused films to go out-of-sync.
For mapmakers testing their terminal scripts, this Lua console command will set the current level's completion state to "finished". Install this solo Lua plugin and type 'complete_level()' in the console to satisfy any mission requirements.
Note: the command may make the level unplayable. See the included Read Me file for more information.
Working on 3D models for Aleph One? Having trouble with lighting? This plugin lets you visualize the in-game normals, so you can get your objects looking their best. Use with the Shader renderer.
Updated documentation only.
GeoCities may be gone, but the art of the GIF lives on. All multi-frame sequences from the original Marathon Shapes file are included.
Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.
Fixes errors in net games with a kill limit or time-based scoring.
Play "Red Light, Green Light" during net games. It's fun.
Version 1.1 adds a message when someone runs a red light, and a sound when the yellow turns red. Thanks to Sharkie Lino and his play-testing crew for the changes.
It's not too late to finish that "under construction" web page you started in 1997! Add some class to your Myspace with a rapid-firing Trooper or Explodabob. Every multi-frame sequence from the Infinity Shapes file is included.
A GUI theme for Aleph One inspired by Apple's System 7.5, as seen in Marathon's original preferences dialogs. Based on an earlier (now obsolete) theme by Christian Bauer.
Version 1.3 uses the public-domain ChicagoFLF font instead of Apple's proprietary Chicago font.
This very simple Weland plugin lists all map annotations for the current level, in a dialog where they can be easily read or copied. Good for spell checking your scenario, or combing maps for secrets.
Hey W'rk, Sparklo and I were wondering, when you got hungry at the end of this guide did you eat a sandwich, and if so, what kind of sandwich? I will change my rating to 1 star if you do not reply.
Brilliant use of Aleph One -- the style perfectly plays to the engine's strengths. I can't recall a better use of fog. The pacing drifts from "deliberate" to "tedious" at times, and the abrupt ending lacked closure. Despite that and some minor student-project bugs (a few untextured sides and geometry issues), it's a fresh approach to Aleph One mods and a must-play for fans of art games.
Research suggests that the artist is Ture Wibrand, who went on to a successful design career in Copenhagen. Here's to you, Ture!
This is what Lua was invented for!
Nothing but porridge morning, noon, and night, and then he gets trolled by bastards who can't stand MBO actually posting anything new.
Also, custom physics models don't work in Infinity so minus a million stars.