Brilliant use of Aleph One -- the style perfectly plays to the engine's strengths. I can't recall a better use of fog. The pacing drifts from "deliberate" to "tedious" at times, and the abrupt ending lacked closure. Despite that and some minor student-project bugs (a few untextured sides and geometry issues), it's a fresh approach to Aleph One mods and a must-play for fans of art games.
My first ever finished game, a final project during my art studies at VMA in 2008/2009.
An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.
Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.
Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.
Jóhannes G. Þorsteinsson
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