- Windows version
- For Mac OSX version, click here.
My first ever finished game, a final project during my art studies at VMA in 2008/2009.
An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.
Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.
Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.
- W, A, S, and D + Mouse for movement
- Space to interact with the blue data streams
Grymy on Mar 25th 2016, Version 1.0
Very relaxing. The landscape truly is sculptural. It only takes a few minutes to finish. The pillars work better if you stand in front of them than in them. Play with the lights out, especially on the last level in order to see in the darkness. Love the sounds too.
patrick on Oct 21st 2013, Version 1.0
GET BACK ON THE PFHORUMS
Excellent means of seeing how clean your monitor is.
MoppyPuppy on Oct 20th 2013, Version 1.0
That second level is a pain in the dick.
The rest are very atmospheric, and the blue pillar terminals require some dancing for them to work.
I beat it on Total Carnage. This experience was more Halo than Halo. Its very mysterious, I just wish there was more to it.
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