Downloads

Tagged 'Level'

Screenshot titled "Screen 1"

Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.

Notes for version 1.0:

Initial release.

2,709 downloads, 1 review, 3 screenshots, 3.0 rating

Uptagon 1.0

AN1Guitarman on 06/17/2013

Screenshot titled "Red fields"

A recent upload I hope you'll like it. Not everything is textured beyond a pave, and the lights aren't perfect.

Notes for version 1.0:

First release

2,582 downloads, 1 review, 3 screenshots, 3.0 rating

Screenshot titled "Some height presets."

This utility will let you assign floor & ceiling heights without having to first set them up in a level editor!

Its actually a template level which you start out with and you create your own level in it.

The height range is from nearly -32 WU floor to 32 WU ceiling. Its like having height presets for 64 flights of stairs in a starship or building, or a resolution of 512 map elevation contours for your giant outdoor hills, valleys and pools of liquid. Hey, maybe both. There are as many ceiling settings as there are floor settings, so there's room for that underground cave system of yours too!

The included Read Me explains how to first use the presets and later how to delete the preset polygons, if need be.

Notes for version 1.0:

See the description.

2,596 downloads, 0 reviews, 1 screenshot

Screenshot titled "shot1"

This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.

This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.

Notes for version 1.0:

initial release

2,926 downloads, 2 reviews, 3 screenshots, 3.5 rating

Fort Roque 1.0.1

Crater Creator on 02/04/2013

Screenshot titled "screenshot 2"

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.

I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.

Notes for version 1.0.1:
  • reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.

I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.

2,666 downloads, 3 reviews, 3 screenshots, 3.0 rating