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Tagged 'Killthemall'

NEFX Netmaps 29

Adminn_1 on Jul 16th 2022

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[07/16/22: New maps added, "From Speculation to Deliverance -- World of Prisons" and "From Speculation to Deliverance -- The Pressurized Gate Blasts". Also, I fixed an issue with "Advantage's Patchwork" where it wouldn't launch for netgames because I mistakenly had "solo play" selected for it in Weland. I also removed platforms from the spawn points in the "Permachthon Autocraft" levels because in online games they had the unfortunate effect of players not being able to respawn if they spawned on an already closed crusher and got killed.]

You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

Notes for version 29:

07/16/22: New maps added, "From Speculation to Deliverance -- World of Prisons" and "From Speculation to Deliverance -- The Pressurized Gate Blasts". Also, I fixed an issue with "Advantage's Patchwork" where it wouldn't launch for netgames because I mistakenly had "solo play" selected for it in Weland. I also removed platforms from the spawn points in the "Permachthon Autocraft" levels because in online games they had the unfortunate effect of players not being able to respawn if they spawned on an already closed crusher and got killed.

1118 downloads, 3 reviews, 27 screenshots, 2.0 rating