Adminn_1 on Jul 12th 2021
This is where I will upload NEFX physics files I make. So far I have two.
What do these do?
“The Full Rounding of Age-Old Collective Drives”
Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you'll surely die before you run out), making it like the "starting blaster" of some first-person shooters. See how threatening the invinciwimpsi are now!
“Spectrallax of Dooming Possibility”
This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.
371 downloads, 0 reviews, 1 screenshot, 0.0 rating
NEFX Netmaps 17
Adminn_1 on Jun 25th 2021
[07/10/21 update: New map added, "Tripchallenge Elemental Claywring".] You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).
Notes for version 17:
07/10/21: New map added, "Tripchallenge Elemental Claywring".
787 downloads, 0 reviews, 18 screenshots, 0.0 rating
Baratus Netmaps v1.0
THEBaratusII on Jun 19th 2021
A collection of Marathon usermaps I've made for multiplayer. It is mostly reimagining/remakes of maps from other classic shooters. However there will be more maps sometime in the future.
Current Total of Netmaps : 2
Notes for version v1.0:
Maps : Area 15 (Blood) Ultra Violence (Quake)
403 downloads, 0 reviews, 2 screenshots, 0.0 rating
Marathon Conflict 0.23.2
RadBurn72 on Jan 31st 2020
Project Conflict is inspired by a Marathon 1 scenario called Marauder Second Encounter and provides a deathmatch environment with hostile Marines wielding standard weapons.
Download additional map packs for this project at
802 downloads, 1 review, 3 screenshots, 5.0 rating
Adminn_1 on Jul 11th 2019
A small pack of medium Infinity netmaps in the Wolf3D style, to be updated continuously. The newest one (07/11/19) is "Secret Machine Life". The other two were previously released individually: "Through Havoc's Various Nodes" and "Trial's Parallax" (originally released for Yuge). Future netmaps made in this style will be packaged in updates of this upload, with update notices and individual download links included in the description for those who already downloaded a previous release. This way Simplici7y won't be "clogged" or "spammed".
825 downloads, 2 reviews, 3 screenshots, 5.0 rating
Adminn_1 on Jun 19th 2019
Operation404 on Jun 20th 2013
Well, first off, I'd like to note that this is my first Multiplayer map, and the first map I've made that I'm willing to share. The Pfhortress on the Horizon is one of the maps that I'm currently making as a net pack, but I thought I'd release it early to get criticism. 4-players, 2 assault rifles, 2 smg's, 2 shotguns, 2 alien weapons, 2 fusion pistols, 1 launcher, and many health power ups. Enjoy the carnage, as you play in deathmatch, or every man for himself. (Please not, there will most likely be bugs. Please comment ANY issues you have, be it lighting, weapon placement, spawns, anything! I want it to be as good as I can get it! Any other feedback is also appreciated.)
Notes for version 1.1:
1.1 - Slight texture/lighting adjustments, Doors removed
1601 downloads, 1 review, 3 screenshots, 2.0 rating
My First NETmap 1.0
SaikopathicAngel on Aug 18th 2012
I'm brand new. Please don't flame on me. I don't have a texturing program yet so my maps will unfortunately be mono-textured. I work hard on architecture on my maps. I use Weland for creating my maps. This is a VERY SIMPLE netmap. MODES COMPATIBLE TDM CTF DM
Notes for version 1.0:
MA-75B's come randomly into the map and the other weapons are on top the climb.