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Scenario

EVIL Ra'thor I

Scuzbomb on 03/31/2015

Screenshot titled "Up and at 'em"

9 levels. This may be the most difficult scenario you will ever play.

Here's a review from the only person I know that completed it.

I just finished Ra'thor (except for the hidden level, which I did not find the entry point for).

"I've been playing Marathon since late '95, and think I'm a pretty good player, but your scenario is hands down the most difficult I've ever played. In fact, I'd say it's pretty near impossible to beat on Total Carnage, especially the last 3 vacuum levels. I freely admit that I cheated constantly for oxygen and once or twice for ammo (especially on Igor Ra'thor), and occasionally used Forge. I do have a life, and I just didn't have the time (or desire) to play those levels over and over again to reach the level of perfection needed to complete them on the available oxygen or ammo (at least what I could find). I believe I never cheated for shields, but I may be mistaken. It took me a long time to get through the maps, so memory fades. You made free use of hidden switches that made things that much harder".

D. Supanich, North Hollywood, CA (March 2003)

Notes for version I:

This scenario was created back in 1998 and is based on Marathon EVIL. It's my original version and is meant to be almost impossible to complete. I'm working on an updated version that will be much easier and include 2 new levels...Version II coming soon!

3,866 downloads, 3 reviews, 3 screenshots, 1.3 rating

Downloads for EVIL Ra'thor

3 from Mr. Pfhil 1.0

Mr. Pfhil on 07/30/2026

<h1>3 from Mr. Pfhil</h1>

Revisiting mapmaking after a decades-long break with a collection of three large netmaps for EVIL

  1. Little Saint James: How many times can one use the circle plugin? A space station, blessed with sturdy bulkheads, artificial gravity and a breathable atmosphere. Conceptually this began as an inner area separated from an outer ring, fully within sight yet physically separated with only teleporters connecting the two. There are a few sneaky areas in this map... and some features which are rather silly. It blossomed into its current form, with another version forked off that is still in development.
  2. Stepwell: I was getting over a bad cold and needed to pass the time; several marathon sessions with Weland did the trick and I freed this map from the ether. You might find a secret or two in this map, which I decided to keep platform-free but fully realized with maximalist intent. Lots of jumping to be done amidst the rocks—sometimes you need to ramp up a slope to clear a distance. This hill is centrally located at the base of the stepwell, and you can dive in from any angle.
  3. Flavor Saver: I wanted to make a 5D map, came up with a few cool ideas in the process and wound up with this mind twister. The hill is in the lowest portion of the map, a "pit" with three tunnels leading into it.

Happy carnage! I plan to release some more maps later this summer or in early fall. Maybe some vanilla Infinity maps but I love the nuke mortar so much I don't know if I will ever try to convert these maps to Infinity. Thanks for reading. Reverof nohtaram!

Notes for version 1.0:

All three of these maps have been playtested with large groups (7+) and I tweaked some of the respawn times for powerups and weapons based on initial feedback.

While going through this to make screenshots I noticed a few scenery sprites were not appearing as expected... oops.

74 downloads, 0 reviews, 0 screenshots

Evil-Nukedome 8-9-97

NovusXcell on 10/12/2025

This is a concept map. Includes aliens for solo, and a ball, and a hill.

I made this map the day before our Carn Fest VI, so we could crash test it. We found a few things that needed fixing, and I fixed em on the fly. We then all came to a concesus that it was great, so we made a film and I would post it for others. Here it is, and a film included on how it's played.

There is one thing I might mention though... the physics have been altered, so that you can wield two NUKEGUNS at once. How it works is, you must first pickup one nukegun, and then pickup TWO ammo packs in order to use two nukegun. This is the only way it was possible of being done, so live with it. Shot damage has been GREATLY reduced so you need to hit them more than just once at a very far distance... made it more fair, after play testing it.

Known bugs that will not be fixed or listened too in eMail: Have to pickup ammo before using the weapon. Have to pick up more ammo in order to use a second. Only have to pick up one physical nukegun to use two. Player graphics from anothers point of view shows them holding dual pistols instead of dual nukeguns (this one is imposible to fix unless I made a stinking shapes patcher and got rid of pistols alltogether).

Just throw this map file into the folder of EVIL (or some folder within the Evil folder), and pick it from the Environment Preferences area. It has pre-merged Physics that are EVIL compatible, so no worry there.

Actually... ANY map made for use with EVIL should be pre-merged with physics, regardless. Otherwise it's not a map worth messing with.

Created by Randall Shaw aka Frigidman

744 downloads, 0 reviews, 0 screenshots

Evil-Roam 8-9-97

NovusXcell on 10/12/2025

What is this map? It is a メconceptモ King of the Hill map. The Hill 'moves' around so that every two minutes, you have to battle for it in a completely new area. The Hills move by way of closing up and filling with lava, then another drains and opens up. The cycle takes a full 10 minutes, then it starts back at hill 1.

I made this map the day before our Carn Fest VI, so we could crash test it. We found a few things that needed fixing, and I fixed em on the fly. We then all came to a concesus that it was great, so we made a film and I would post it for others. Here it is, and a film included on how it's played.

Just throw this map file into the folder of EVIL (or some folder within the Evil folder), and pick it from the Environment Preferences area. It has pre-merged Physics that are EVIL compatible, so no worry there.

Actually... ANY map made for use with EVIL should be pre-merged with physics, regardless. Otherwise it's not a map worth messing with.

Created by Randall Shaw aka Frigidman

740 downloads, 0 reviews, 0 screenshots

EVIL Ra'thor I

Scuzbomb on 03/31/2015

Screenshot titled "Up and at 'em"

9 levels. This may be the most difficult scenario you will ever play.

Here's a review from the only person I know that completed it.

I just finished Ra'thor (except for the hidden level, which I did not find the entry point for).

"I've been playing Marathon since late '95, and think I'm a pretty good player, but your scenario is hands down the most difficult I've ever played. In fact, I'd say it's pretty near impossible to beat on Total Carnage, especially the last 3 vacuum levels. I freely admit that I cheated constantly for oxygen and once or twice for ammo (especially on Igor Ra'thor), and occasionally used Forge. I do have a life, and I just didn't have the time (or desire) to play those levels over and over again to reach the level of perfection needed to complete them on the available oxygen or ammo (at least what I could find). I believe I never cheated for shields, but I may be mistaken. It took me a long time to get through the maps, so memory fades. You made free use of hidden switches that made things that much harder".

D. Supanich, North Hollywood, CA (March 2003)

Notes for version I:

This scenario was created back in 1998 and is based on Marathon EVIL. It's my original version and is meant to be almost impossible to complete. I'm working on an updated version that will be much easier and include 2 new levels...Version II coming soon!

3,866 downloads, 3 reviews, 3 screenshots, 1.3 rating