Reviews

Newest Reviews

  • Currently 5/5 Stars.

Can also be used with official Marathon 1 M1A1: StarScape DDS

3371-Alpha on Nov 25th, 2015, Version 1.0

This image not only works on M1A1 but can also easily be used with the official Marathon 1 by following these steps:

1) If on Mac: Right click on the Marathon app and select "show package contents" and navigate to /Contents/Resources/DataFiles/Plugins. If on Windows or Linux: go to your Marathon 1 plugin folder.

2) Then find the TTEP plugin and open it's Collections folder. You should see sub folders with various numbers for names.

3) unzip the starscape.zip then make 3 copies of the starscape.dds, rename each "04.dds", "24.dds", and "21.dds".

4) Replace image "04.dds" inside folder 02. Replace image "24.dds" inside folder 17. And finally replace image "21.dds" inside folder 18.

5) Enjoy the better graphics! This starscape image is significantly better than the one included in TTEP.

  • Currently 5/5 Stars.

Nostalgic! Rotating Items

3371-Alpha on Nov 5th, 2015, Version 1.0

Though it's not Marathon original it does remind me of many old shooter games such the FurFighters. Thank you for the plugin.

  • Currently 5/5 Stars.

Don't Stop Developing! 3D Items Plugin

3371-Alpha on Nov 4th, 2015, Version 1.3

I hope when you say "final release" you mean "I'm not releasing anymore for now as I've fixed all bugs so far". It would be a shame for such an innovative plugin to disappear like that. Your plugin will be the future of Marathon, I guarantee it!

Note: this plugin appears to work in both M2 & 3.

  • Currently 5/5 Stars.

A step in the right direction! Gorans Animated Liquids

3371-Alpha on Nov 4th, 2015, Version 0.2

Excellent plugin! Havent noticed any glitches yet on either M2 or 3. I think the only thing that missing is animations for liquids other than water, but as you mentioned above that's pending.

Works very well but seems to override the HD weapons plugin with the old textures. Other wise works VERY well! So realistic looking!

Edit: turns out you can restore compatibility by simply following the plugin's instructions on removing the scope effect! Certain visual/texture glitches will still remain however.

  • Currently 4/5 Stars.

Small bug but other wise works well m23redux Plugin

3371-Alpha on Nov 3rd, 2015, Version v1.1

This plugins tends to make your fists disappear when switching to melee with the Freeverse HD Weapons plugin installed but otherwise works well. This plugin also works on Rubicon X, although it replaces the sprites rather than updates them.

  • Currently 5/5 Stars.

Complements other HD texture packs High-res Landscapes Plugin (M2)

3371-Alpha on Nov 3rd, 2015, Version v1.1

An excellent companion to the "Marathon Durandal Textures @ 1024X1024" plugin since that plugin doesn't have built in landscapes. Note: these textures are not "HD remakes" (they do not match the originals in any way) but still fit the environment very well and are of higher quality than Freeverses' landscapes.

  • Currently 5/5 Stars.

Excellent Plugin ShotsFired Plugin

3371-Alpha on Nov 3rd, 2015, Version v1.1

Upgrades the bullet sprites: check! No bugs, No glitches: check! Works on Marathon 2, 3 & Rubicon: check! Higher quality than Freeverse's projectiles: check!

If you ask me this should be included with M2 & 3 by default.

  • Currently 4/5 Stars.

What about Melee? Weapon Enhancement Pack plugin

3371-Alpha on Nov 2nd, 2015, Version v1.41

This plugin enhances all Weapon sprites except the fists, which is a bummer. Note: remove/disable the Freeverse HD Weapons plugin before using otherwise the Weapons will have incorrect size proportions and can cover over half the screen.

  • Currently 5/5 Stars.

Does exactly what it says XBLA Monsters Plugin

3371-Alpha on Nov 2nd, 2015, Version 20120128

No bugs, no glitches, just works. Oh yes, a fork of this plugin for infinity can be found here: http://simplici7y.com/items/infinity-monsters-hd-plugin-2

  • Currently 4/5 Stars.

Does not work on official M1 m1redux Plugin

3371-Alpha on Nov 1st, 2015, Version v1.1

When used with the official M1 (not M1A1), it tends to mix & match the ammo textures and has incorrect size proportions for the weapons. A version of this plugin I modified for use with the official Marathon can be found here: http://pfhorums.com/viewtopic.php?f=13&t=39240

  • Currently 4/5 Stars.

Small Texture Bug with official M1 HDscenery plugin

3371-Alpha on Nov 1st, 2015, Version v1.0

Does a great job at making the scenery clearer. However there's a small bug: it causes the floating UESC Defence Drones to cycle between all available scenery textures, which is odd considering the plugins isn't even sopose to modify their textures. This only occurs when used with the official Marathon 1, not M1A1.

  • Currently 4/5 Stars.

Excellent mod. Realism Pack

Gabrieloup on Sep 27th, 2015, Version 2.0

Very well done, and probably the best Shapes file of this whole site. I only give 4 stars though because the physics file glitches randomly and some secrets in certain maps like Waterloo Waterpark cannot be acquired with the physics file. The shapes file boosts the AR accuracy, as far as I know, and some minor other tweaks, noticeable in gameplay. And the sound file replaces absolutely nothing that I could notice. If you want a great physics file, get Aeon of Strife instead.

  • Currently 1/5 Stars.

Fucking terrible. Fast with Pain

Gabrieloup on Sep 27th, 2015, Version 1.1

It's irritating how many Simplici7y mods completely suck. I'll plan to change that myself, but for now, this shit is getting out of hand.

  • Currently 1/5 Stars.

No "Feeling Doom" physics Seanyx's Big a** physics pack

Gabrieloup on Sep 26th, 2015, Version 1.00

Description is misleading, there's no "Feeling Doom" physics, which was what I was looking for.

  • Currently 2/5 Stars.

Skippable Marathon: Repercussions of Evil

Gabrieloup on Sep 26th, 2015, Version fix (\\f n -> if n == 0 then 1 else n * f (n-1))

A re-interpretation of the short story "Doom Repercussions of Evil". Done in the wrong place at the wrong time by the wrong person.

  • Currently 4/5 Stars.

Good. Colony Mod

Gabrieloup on Sep 26th, 2015, Version 1.2

I thought there was a Physics file in it, happens that there's just a shapes file instead, in addition to the map file.

  • Currently 2/5 Stars.

Not impressed Seven Stages of Megalopia

irons on Aug 29th, 2015, Version 1.0

One might argue whether "being impressed" means much in the context of seven-polygon levels. After all, they're bound to be relatively primitive, aren't they?

Yes and no. There's a difference between overcoming obstacles and stopping well short of them, and while these levels are probably at least as good as very early fan works for the first Marathon, what does that really say about them?

The good: given two skilled players, and a pact between them not to kill a newly-spawned player on sight, you can have fun here. Many of the levels places hold up under these two rules. In particular, The Alley Gorey, Lobes and Pfhishes, and The Bilateral Commission are the best for these types of games. Lobes and Pfhishes is the most varied and offers the best cover, while the other two can house frenetic games. Shading is paid due. CC has applied textures with admirable workmanship. Hamilton's Unfinished Cycle also features a nice trap where the invisibility powerup spawns, preventing players from following one another around for the kill.

But that's not enough. Even under the kindest circumstances, there will be frustrating games. In all levels, ammunition and weapons are sparse, meaning that more often than not you'll be on the giving or receiving end of a shotgun-vs.-pistol slaughter. Spawns will occur within sight of roaming enemies. Architecture is often boring, small, or, even more often, both. Without exception, maps have one or two separate levels. Often these are accessible by an easy-to-cover range of entrances, meaning the player on top tends to stay on top. Players don't have much choice when attempting to dodge enemy fire and often the first person to score a hit is the winner. This is a regression to the most boring aspects of early Marathon mapping, not the transcendence of self-imposed boundaries.

Yes, this review is about four years too late. I thought it would be good in any case to counter the positivism from other reviewers with something a bit more realistic.

  • Currently 4/5 Stars.

Love it! Arms Race

dustu on Aug 28th, 2015, Version 1.0

Hi, I had the pleasure of playing this in a multiplayer environment with 4 players. A real blast. I really like how your weapons are demoted after each kill. Especially good of rme since I tend to get killed more by more experienced players. Gives me a chance to hang in there!

Good job!

  • Currently 5/5 Stars.

Cinco Arms Race

windbreaker on Aug 23rd, 2015, Version 1.0

What's most surprising about this great, simple-to-understand script is how well it handles in a two-player game. While you may get off to an early lead, the constant downgrading of your arsenal gives the other player an obvious advantage, and most games I've played using this script have ended up pretty close.

I imagine it works well with larger groups as well, though I haven't seen that yet. Good job!