NEFX Maps by Adminn_1

Description

[05/11/21 update: New map added, NEFX - "Advantage's Patchwork".] You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3

Version 6

New map added, "NEFX - Advantage's Patchwork".

0 Reviews

27 Screenshots

"Ancient Wishes Granted and Defied"

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"Ancient Wishes Granted and Defied"

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"Ancient Wishes Granted and Defied"

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"Ancient Wishes Granted and Defied"

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"Ancient Wishes Granted and Defied"

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"Ancient Wishes Granted and Defied"

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"Past Unvarnished Visions of the Inaccessible"

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"Past Unvarnished Visions of the Inaccessible"

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"Past Unvarnished Visions of the Inaccessible"

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"Past Unvarnished Visions of the Inaccessible"

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"Past Unvarnished Visions of the Inaccessible"

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"Past Unvarnished Visions of the Inaccessible"

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"Returning Approach to the Old Soul-Shaping Vision"

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"Returning Approach to the Old Soul-Shaping Vision"

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"Returning Approach to the Old Soul-Shaping Vision"

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"Returning Approach to the Old Soul-Shaping Vision"

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"Returning Approach to the Old Soul-Shaping Vision"

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"Far Extrapolations of Elementary Fluxes"

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"Far Extrapolations of Elementary Fluxes"

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"Far Extrapolations of Elementary Fluxes"

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"Far Extrapolations of Elementary Fluxes"

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"Far Extrapolations of Elementary Fluxes"

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"Far Extrapolations of Elementary Fluxes"

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"Far Extrapolations of Elementary Fluxes"

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NEFX - "Advantage's Patchwork"

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NEFX - "Advantage's Patchwork"

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NEFX - "Advantage's Patchwork"

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