Uploaded Jun 15th, 2009 for Marathon Infinity

Description

A large netmap inspired by Quake 3 Arena.

Weapons and ammo are stacked. That's why you don't see much ammo. It's hidden under weapons.

Version 1.1

Mr Vain 1.1

-added more elevators

-made a few elevators more user friendly

-added an abundance of ammo in item parametres. The Map now spawns enough ammo and weapons to max 8 players out.

-a couple of weapon spawning points were added.

-A hill and ball were added

1 Review

  • Currently 4/5 Stars.

1.1 is much better

treellama on Jun 14th, 2009, Version 1.1

Architecturally pretty decent, with good differential shading, and passable texturing, this map looks professional enough, if a little dull, and isn't an eyesore.

Flow is much improved in 1.1, although some of the lift elevations could be adjusted (they stick up from the ground a little bit, which often leads to them going up before you get on them if you approach from an angle). Also, there's one dead end, which could be fixed by making polygon 240 a lift.

Weapons and ammo are a bit light, but should sustain big games. You might have to use the weapon you have, not the weapon you want, which I think is the concept the mapmaker was going for.

I'm not sold on the idea of putting all the ammo together under weapons, though--it's hard to tell at a glance whether I just picked up 2 SMG clips or 8, so I have far less of a concept of how much ammo I'm carrying around than if the 8 clips were in a line. If I ran across a line of 8 clips I'd know I could go crazy with the SMG for a while.

5 Screenshots

Main Area

Screenshot titled "Main Area"

Bottom Hallway

Screenshot titled "Bottom Hallway"

Main Area

Screenshot titled "Main Area"

Secondary Area

Screenshot titled "Secondary Area"

Teleporter Room

Screenshot titled "Teleporter Room"