Ein Heldenleben is a pack of maps inspired by other 3D games I've played.
I will add to this pack at my usual slow pace of making maps.
Zora's Domain: reset spawn points
Velora Pass: lit camper holes
Egyptian Temple: fixed ceiling textures
Arcadia: balanced weapons and ammo, added a lift to waterfall grotto
Added new map Anticitizen One
i made that 2.5d joke about eight years ago. i retract my 4-star review
minus one star for implying mararthon is not 2.5d
Anticitizen One is an awesome map. Plenty of ammo and weapons, nice open spaces, and easy to learn the ins and outs of. Zora's Domain is also pretty good. Again, plenty of weapons and ammo, open areas, and fairly easy to learn. Those two maps even by themselves warrant this pack five stars.
Greatest map I've consciously played in the pack. it takes me back to the old battlefield style games i used to play. i own on this map... it was very good. keep it up.
All these maps are great fun and I am very much enjoying Arcadia and Egyptian Temple as alternatives to the usual Spanker-centric maps to which I usually gravitate.
Everyone loves Zora's Domain...admit it, you do! Haven't seen any other examples of a good multi-tiered cylinder like this.
Velora Pass is great fun too though I would love to see it retextured.
Lastly, Anticitizen One is simply fantastic and the most realistic combat arena I have ever played on A1. There are long open streets on the outside leading to a central plaza, and buildings on the perimeter complete with rooms, stairs and windows. I wouldn't normally be firing off rockets in CQB but it works well here! Every game I've played on this map has been nonstop carnage.
Nice work, TL.
P.S. I'm OCD and would appreciate one more map to round out the pack.
This pack is getting better with original map architecture.
But the texturing work (especialy in the new map) has to be improved.
For those who are wondering from what games those maps come from :
Zora's Domain : Zelda Ocarina of Time Velora Pass : Unreal Egyptian Temple : Golden Eye (N64) Arcadia : ? Anticitizen One : Half Life 2 (?)
Even though Arcadia plays horribly for me, this pack deserves an unmitigated 5 -- every other map has long lines of sight, lots of elbow room, and plenty of ins and outs, which are my three favorite ingredients in a map.
I might have hesitated to 5 it before Anticitizen One was added, but now it's a no-brainer.
I don't know any of the games these maps were based on, but I guess a little plagiarism is a good thing from time to time.
Im not going to repeat the flaws the have said, but I do like it!
These are good maps and the pack is a promising start. While none of them are especially strong, they are fun and enjoyable maps with no noticeable flaws. I would happily play on any of them, but I probably wouldn't specifically request any of them.
The concept is interesting and, from what I remember of the source material, the adaptations are generally good. Treellama does a good job of balancing faithfulness to the original map while making the necessary adaptions when stepping down to a simpler engine.
Aesthetically, these maps are the best TL has to offer. Egyptian Temple looks great for what it is; this map is a shining example of how differential shading is absolutely necessary when the texturing is simpler. Velora Pass's texturing is horrible -- the obvious byproduct of the two sets used together -- but architecturally the map is ooverflowing with small details that really contribute to a good overall aesthetic, and the lighting is exceptional. Zora's Domain is a good mesh of good texturing and good architecture, and is an unusually vertically-oriented map for the arboreal camelid.
Overall, a good pack, but one that needs to find one or two real winners.
Although this is by no means a bad pack, it doesn't quite live up to the standards Treellama set with his previous pack, Popems. These are by no means bad maps, but where Popems is full of fun, impressive maps, this pack falls short.
I have always liked Zora's Domain a lot, and I like Velora Pass (with the exception of some of the texturing), but I was not very impressed by Egyptian Temple. Although Egytian Temple has some good cover due to the pillars making the bullet-based gameplay interesting, the map quickly started to feel bland and repetitive to me, a downfall of the Egyptian style and look.
That put aside, I'm interested to see what comes of this pack, and I certainly think it has the potential to reach (if not top) the status of Popems with a bit more consistency quality wise.