Tagged 'Ktmwtb' by Most Downloads
Paradise Lost XVI
RyokoTK on Feb 16th 2015
RyokoTK on Apr 15th 2016
Red Spectrum 2.02
RyokoTK on Jun 20th 2007
irons on Feb 7th 2016
Jump Script 1.2
Megabyte on Jul 11th 2008
This script uses the microphone button to jump. It will only allow you to jump while on the ground so you can't go flying across the map.
Be sure to this host with microphones off.
Version 1.1: Now makes a grunt sound when you jump and has cleaner beginning text (uses overlay instead of print).
Version 1.2: Now the microphone wont interfere with the sound. This should be the final version.
1758 downloads, 4 reviews, 0 screenshots, 4.5 rating
Cosmic Clouds 2.1
$lave on Nov 4th 2008
Cosmic Clouds Version 2.1
This is the 6th edition of my 3rd netpack, adding 5 new maps as well as minor fixes/changes to older maps.
Ratings/feedback appreciated as always,
Notes for version 2.1:
Firefly Concentration Moon Airbag Deep Blue Day and Ocean of Noise
1712 downloads, 8 reviews, 8 screenshots, 4.5 rating
irons on Sep 1st 2008
My only good map pack.
Notes for version 666a9bed:
So Underworld isn't totally dead yet. I do make levels occasionally, and I've added two to this version: Parc and The Multiplex.
Parc was formerly known as Pillow, and has seen a few small-but-helpful improvements since its original appearance on Pfhorums. The Multiplex was my contest map for Ryoko's 2008 Summer mapmaking contest; it didn't even get into the Victory Dance VI pack, so I thought I'd release it here for posterity.
1637 downloads, 2 reviews, 4 screenshots, 5.0 rating
Total Carnage ++ 1.4
LegacyTyphoon on Aug 18th 2007
WELCOME TO TC-plusplus v1.4
As with all the previous versions of TC ++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC-plusplus is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely Ã?Â¼ber SPNKR that makes the player who gets it first God. TC-plusplus is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC-plusplus. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.
So, if this is your first time playing TC-pluspluss, enjoy it! If you've played the previous versions, this is an update to have.
NOTE ABOUT TC-plusplus: The previous versions of TC-plusplus had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.
And as always, send me feedback, comments, or whatever: firstname.lastname@example.org
1547 downloads, 1 review, 0 screenshots, 5.0 rating
Coriolis Loop 1.000000000000001
irons on Nov 25th 2008
Double Aught's classic netmap pack hasn't been changed at all, except that I've made it into "Unimap" format and zipped the file, making it easier for more modern operating systems to use.
Notes for version 1.000000000000001:
Switches from Macbin/Unimap resources to M2/95 resources. Meaningless to most, so don't bother getting this new one unless you're having trouble with the old one.
1515 downloads, 2 reviews, 1 screenshot, 4.5 rating
Windbreaker on Jan 27th 2008
Sovereignty is my netpack now containing eight maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.
In this final update (v1.2), I have added one new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.
NOTE: For best results, don't use the hi-res textures.