Tagged 'Ktmwtb' by Most Reviews
Paradise Lost XVI
RyokoTK on Feb 16th 2015
Halo - Combat Evolved 0.6b
irons on Feb 22nd 2010
Imperium V
Windbreaker on Oct 20th 2020

20 multiplayer maps for Marathon Infinity. Fifth edition features 5 new maps.
Many of these feature precipitation/weather/novelty Lua scripts, while others are simpler in design.
Notes for version V:
• Features 5 new maps: Inaugural Trams, Phantom Power, TRON, Flank Speed, and Channel Z.
• Reduces precipitation count on Iconic Something.
• Changes some size indicators on older maps.
2039 downloads, 9 reviews, 20 screenshots, 4.9 rating
Red Spectrum 2.02
RyokoTK on Jun 20th 2007
Cranch Wire Sunday 1.2
gortunit on Jan 1st 2012

12 Infinity Net Maps
?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."
- from Scanners Live in Vain by Cordwainer Smith, 1950
Notes for version 1.2:
Re-added three maps from v1.0. Renamed one of these maps: The First Effect, Tombo the Unicycling Gorilla (new name), and Cut from Desire and Pain. Added custom shapes to Tombo.
Added two new maps: Sister Mary Balrog and Televised Feedlot.
Adjusted some weapons, sounds, lighting, architecture and textures in maps from v1.1.
2078 downloads, 8 reviews, 16 screenshots, 3.6 rating
Cosmic Clouds 2.1
$lave on Nov 4th 2008

Cosmic Clouds Version 2.1
This is the 6th edition of my 3rd netpack, adding 5 new maps as well as minor fixes/changes to older maps.
Ratings/feedback appreciated as always,
$lave
Notes for version 2.1:
New Maps:
Firefly Concentration Moon Airbag Deep Blue Day and Ocean of Noise
2382 downloads, 8 reviews, 8 screenshots, 4.5 rating
Citadel 1
Envy on Sep 24th 2009
A map i only converted to the marathon engine. not my idea.
this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...
Notes for version 1:
some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.
@President People thats what it is.
@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.
1535 downloads, 6 reviews, 0 screenshots, 3.2 rating
[XL] Psychomanteus 2.0
President People on Feb 27th 2010

An underwater map built in and around a scaled-up generator.
You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.
Psycho Physics file:
*Movement is quicker underwater.
*All weapons fire underwater.
*Fusion Pistol fires safely underwater.
---NEW---
*All shots, including monsters' shots, will now fire underwater.
*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.
The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.
Notes for version 2.0:
Weapons and Ammo. Okay, this time I really ramped up the numbers.
Made more items floaty.
Physics no longer merged; I think there was an error with Atque.
1623 downloads, 6 reviews, 2 screenshots, 3.2 rating
[M] Harmonium 1.0
heron on Jan 28th 2010

My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.
The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.
I welcome any feedback.
Notes for version 1.0:
Corrected version; the first upload did not include the embedded MML file. It has been fixed.