JohannesG on Feb 16th 2013
The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.
Note that this is not designed with monsters in mind!
This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.
Jóhannes Gunnar Þorsteinsson
Notes for version 1.5:
(more thorough changelog in readme)
- Speed increase of all regular bullets up to 4096.
- Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon
- The good old automatic KKV-7 SMG is back.
- Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered
237 downloads, 3 reviews, 1 screenshot, 3.0 rating
Four of Diamonds 1.0
Crater Creator on Feb 4th 2013
This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.
This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.
Notes for version 1.0:
191 downloads, 2 reviews, 3 screenshots, 3.5 rating
RyokoTK on Jan 18th 2013
Unlost Found v1.4
brilliant on Dec 31st 2012
irons on Jul 31st 2012
A series of seven-polygon netmaps suitable for any size group and every classic competitive game type.
Notes for version 3.0:
Twenty-one levels. Seven new levels based on my previous work in Underworld. Added: Serenus Zeitblom, Lodovico Settembrini, Clavdia Chauchat, Adrian Leverkuhn, Leo Naphta, Hans Castorp, Joachim Ziemssen. Added purported second hill to A Sketch Of My Life. Fixed sticky corner in Anekdote.
604 downloads, 3 reviews, 21 screenshots, 4.0 rating
Mark Smith on Mar 31st 2012
A net map taken from the upcoming mini-scenarion AAAdventures 2 ~ Kaspar. Enjoy.
390 downloads, 1 review, 0 screenshots, 1.0 rating
gortunit on Jan 1st 2012
12 Infinity Net Maps
“Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."
- from Scanners Live in Vain by Cordwainer Smith, 1950
Notes for version 1.2:
Re-added three maps from v1.0. Renamed one of these maps: The First Effect, Tombo the Unicycling Gorilla (new name), and Cut from Desire and Pain. Added custom shapes to Tombo.
Added two new maps: Sister Mary Balrog and Televised Feedlot.
Adjusted some weapons, sounds, lighting, architecture and textures in maps from v1.1.