Newest Reviews

  • Currently 5/5 Stars.

ZOMG M1A1 Netpack

CryoS on Dec 28th 2007, Version 1.0.0

finally some maps for A1M1! sit on my face is nice...

  • Currently 2/5 Stars.

better than coal Holiday Showdown

treellama on Dec 24th 2007, Version 1.0.0

This is a very small, minimalist map, with some shotguns/SPNKRs/SMGs/2 ARs in it. You wouldn't want more than 3 players on this. You probably wouldn't want to duel on it, either, because of the weapon choices. That kind of limits its usability.

Flow is decent, partly due to a lack of anything interesting in the map. It's really just one small room with a couple hallways, a door, and a teleporter to a sniper ledge.

The texturing is horrible. Absolutely terrible, the mapmaker didn't even bother to align things properly. Hopefully he spent more time on Christmas presents for his family. There is also no differential shading, and negligible lighting.

So, if you asked Santa for a small, ugly map for exactly three people to play on, it appears he delegated that task to nameless.

  • Currently 5/5 Stars.

Great , Astounding , Fun Paradise Lost

nameless on Dec 23rd 2007, Version

those three words are what describe this pack, Great Architecture, Astounding Juice Work, Fun To Play With 2+ people,


  • Currently 5/5 Stars.

Well Done! TTEP 7 Marathon 1

Visciom on Dec 13th 2007, Version 7.0

This is probably the best texture pack out of the three. Look great close up and from afar. Anyone who still plays M1A1 should immediately download this pack.

  • Currently 3/5 Stars.

Good but... TTEP 7 Marathon Infinity

Visciom on Dec 13th 2007, Version 7.0

Some are great, some aren't. While these textures are high resolution, many of them are not only very different form the originals but also have some serious problems that make them lose their visual appeal.

As of now, the TTEP project is being revised by members of the community, so I would hold off on this version and wait for next release.

  • Currently 5/5 Stars.

Well worth a download TTEP 7 Marathon 2

Visciom on Dec 13th 2007, Version 7.0

These are very well made high resolution textures. The colors make the environments seem slightly more realistic than that of the original as well.

Definitely worth a download to anyone that has a graphics card that supports OpenGL

  • Currently 1/5 Stars.

Just a basic arena and not well done Sewage Eviloution

W'rkncacnter on Dec 13th 2007, Version 1.1.4r2

  • Arena area is huge.
  • Only areas out of the arena are on the north side. And they don't lead to anywhere useful.
  • I count 4 teleporters that lead directly to the center of the arena.
  • No differential shading
  • There is a ledge overlooking the arena with areas you can't shoot through, but can walk through.

Not worth a download.

  • Currently 5/5 Stars.

kikass MPiD Beta

VID_32 on Dec 10th 2007, Version

badass, keep it up!

  • Currently 5/5 Stars.

Ace TTEP 7 Marathon 1

Tommy-TBone on Dec 7th 2007, Version 7.0

In my opinion the textures in this pack are the best out of the three. Simply stunning. Excellent work!

  • Currently 5/5 Stars.

The best yet! TTEP 7 Marathon 1

herecomethej2000 on Dec 6th 2007, Version 7.0

These textures are out right amazing. Really you should be really proud of the hard work you put into these. If your system can support it, get these, or your really going to miss out.

  • Currently 5/5 Stars.

Amazing! TTEP 7 Marathon 2

herecomethej2000 on Dec 6th 2007, Version 7.0

For this particular set there is no competition. The texture work here is superb and I simply love each one. Plus, it includes the best landscapes ever made for marathon.

  • Currently 5/5 Stars.

Exellent work TTEP 7 Marathon Infinity

herecomethej2000 on Dec 6th 2007, Version 7.0

Well to be honest, there isn't allot of choice when it comes to complete texture sets for Infinity. But despite the valid criticism for this particular set, the sheer amount of work and dedication, plus my own personal opinion that the textures are actually really good, makes me give this full marks.

  • Currently 4/5 Stars.

Great JOB Weapon Enhancement Pack

nameless on Dec 2nd 2007, Version 1.4

This is starting to look alot better than the last. Great job.

(i just looked at the shots)

too bad i cant use it (crappy ibm stinkpad R31)

but it looks great

  • Currently 5/5 Stars.

5 stars Weapon Enhancement Pack

treellama on Dec 2nd 2007, Version 1.4

A must-have enhancement; very detailed and true to the original.

  • Currently 5/5 Stars.

sweeet Weapon Enhancement Pack

CryoS on Dec 2nd 2007, Version 1.4

you've done it again! keep up the good work! i agree with Vogel, 5/5 straight away!

  • Currently 5/5 Stars.

Awesome Weapon Enhancement Pack

Tim Vogel on Dec 2nd 2007, Version 1.4

Great job, Visciom, they look awesome. 5 stars without question.

  • Currently 5/5 Stars.

TC++ Total Carnage ++

Nobody on Dec 1st 2007, Version 1.4

Good stuff. Chaotic, but not in a Quake "wtf why is everything on crack" kind of way. Balances everything out very nicely without putting any weapon at a crazy advantage, and without disadvantaging any weapon.

  • Currently 5/5 Stars.

KTA II Kill Them All II

Nobody on Dec 1st 2007, Version 1.00

Awesome for co-op. Contains gratuitous amounts of carnage :-). To the developers: great job, looking forward to another sequel.

  • Currently 5/5 Stars.

The Best Of The Best Red Spectrum

nameless on Nov 17th 2007, Version 2.02

This is definatly a great (Perfect) Pack for infinity. some of the best eye candy and play ive seen

  • Currently 5/5 Stars.

A blast Kill Them All II

Tim Vogel on Nov 16th 2007, Version 1.00

Such a blast to play trough on TC :) Some maps are a little annoying but overal this is lot's of fun and a good reminder on how wicked fun Marathon's gameplay is still. Blasting loads of mags empty on troopers, hunters, fighters and whatnot. good job on this one!

  • Currently 5/5 Stars.

a rip-roarin' good time Kill Them All II

Kinetic Turtle on Nov 14th 2007, Version 1.00

As much fun as version I. Same twitchy, tricky gameplay we all know and love. For an extra kick, try it with the co-op script; bizarre new possibilities for new ways to beat each level open up!

  • Currently 5/5 Stars.


W'rkncacnter on Nov 14th 2007, Version 1.1.1

This is the only program around that lets you add shapes patches, so it's automatically better than your face.

  • Currently 5/5 Stars.

A Pack Full of Beauty Paradise Lost

The Thug on Nov 13th 2007, Version

This map pack is outstanding Ryoko!! The thought and work that went into this pack is amazing! I applaud you on your deserved success. This architecturally rich pack truly brought the feel of Marathon to net maps!! Nicely done and keep up the good work!!

  • Currently 5/5 Stars.

top 5 straight away! Paradise Lost

CryoS on Nov 13th 2007, Version

absolutely a top 5! many maps, really good mapping, i can almost bet (5$) that no-one would say that it sucked. (haven't got that kinda money)

  • Currently 4/5 Stars.

Edit on my above review. Paradise Lost

Phortiphy on Nov 13th 2007, Version

The last two maps added really disappointed me. The level design was good, but the overuse of the solid color textures really bothered me, especially in acid rain. I felt like I was trapped in a two year old's toybox. Paradigm wasn't so bad, but both were still very confusing to the eye, and both levels had the same predominant theme (paradigm was more open and used less solid color textures, but still...). They just felt like add ons to each other. If I could give something 3 and 1/2 stars, I would give it to this.

  • Currently 5/5 Stars.

I was wrong. Paradise Lost

irons on Nov 12th 2007, Version

While I'm really an addict of the older kind of maps, namely my own and those from Ryoko's Red Spectrum, I can't help but gape at these immensely pleasing levels. They seem a little more complex than what I generally look for, and I'm not a large game nut, but damn, these are fine.

About a year ago, Ryoko and I were talking about how pleased we were with our map packs. He said something to the effect of, "These maps might look shoddy in comparison to future maps" in defense of older packs like Coriolis, whose popularity I couldn't understand. I disagreed with him at the time: Underworld and Red Spectrum were never to be eclipsed.

Looks like I was wrong.

  • Currently 5/5 Stars.

Cydonia... Red Spectrum

Mr. Death on Nov 9th 2007, Version 2.02

There's a lot of levels in this pack, so many that my eyes glaze over. One that caught my attention is "Kingdom of Cydonia".

This doesn't get as much play-time as maps like Werefrog, but to me it's every bit as enjoyable - lots of rooms and halls and elevators to run through, with a nice central room with pillars and sniper posts. Good ammo and weapon replacement keep every section of the map used.

  • Currently 5/5 Stars.

The new standards... Second Quest

Mr. Death on Nov 9th 2007, Version 1.00

Bungie's original net maps were OK for their time and purpose - to get people on the net and enjoying carnage. But, to me, most of them wear thin after a while.

The Second Quest project was a much-needed update to the original levels, adding the right additions to the basic feel of the originals without diverging too much.

Beyond Thunderdome is still a fast moving big ol' arena.

Return to Waldo World has new ramps and ledges that make it even more fun for small frag-fests. It's a bit darker than I like, but it's prettier... staring at the flashing lights over the central pit after being splashed by a rocket is actually kind of fascinating now.

King of Pain and Route 66 are nicely modified. In particular King of Pain gained some much needed complexity making it more of a challenge to splash or be splashed. Route 66 is probably my favorite KOTH level now.

  • Currently 5/5 Stars.

A must have! Pop'ems (aka Popems)

Mr. Death on Nov 9th 2007, Version 1.0

This is my go-to pack, the one I grab when I want fast action.

My favorite levels, Simon, CFA 3000 and Werefrog, are great examples of simplicity in design that never get old.

  • Currently 5/5 Stars.

Great levels Paradise Lost

Mr. Death on Nov 9th 2007, Version

To me, a level has to look like it would actually exist somewhere. In an intelligent alien world there would probably still exist aesthetics when designing a building, and we would notice those even if their culture and architecture was radically different from our own.

What I like about Ryoko's work is that his levels look like they could be real, and that they'd been designed by an alien architect.

That's not to say that Ryoko is alien... maybe he is... maybe not....

Anyway, that's beside the point that these are gorgeous levels, very playable, don't immediately reveal their secrets so they're fun to explore, and nicely spread the carnage all over their rooms, instead of focusing it all in one place. These are good for hunting, sniping, all weapons, and warfare styles.

They do slow down a bit on older/less powerful CPUs because they are complex, but that is the price we pay for great environments.