EDIT: HOLY SHIT WALL OF TEXT. TL;DR GET IT. The maps I enjoyed most were Cesspi7, SPEC7RUM Arc7ic. and Spiroche7e.Cesspi7 is an excellent example of the adaptation of this style of mapmaking for the needs of the contemporary map. It flows well, there's plenty of ammo and the lighting and subdued palette of the sewage set really make the simplistic architecture visually appealing. SPEC7RUM is another map that pulls it off well. The austere geometry is wonderfully accented by the differential COLORSPEACK textures. The layout, in my opinion, was the most interesting of any of the levels in this pack, I found myself regularly trying to flank and sneak past my opponents so I could surprise them with a rocket. The textures threw me off just enough not to hamper gameplay but to make it feel like there is more space in the level than there really is. Arc7ic falls prey to the same issues I bring against the maps I don't really like in this pack, but the snow effect and killer KOTH gameplay save it. Spiroche7e has some issues that keep it from becoming a great map, but I still had a lot of fun with it. On the plus side, the visuals are once again great. The M2 lava textures are used really well here, and the red fog perfectly complements them. The map flows really well too. Some variations in the floor height would really improve it though, in my opinion. as it is. it's all one height, which really highlight the fact tht the map is made of a bunch of little corridors intersecting at various angles. If they were atleast on different levels, it would make it atleast make the issue less noticeable, as well as improving gameplay somewhat. Depo7 sits on the borderline for me. They were both great fun when I played them, but could have been improved. Depo7 has a nice layout and flow but the application of the Jjaro set looks messy and amateurish. (EG: The big bit of floor space done entirely with the metallic "platform" texture.) It's really no fault of the mapmaker, the Jjaro textures just don't lend themselves to simpler geometries. The lighting didn't feel quite as strong as in the maps I mentioned earlier, either. Peyo7e is getting into "don't like" territory, here. It's visually interesting and is another map that does the minimalist geometry quite well. However, the gameplay is a bit... bleh. It's definitely fun as far as arena maps go, but it's still a bit boring. The shot blocking scenery items and little raisd "plateaus" definitely add to gameplay (as well as looking good) but not enough to make this one a success in my eyes. The map I really take issue with is Bi7umen. Here, you've gone so far to avoud the TK paradigm that you've actually reverted back into the realm of shitty maps. Add as much pretense as you like, it's still Skullcrusher quality stuff. It's a couple boxy rooms connected by hallways, all with the same floor and ceiling heights, dull lighting and ugly pfhor textures. I liked the weaponset, and I'd applaud you for finding a way to balance out the Invincibility, but the map is still sorely lacking. In conclusion: a good pack and definitely worth the download. The good and great maps in this pack more than make up for the bad ones like Bi7umen. A 4 out of 5.
:)
That is AWESOME! 50,00,000 stars! Quite the desirable Christmas gift...
God bless us, everyone.
Although there was an odd line-skip problem with Depo7, and Bi7umen had an invincibility and an infravision powerup (although the latter may be acceptable), the pack itself was actually very well made and blissfully simple.
I applaud you greatly for actually using entire M2 textures on Spiroche7e. Nice one.
Overall, Cesspi looks like a great collection of maps. The snow effect is supper effective. Spiroche7e is clearly the standout map. Everything is done in a beautiful minimalist style reminiscent of the original Marathon architexture. You can clearly see the evolution from earlier works like Werefrog evident in these new maps.
noclip isn't as funny as I thought.
I tried the script, and I'm going to tell it how it is. No malicious spikes or prods specifically designed to 'undermine' with a malice of forethought. Just facts, basically ignoring the reasons given in the unnecessary readme.
The functions were too lacking to actually be enjoyable, namely the function of most games. I mean, the 'confirmation that you could have another clip (but aren't getting one because I hate you)', the 'rage kill myself' and the 'waste my time' functions are a bit free-radical and maybe should be combined with other real cheats to serve a good purpo... oh. Wait.
Anyway, at least you showed some kind of enthusiasm and put in some kind of effort into this little item and that deserves a pinch of 'meh', anyway. Keep trying with content creation and don't be such an arse about it.
This script can only do two things: teleport you to the first level, or kill you.
I didn't even try the script, because, like your last, I'm sure it's horrible. The readme, however, was a masterpiece. A beautifully composed exposé. Before reading it, I would have never realized what a useless, ungrateful bastard I was for not groveling at your feet after you released a script where you just copied and pasted bits from other people's scripts and added some sparse coding of your own. Furthermore, I didn't realize the sheer amount of time and effort that endeavour had cost you. You, sir, have truly opened my eyes. Regrettably, I had to take off a star for some minor spelling and grammatical errors. However, if you revised it, I would gladly give you a 5. EDIT: Upload to Pfhorums
I didn't try it out, but I read this script and the 2.0 script, and the scripting that you implemented that wasn't from other people was pretty elementary. You had some neat ideas such as the here() and goto() functions, although you could have also used the x,y,z coordinates as well (it won't automatically use the teleport animation though, so you would have to use a screen fader). You seem to have a good understanding on how to use variables. Also, I don't remember anyone choosing Dis to be the ambassador of the A1 community. If you want to post some of your content creations you've made and you are just learning how to or want to get some advice from others before a public release, I would recommend you post it in a thread in the Pfhorums first. There will always be people putting your work down, sometimes for your own good and sometimes they're just plain mean and sometimes both, but that does not mean that you have to take offense to it.
haha, well, at least noclip is funny.
Very fun to use. Btw any1 who gets knocked out a window just go back through:)
It's better than shitty.
Although I can't escape finding similarities between Space and Moon, I also can't escape the effort put into these and how well they complement the other hi-res sets. Well done.
The updated graphics look good and believable. Most impressive is the fusion bolt.
These landscapes don't give justice to the word high resolution. Unless your idea of that, is enlarged blurred versions of the originals. The only good landscape in this pack is the space landscape.
Awesome game! The first mission isn't easy but hey nothing should be. Is there only 3 missions? I want more missions to play!
I did NOT realize you did all that... sure, maybe some retexturing, new polygons... BUT THIS IS INCREDIBLE. That does it, I'm sticking to castle maps... lol
ps. The pi on the wall is a little simple, don't you think?
Love it. People like you keep M-thon from getting discarded over Call of Duty and Halo.