I tried the script, and I'm going to tell it how it is. No malicious spikes or prods specifically designed to 'undermine' with a malice of forethought. Just facts, basically ignoring the reasons given in the unnecessary readme.
The functions were too lacking to actually be enjoyable, namely the function of most games. I mean, the 'confirmation that you could have another clip (but aren't getting one because I hate you)', the 'rage kill myself' and the 'waste my time' functions are a bit free-radical and maybe should be combined with other real cheats to serve a good purpo... oh. Wait.
Anyway, at least you showed some kind of enthusiasm and put in some kind of effort into this little item and that deserves a pinch of 'meh', anyway. Keep trying with content creation and don't be such an arse about it.
This script can only do two things: teleport you to the first level, or kill you.
I didn't even try the script, because, like your last, I'm sure it's horrible. The readme, however, was a masterpiece. A beautifully composed exposé. Before reading it, I would have never realized what a useless, ungrateful bastard I was for not groveling at your feet after you released a script where you just copied and pasted bits from other people's scripts and added some sparse coding of your own. Furthermore, I didn't realize the sheer amount of time and effort that endeavour had cost you. You, sir, have truly opened my eyes. Regrettably, I had to take off a star for some minor spelling and grammatical errors. However, if you revised it, I would gladly give you a 5. EDIT: Upload to Pfhorums
I didn't try it out, but I read this script and the 2.0 script, and the scripting that you implemented that wasn't from other people was pretty elementary. You had some neat ideas such as the here() and goto() functions, although you could have also used the x,y,z coordinates as well (it won't automatically use the teleport animation though, so you would have to use a screen fader). You seem to have a good understanding on how to use variables. Also, I don't remember anyone choosing Dis to be the ambassador of the A1 community. If you want to post some of your content creations you've made and you are just learning how to or want to get some advice from others before a public release, I would recommend you post it in a thread in the Pfhorums first. There will always be people putting your work down, sometimes for your own good and sometimes they're just plain mean and sometimes both, but that does not mean that you have to take offense to it.
haha, well, at least noclip is funny.
Very fun to use. Btw any1 who gets knocked out a window just go back through:)
It's better than shitty.
Although I can't escape finding similarities between Space and Moon, I also can't escape the effort put into these and how well they complement the other hi-res sets. Well done.
The updated graphics look good and believable. Most impressive is the fusion bolt.
These landscapes don't give justice to the word high resolution. Unless your idea of that, is enlarged blurred versions of the originals. The only good landscape in this pack is the space landscape.
Awesome game! The first mission isn't easy but hey nothing should be. Is there only 3 missions? I want more missions to play!
I did NOT realize you did all that... sure, maybe some retexturing, new polygons... BUT THIS IS INCREDIBLE. That does it, I'm sticking to castle maps... lol
ps. The pi on the wall is a little simple, don't you think?
Love it. People like you keep M-thon from getting discarded over Call of Duty and Halo.
Version 1.5 is a great improvement. I'd say they're just about perfect. With shaders and anti-aliasing enabled, even old maps look amazing now.
There are no more of such a projects? Amazing job - absolute must-have! Please DO the same for M2D/MI!
All hard work has been done for you. This download includes step by step instructions on how to harvest the data from the Xbox live version of marathon 2. But not only that. It also includes an altered shapes file and new MML scripts to make everything work.
It's no plug and play. Harvesting the textures takes some effort on your part. Expect an hour or two if you're not familiar with python programming.
When all is said and done. You'll be a little proud, and very thankful to the authors for providing you with this excellent download.
It's a novel but very 'classic' idea (but there's nothing particularly wrong with that). It was rather cramped (any more than 4 players would be pushing it). The differential shading was all over the place in the corridors, and the lack of maneuvering room in said corridors (coupled with the fact that the central arena would be a deathtrap) wasn't a boon. Survival on this map was difficult concerning the lack of room. The water tunnel was a little pointless. The big blue wall was a bit of an eyesore.
But apart from all of that, it's competently made and a good effort. Nice one.
Although the map itself has a few flaws (namely compiler bolts are insanely difficult to get away from in the main area), and the texturing was mediocre, it's a good job and I'm still playing it.
N.B.: Try this in other scenarios, or using custom physics. ;)
You took the map Citadel and darkened the textures. Have some dignity man.
Come on people!
I made it to round 16 and went down with guns blazing as they closed in... beat that!
Somethings that really helped was the 1x canisters that appeared continually in the base and the mini-base in case it get too crowded... not so helpful was the right side of the map. If I almost made it to the wall using the stone steps and fell, I either had to fight my way back to the bottom step or die... any chance you could turn one of the rocks into an elevator?
5 stars for one insane map!