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Pfhorge 0.95

Cathunter on Aug 13th 2007

Pfhorge is an OSX map making utility, as yet uncompleted but usable. There are still bugs with terminal editting and map compilation while the texturing can't be carried out in the visual interface.

I've included a manual that assumes you are already familiar with Forge.

2103 downloads, 2 reviews, 0 screenshots, 2.5 rating


Map Viewer One wxWidgets version for Windows 0.51

HogePiyo on Aug 13th 2007

Image290

The map viewer.

With this, you can view any map you chose.

For detail, read the document this archive file include.

* note * This map viewer can load only INFINITY Shapes file "Shapes.shpA," not M2 nor any other.

  • Ver. 0.51 : fixed selecting dialog's bug

1128 downloads, 0 reviews, 1 screenshot, 0.0 rating


MPiD Beta

Winter_Wolf on Aug 12th 2007

Original_textures

Marathon: Pathways into Darkness Version 0.5 now available!

I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.

If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net

Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:

Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.

Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.

What to expect in future versions:

A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels

Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.

Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.

Beta Credits:

Raul Bonilla Nicholas Hoad Loren Petrich J�³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons

Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)

PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.

PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!

1791 downloads, 4 reviews, 1 screenshot, 4.8 rating


1 of 1 selected 1.0

Hangar-96 on Jul 21st 2007

Screenshot0007

A house with a small outdoor area. Thin walls and corners can be shot through with projectiles having a 56.25% chance to pass through both sides of the wall. 4 players max.

1109 downloads, 0 reviews, 1 screenshot, 0.0 rating


Victory Dance IV 1.0

RyokoTK on Jul 8th 2007

Vd43

This is the result of the fourth Mapmaking Contest. Out of 11 total competitors, 7 people made the final cut, leaving us with a solid pack of great maps.

Winners include Windbreaker, treellama, and Kinetic Turtle, though the final product has 7 maps from 7 mappers. A great showing!

1443 downloads, 0 reviews, 3 screenshots, 0.0 rating


Gladiator Netmap Pack 1.0

Megabyte on Jul 7th 2007

Killerdomain

These were maps originally going to be the netmaps for Marathon Gladiator, but when that project was abandoned The Thug decided to release his netmaps as a pack. Since he didn't feel like joining any online sites i have to post these for him. This contain some of his original maps along with some of his new ones.

1166 downloads, 0 reviews, 1 screenshot, 0.0 rating


Thank You, Come Again! V.1

El Twixxo on Jun 20th 2007

Picture_2

This is a beautiful netmap that I made one night when I was tired, bored and didn�t feel like going to bed. Enjoy

1162 downloads, 0 reviews, 3 screenshots, 0.0 rating


Red Spectrum 2.02

RyokoTK on Jun 20th 2007

Tc1

30 netmaps that see a lot of play on the Internet. You've probably seen some of these maps before.

This project took me about two years to complete. Enjoy!

2124 downloads, 8 reviews, 1 screenshot, 4.9 rating


Kill Them All! 1.02

RyokoTK on Jun 19th 2007

Kta1

Kill Them All is a short but intense mini-scenario for Marathon Infinity. It is a collaborative project, wherein the goal for each mapper was to make complete, high-quality maps that had no more than 100 polygons.

KTA features 15 levels by myself, screamingfool, Kinetic Turtle, irons, and Shadowbreaker. It's a difficult but action-packed game -- very fun.

2069 downloads, 3 reviews, 1 screenshot, 5.0 rating


CTF Castle Carnage 2.1

herecomethej2000 on Jun 10th 2007

Picture_1

This modifcation of Dave Baily's map is my first attempt at CTF. For some reason some people like it though personally I'd choose CCR2 (part of Magenta Filter 1.3) This version works with CTF lua 4.0.2 so you guys can stop bugging me to email you maps. ;) The readme goes in to further detail.

1423 downloads, 5 reviews, 2 screenshots, 4.3 rating