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More Physics

seanyx-chris on Jun 20th 2009

Okay so I've been messing with Anvil and come up with a few things

Fly by physics: Use with fly by wire LUA by Timothy.

Melee: You've been injected with roids, turning you into a lean green fighting machine. Your left hook is extra powerful, lunges, and is filled with roid rage. Also, the flamer has been reconfigured into a chainsaw.

788 downloads, 0 reviews, 0 screenshots, 0.0 rating


Volunteers Album 1.0

The Thug on Jun 16th 2009

This is the second installment of the Marathon Groove Sessions. The participation wasn't as great as the first one, but the songs are of equal quality. Half the songs. Same quality. Good music. Thanks to Cryos and ukimalefu for their efforts!

Notes for version 1.0:

First release.

1181 downloads, 0 reviews, 0 screenshots, 0.0 rating


Elements 2 2 Beta

Dispatcher on Jun 16th 2009

Warm_heart

Having adopted my own creation from the Orphanage, I submit "Elements 2 Beta". This netmap pack is hostable in the usual way and will also allow nethopping, which does seem to work. Since the map was made before A1 was around, I'd be curious as to how well the levels play using a PC; they do work on Macs. If playing A1 Infinity, all levels are playable. Note that "Speed Bump" has at least one platform which causes a player to be in constant motion; die there and you will not be able to respawn. Also note that the Jjarro level's central open area is easily accessible, yet there is no way out of it except for grenade or rocket hopping or dying. ;-O If playing A1 M2, the Jjarro level will crash the game. (The Goo level will also crash since there is an SMG hidden in the level :-) The levels were built for speed rather than looks (although most look and sound pretty good). Once the bugs are edited out, it may be released as "Elements 2". Enjoy!

Notes for version 2 Beta:

See description.

1045 downloads, 0 reviews, 2 screenshots, 0.0 rating


Mr Vain 1.1

goran svensson on Jun 15th 2009

Screenshot_0013

A large netmap inspired by Quake 3 Arena.

Weapons and ammo are stacked. That's why you don't see much ammo. It's hidden under weapons.

Notes for version 1.1:

Mr Vain 1.1

-added more elevators

-made a few elevators more user friendly

-added an abundance of ammo in item parametres. The Map now spawns enough ammo and weapons to max 8 players out.

-a couple of weapon spawning points were added.

-A hill and ball were added

1161 downloads, 1 review, 5 screenshots, 4.0 rating


Hangover City 1.0

goran svensson on Jun 13th 2009

Screenshot_0012

A netmap for 2+ players that were designed with the rebellion setting in mind.Players start weaponless and with 25% health. Watch out, it's easy to die :P

1013 downloads, 0 reviews, 1 screenshot, 0.0 rating


Learning to Live 1.0

irons on May 11th 2009

Ltl

This MMR with Ryoko is from November 2008. It's a large map.

1191 downloads, 1 review, 1 screenshot, 4.0 rating


Lh'owon Album 1.0

The Thug on Apr 13th 2009

Here is the first album produced from the M2 Groove Sessions. It includes songs composed by ukimalefu, Ravenpulse, CryoS, and $lave. Great songs guys.

And a special thanks goes to Windbreaker for helping me judge the entries.

Notes for version 1.0:

First release.

1343 downloads, 0 reviews, 0 screenshots, 0.0 rating


Marathon : Freedom (OSX) .36

CubicCircle on Mar 16th 2009

Stand-alone game

Notes for version .36:

Fixed gamma bug (nuclear) Bettered main menu text (LESS chance of cut-off, recommended setting is still 1024+)

1505 downloads, 3 reviews, 0 screenshots, 3.7 rating


Marathon : Freedom (Win) .36

CubicCircle on Mar 16th 2009

Stand-alone Marathon game. Windows version.

Notes for version .36:

Fixed the gamma bug.

1370 downloads, 2 reviews, 0 screenshots, 3.5 rating


Superscalar 1.0

timothy on Feb 17th 2009

Dade

Superscalar is designed to level the playing field, giving inexperienced players an advantage while increasing the difficulty for regular players. No more will you have to hold back or intentionally miss when playing guests.

The script determines the difference in score between each player, and adjusts the amount of damage they inflict on each other accordingly. The player in the lead will do less damage per shot, while the other one does more.

The damage scale is calculated per player, so equally skilled players should generally do equal damage. Damage scales quickly as the point difference increases. This can be modified as needed by editing the scale numbers at the top of the script.

Host using one of the standard gametypes like Every Man for Himself or King of the Hill. Do not host using the Netscript gametype.

Bonus: I've included Host_Advantage.lua in the package. I attribute all of my success last year to this script, but now that I can't really host anymore there's no point in keeping all the fun to myself.

1054 downloads, 2 reviews, 3 screenshots, 4.5 rating