Latest Updates and Submissions
General Tacticus on May 11th 2013
This is my first plugin uploaded to this site, it adds hi-res weapon in hand graphics to replace the original, low-res sprites with redone 3d rendered sprites.
Constructive criticism/tips are very welcome.
Notes for version 1.2:
revised the hands a bit more, added 3d weapon items.
1355 downloads, 7 reviews, 1 screenshot, 3.4 rating
Zott on Apr 26th 2013
Navigate the path without stepping off, nor letting your crosshair fall upon the many enemies about the room. The result of which would be unspeakable.
Turn on auto-center camera and turn off the overhead map display for a greater challenge. Difficult but beatable.
A provided lua script also allows crushing enemies with your mind if you are into simple pleasures like that.
Notes for version 1.00001:
Added a film showing a completed run.
Clarification in ReadMe file.
640 downloads, 2 reviews, 0 screenshots, 2.0 rating
fiddler_on_a_roof on Apr 6th 2013
MarathonPfhorever on Apr 3rd 2013
convex on Mar 27th 2013
A simple Autohotkey script binding the 'quicksave' cheat to F5. Also includes a stock script allowing easy FOV modification.
Notes for version 1.0:
The exe included will only work on Windows I'm afraid - Autohotkey isn't available for Mac or Linux. The FOV script should work on any version of Aleph One.
794 downloads, 1 review, 0 screenshots, 5.0 rating
Rubicon Magnum v1.3
MarathonPfhorever on Mar 24th 2013
The only true person I'm really bringing this back for is the editor on Marathon.Bungie.Org. Have a nice day that I made! I just didn't feel like I was making a good first impression with RM v1.2, but now I regret it taking it down in the first place. I haven't really used it since.
Notes for version v1.3:
Designed specifically for the editor at marathon.bungie.org lol stop making a big deal out of it. I mean, really?
679 downloads, 0 reviews, 1 screenshot, 0.0 rating
fiddler_on_a_roof on Mar 16th 2013
This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.
Note: Secret skull information is displayed when you take out your fists.
Notes for version 1.0:
Initial release. Includes support for secret skulls and keycards.
937 downloads, 1 review, 5 screenshots, 5.0 rating
Realism Pack 2.0
PerseusSpartacus on Mar 1st 2013
This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.
NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.
Notes for version 2.0:
A comprehensive list of changes can be found in the Read-me file.
937 downloads, 2 reviews, 1 screenshot, 3.5 rating
JohannesG on Feb 16th 2013
The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.
Note that this is not designed with monsters in mind!
This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.
Jóhannes Gunnar Þorsteinsson
Notes for version 1.5:
(more thorough changelog in readme)
- Speed increase of all regular bullets up to 4096.
- Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon
- The good old automatic KKV-7 SMG is back.
- Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered
889 downloads, 3 reviews, 1 screenshot, 3.0 rating
Four of Diamonds 1.0
Crater Creator on Feb 4th 2013
This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.
This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.
Notes for version 1.0: