Downloads

Latest Updates and Submissions

M1 Lua Mnemonics 1.0

Hopper on Feb 22nd 2014

Writing a Lua plugin for Marathon under Aleph One 1.1? This script will rename the mnemonics for monsters, projectiles, etc. so you can find the right objects.

1197 downloads, 0 reviews, 0 screenshots, 0.0 rating


FloatingX 1.4.1

Hopper on Feb 22nd 2014

Floatingx_screen3

FloatingX is a modern, minimal HUD for Marathon 2 and Infinity, inspired by the XBLA Durandal interface. Art by TychoVII, scripting by Hopper.

Notes for version 1.4.1:

This version fixes a bug under Aleph One 1.1, and works with Visual Mode.lua.

1890 downloads, 5 reviews, 3 screenshots, 4.8 rating


Red Light 1.1

Hopper on Feb 15th 2014

Play "Red Light, Green Light" during net games. It's fun.

Notes for version 1.1:

Version 1.1 adds a message when someone runs a red light, and a sound when the yellow turns red. Thanks to Sharkie Lino and his play-testing crew for the changes.

1542 downloads, 3 reviews, 0 screenshots, 4.7 rating


Aleph One Previous AI 1.0

Hopper on Feb 10th 2014

This plugin increases the number of AI monsters active at any one time. The increased number was the default setting in Aleph One until 1.1, when the Marathon 2/Infinity defaults were restored.

You should use this plugin with scenarios built specifically for Aleph One, such as Eternal X, Kill Them All, or Phoenix. When/if those scenarios are updated, you will no longer need this plugin. Do not enable the plugin for scenarios orginally designed for Marathon Infinity, such as Tempus Irae.

1374 downloads, 0 reviews, 0 screenshots, 0.0 rating


XBLA Rubicon HUD 1.0

Nobility on Jan 28th 2014

Rubihud

Modified version of the XBLA HUD to match the colors in Rubicon based off of the original radar.

Notes for version 1.0:

New crosshair for Maser. New crosshair for Mortar Cannon.

991 downloads, 0 reviews, 2 screenshots, 0.0 rating


Marathon Durandal Textures @ 1024X1024 1.1

hippieman on Dec 4th 2013

4

Marathon Durandal Textures at 1024X1024

These are the original textures created for Marathon Durandal. In game they are displayed at 512 using DirectX Texture Compression.

These Textures were created by Steven Tzé (http://www.steventze.com) and Mike Watson. Script by Jeremiah Morris. Thanks to Gregory Smith for getting me to do this finally.

License:

These Textures are free to use in any project provided

  1. You don't sell a work made with these textures.
  2. You don't sell these textures.

If you want to rehost these textures, please give a link back to the Aleph One team. Consider buying Steven Tzé and Mike Watson a beer, they put a lot of hard work into these, going from a postage stamp 128X128 indexed color image into a beautiful 1024X1024 image.

Also consider buying a copy of Marathon: Durandal on your Xbox 360. None of the money goes to me, Freeverse is long gone, but it's a good game.

Check out my games at Man Up Time Studios

REVEROF NOHTARAM

Notes for version 1.1:

I messed up the MML that was so nicely provided to me. Sorry everyone I'm rusty.

1268 downloads, 2 reviews, 1 screenshot, 4.0 rating


Nightmare Physics 2.0

ForeverBlackened on Nov 26th 2013

A physics file that makes Marathon (preferably Infinity) 5 times harder...

A lot of enemy reworkings...

Difficulty - Nightmare

Installation... Put into the Marathon Infinity folder, and choose the phyA file in the Environment section... >:D

Notes for version 2.0:

Modded a lot of physics properties... Made weps 2x as powerful so you could cope...

Pistol shoots Defender bullets (A lot faster though)

Assault Rifle shoots major Defender bullets

SMG shoots pistol bullets (same power i think)

Enemies are nearly doubled in health...

Enemies fire different bullets (Purple Soldiers are dangerous - They shoot rockets)

ALOT more

845 downloads, 0 reviews, 0 screenshots, 0.0 rating


Xmas 3: Starship unburied.0

drictelt on Nov 17th 2013

Xmas 3 is the third in a series of collaborative single-player projects, in an episodic format.

Contributors: RyokoTK, Shadowbreaker, Cryos, Axle_Gear, Drictelt, Goran

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

1369 downloads, 2 reviews, 0 screenshots, 4.0 rating


Seven Shades of Wraith 1.01

Zott on Nov 13th 2013

Sevenshadesofwright_0011

A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.

Includes plugin that must be enabled for scenario to work properly.

Volume Warning: screamer.

Notes for version 1.01:

Minor adjustments to enemies.

1133 downloads, 2 reviews, 2 screenshots, 3.0 rating


Blauwe Vingers - English 1.2 English

Crater Creator on Nov 2nd 2013

Blauwe-vingers-english

This is an English translation of the Aleph One scenario "Blauwe Vingers", originally in Dutch. All due credit for the original scenario and game content belongs to Tim Vogel and Stage Game Studio. The translation was the combined effort of myself, Drictelt, and Google's translation service.

This is a translation of the map file only, which means only terminal text, map text, level names, and console text are translated. Everything else, like interface text, loading screen text, and audio, is unchanged at this time.

To install, move Kaart.sceA into the "Data" subfolder of your Blauwe Vingers installation. For more information, see the included read me file.

Enjoy!

Notes for version 1.2 English:

This is the first release, compatible with Blauwe Vingers 1.2.

1283 downloads, 2 reviews, 1 screenshot, 5.0 rating