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Colony Mod 1.3.1

skraeling on 12/28/2015

Screenshot titled ""

This is 1 single player map. It was supposed to be part of a 3 map intro to an 11 map campaign that started a year ago. I'm hoping to get the next two maps added over the next month. Doubt I'll ever find the time to create the full campaign.

New physics file, new shapes file, and the merged map file are included in the download.

Physics of monsters has been modified so they act a little different.

The behavior of every gun has been modified. No assault rifle.

No new art.

If you're getting frustrated or just want to goof around, there's a secret door right at the start which leads to a Cheat Room containing all the guns and a recharger.

Notes for version 1.3.1:

-Added 3rd level

-Changed shotgun behavior

-Added terminal explaining new pistol behavior to 1st level, also added ammo

-Added sounds to 2nd level

-Included physics and shapes file, along with infinity's original music and sound files

-12/28/15: made a change so that you actually transport to level 3 after level 2

2,655 downloads, 3 reviews, 6 screenshots, 4.0 rating

Screenshot titled "Better Bridges as used in Halathon"

Better Bridges is a new technique for simulating bridges in Aleph One levels as if the engine supported them natively. It’s a generalized Lua script that can work with any level that’s set up in a specific way. Included is a guide explaining how to make maps with Better Bridges, and a working sample map.

Notes for version 1.0:

First public release

1,735 downloads, 0 reviews, 1 screenshot

Screenshot titled "What you see is what you get."

Cataract Bowl is amateur effort by a first time mapper, intended more as a learning experience than as a truly great map. At this stage I am still learning shading, which is why it's so dark; and my premises are straightforward and individually tested, which is why it's so tiny.

Cataract Bowl [XS] is a round, bowl-shaped level, 13 WUs across, with exterior walls 1.3 WU above the deepest point in the center. The mild mancannons on the outer walls were designed to send anybody impacting on them flying straight back toward the center, but in practice the actual effect is that anybody running along the outer wall picks up a great deal of speed if they maintain the correct angle, and otherwise simply propel one safely to the opposite side of the bowl.

Open to criticism, or mention of any errors or bugs I have not noticed in my testing so far.

Notes for version 0.8:

Small changes to weapons and ammunition since testing in the meta.

1,940 downloads, 2 reviews, 1 screenshot, 4.5 rating

Fart Or Die! 1.3.5

dustu on 09/22/2015

Screenshot titled "Space Pillar"

NOTE: Many changes have gone into this game to address the two reviews. With over 900 downloads, I'd appreciate a review from someone else. Please? Many many updates to add pillars, stairs, transparency, different goals, etc. When this was originally reviewed, there were only 4 levels! Please review if you downloaded it.

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Fart or Die! is a 9-level game that uses hidden areas, terminals, switches, teleports, and more!

As a beginner, I struggled to figure out how to create switches, terminals, platforms, stairs, circles (use circle plugin around a line), uplink chips, exits and terminal variants with multiple actions. I also could not figure out how to add motion or depth to water, lava, or sewage. All that works now and is included in this game.

I am not an expert map maker by any means (more a newb) but this map contains a lot of commonly used elements for map makers and may help some newbs.

NOTE: I am not a super mapping pro and my levels are much less complex than others on here…but it is that complexity that made it hard for me to learn by studying other maps. I hope this set of maps helps someone new on here. This is NOT an advanced mapping tutorial. It is meant to help you get over the hump.

Having said all that, it is also fun to play and I enjoyed making it. While the levels are not too complex, they are challenging and require you to follow game strategy to move from one level to another. :) If you play the game at the hardest level, you will find it difficult to complete. :)

Let me know if you like it. I'm in the pfhorums as dustu and on live games as dustu.

NOTE: I have addressed most, if not all, of the comments by reviewers on here and in the forums.

If you download this, please review it.

Enjoy!

Notes for version 1.3.5:

Minor bug fixes.

3,150 downloads, 3 reviews, 6 screenshots, 2.0 rating

Arms Race 1.0

irons on 08/18/2015

Ryoko asked me to re-create the "Arms Race" game type from Counterstrike in Aleph One. Here's my attempt.

From the man himself:

Basically it's an EMFH script where everyone starts with rockets, and after each kill you get demoted to a weaker weapon, and the winner is the first person to get a kill with fists.

Notes for version 1.0:

Initial release.

2,267 downloads, 3 reviews, 0 screenshots, 4.7 rating

For mapmakers testing their terminal scripts, this Lua console command will set the current level's completion state to "finished". Install this solo Lua plugin and type 'complete_level()' in the console to satisfy any mission requirements.

Note: the command may make the level unplayable. See the included Read Me file for more information.

2,050 downloads, 0 reviews, 0 screenshots

BallsHUD 1.0

W'rkncacnter on 04/01/2015

The perfect HUD for those of you who like to stare at balls while you play.

2,533 downloads, 0 reviews, 0 screenshots

EVIL Ra'thor I

Scuzbomb on 03/31/2015

Screenshot titled "Igor Ra'thor"

9 levels. This may be the most difficult scenario you will ever play.

Here's a review from the only person I know that completed it.

I just finished Ra'thor (except for the hidden level, which I did not find the entry point for).

"I've been playing Marathon since late '95, and think I'm a pretty good player, but your scenario is hands down the most difficult I've ever played. In fact, I'd say it's pretty near impossible to beat on Total Carnage, especially the last 3 vacuum levels. I freely admit that I cheated constantly for oxygen and once or twice for ammo (especially on Igor Ra'thor), and occasionally used Forge. I do have a life, and I just didn't have the time (or desire) to play those levels over and over again to reach the level of perfection needed to complete them on the available oxygen or ammo (at least what I could find). I believe I never cheated for shields, but I may be mistaken. It took me a long time to get through the maps, so memory fades. You made free use of hidden switches that made things that much harder".

D. Supanich, North Hollywood, CA (March 2003)

Notes for version I:

This scenario was created back in 1998 and is based on Marathon EVIL. It's my original version and is meant to be almost impossible to complete. I'm working on an updated version that will be much easier and include 2 new levels...Version II coming soon!

2,554 downloads, 3 reviews, 3 screenshots, 1.3 rating

3 Boss Battles 1.0

skraeling on 03/03/2015

Screenshot titled ""

This is a small map containing three boss battles.

It's basically three monsters with modified physics and shape files to make fighting them more interesting. Each requires a special type of arena for its behavior to work. Also, there's a Bob that heals you.

I had a lot of fun making and testing this. So, I'm sharing it.

That being said, the battles aren't totally balanced (although there are times where they work exactly as I intended), but that's why I provided invincibility if you want it. Also, each monster can be cheesed pretty easily, if you really want to.

My favorite is the Enforcer, although the Hunter actually works the most accurately, if you're not cheesing him.

Notes for version 1.0:

Contains Physics, Shape, and Forge Map files.

2,387 downloads, 1 review, 4 screenshots, 5.0 rating

Paradise Lost XVI

RyokoTK on 02/16/2015

Screenshot titled "Freedom of Speech"

Paradise Lost includes 36 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.

Version XVI no longer has embedded weapon/recharger MML.

6,066 downloads, 23 reviews, 16 screenshots, 4.7 rating

Screenshot titled "Back in my day!"

A collection of maps I made using old forge tools (0S9 old). It also includes most of the Atomic map pack I made a few years ago with a few fixes and tweaks.

Keep in mind that on both 'Puddle of Goo' and 'Back In My Day' there are two hills separated by goo and lava respectively.

Also, The Squared Circle is a boxing ring.

Yeah, I'm A7om95 too. Just couldn't remember my password for that account =)

2,404 downloads, 0 reviews, 3 screenshots

Screenshot titled "Thin bridge"

A map designed for racing. Set the game type to King of the Hill for scoring to work properly.

Line up, hit the switch, and run to the end of the map. When you reach the end, you begin getting hill time. Whoever has the most time wins. I suggest setting the time limit for 2 minutes.

Notes for version 1.1:

This is a work in progress, and I'd love feedback on it. I think the core concept is good, but the physics and speed could probably use some tweaking.

Also, yes, the rockets don't do damage. They are meant to simply slow other players down.

2,140 downloads, 0 reviews, 2 screenshots

This is a fun physics model my friends David, Steve and I made and have been evolving over the past, well 14 years. We tried to keep it very simple, and they are really just more of weapons tweaks that make the game even MORE fun if you can imagine that! Few highlights: Pistol gets 3 "sniper" fists, that will take you down to 10% health. Machine gun more powerful at close range but less further out. Missile launcher has a second trigger that can launch mini SAM missiles(bunch of them), SMG second trigger makes a slow fire wall. It's the little things that make Multiplayer fun for ever ;)

2,000 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "L03 Smashed Golf Ball"

Lost Lands is a 25 level conversion I created entirely myself.
I started working on it when I was roughly 12 years old and I now consider it finished and in reasonably playable shape now that I am 25, 13 years later. As you progress through the game, you can see my mapmaking grow gradually more complex, and the way I grew pre-occupied with experimental and surreal mapbuilding techniques.

The official soundtrack is available here -

http://www.mixcloud.com/joshlandry798/lost-lands-soundtrack-part-1/

http://www.mixcloud.com/joshlandry798/lost-lands-soundtrack-part-2/

Notes for version 1.11:

This version is an overhaul of the shapes file, replacing many embarrassing pixelated textures with more thematic, color coded and polished looking artwork.

I've also included the "Previous AI" plugin with the install to avoid issues with monsters failing to activate.

2,869 downloads, 3 reviews, 8 screenshots, 2.7 rating

Minipax 5

$lave on 11/23/2014

Screenshot titled "konigsforst"

Fourth netpack.

Thanks to everyone who has reviewed, tested and played these maps!

Notes for version 5:

-3 new maps -3 or more other changes -gunz -a new txt file -a new scea file -free to dl -free to host -what more do u want??

3,349 downloads, 8 reviews, 8 screenshots, 4.4 rating

Screenshot titled ""

This is a heavily modified version of the XBLA Rubicon HUD that was posted by Nobility some time ago: http://simplici7y.com/items/xbla-rubicon-hud

The interface graphics have been replaced with proper ones from the old Rubicon HUD and all the weapon graphics have been recreated in HD.

Go check it out.

Notes for version 1.1:

• Replaced interface graphics with proper ones from the old Rubicon HUD • Weapon graphics have been recreated in HD.

3,101 downloads, 3 reviews, 5 screenshots, 5.0 rating

KILL ME EP 1.0

irons on 06/24/2014

Screenshot titled "Blueberries"

A short collection of music, most of it from Marathon (or PiD) sounds.

Notes for version 1.0:

Uploaded here since my site no longer has it.

2,576 downloads, 1 review, 4 screenshots, 5.0 rating

Screenshot titled "Communist Flirting Falls Flat"

3 maps, two versions of one of them, plus a version of an Infinity map.

Battlemoose is a fast map, great for dueling, but handles larger groups as well.

The ____ Biscuit Upset is a twisty fun zone, with contributions by my friend screamingfool. Two versions, large and small.

Communist Flirting Falls Flat is a big wet map with two big rooms and long staircases.

Wrath Some More? is a slight remake of Wrath No More? to keep up with modern play.

This pack was originally available on Fileball years and years ago but didn't make it into the archive. I thought it was lost, but amazingly Wrk had a copy, so here we are.

This is mostly here for historical purposes, but the maps are certainly fun to play, so have at.

2,422 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled "Terminal-Pict_01"

Henseler´s Hell a map by RealRainman

Henseler´s Hell is the first and only "Marathon map" I made back in 1997. I tried to develop a detailed storyline that, although based on the familiar "I guide you through the action" concept, comes up with surprising twists and a couple of neat tricks that pushes even the experienced player to his limits. I wanted to include a lot of cool graphics (watch out for the terminals !) , and the biggest battlebot that the "Marathon" world has ever seen (I guess) !

Believe me, I used ALL the polygons,objects and entities that are possible to use in "Forge".

Notes for version 02:

Sorry guys, forgot about the fact that I uploaded here! A nice guy by the name of Greg (somehow) got in contact with me and pointed out the missing terminal pics! The HENSELER´S HELL map-file must have been corrupted years ago by copying it to a PC-file server. I was able to retrieve the original map file and it has all the terminal artwork included (which is important at some point in the story, visual hints etc.). Have fun! cheers, RealRainman

2,416 downloads, 2 reviews, 4 screenshots, 3.5 rating

Screenshot titled "Say hello to my little friend!!!"

A plugin for the original weapons-in-hand graphics for Aleph One, featuring: - Different looking muzzle flash with blended edges. - Motion blur on certain frames, including bullet shells and the fists. - An optional translucent scope effect for the magnum.

Works with both Marathon 2 and Marathon Infinity!

Notes for version 1.5:
  • Removed black halo around edges of the optional graphics for the Marathon 2 SMG.
  • Optional graphics for the Marathon 2 SMG have been made powers of 2.

3,758 downloads, 6 reviews, 5 screenshots, 4.7 rating