Items by Fewest Reviews
security officer on Jul 31st 2010
heres a small (2-6 players) map for Infinity. its not all the way done yet. (yeah i know its a fail but that was when i dident know shit about forge.)
Notes for version 2:
now there is weapons and a few monsters. I screwed with the physics, so if you dont like it,let me know and i will change it.
897 downloads, 3 reviews, 3 screenshots, 3.3 rating
Night Vision Lua 1.0
Zott on Aug 30th 2011
Lua script which allows the player to turn on night vision goggles to help them see in the dark.
Use the Microphone key to toggle.
Intended for single player only, though you are free to mess with it in multiplayer if you dare.
Notes for version 1.0:
1357 downloads, 3 reviews, 1 screenshot, 4.7 rating
Rubicon - Xariim 1.0
tiloprobst on Jan 17th 2017
Originally released in 2002, "Xariim" is my solo scenario for Marathon Rubicon. 14 solo levels, one solo carnage level, three Read Me's. The (positive) review on archives.bungie.org is still up - read it if you want.
Tested with Rubicon X and Aleph One 1.2.1. Select the scenario file under Environment.
ADRESSING THE 2/5 REVIEW BELOW: Yes, it is true that this release has issues. While I don't know what the reviewer is refering to with Ataraxia being "unbeatable" (I just played through the entire package), it is true that a switch in "Closed Quarters BOB Combat" should actually be a destructable surface. As a result you can block your own progress by hitting the "switch" again. There are more similar bugs in later levels. There are other minor problems too, like some polys not having ambient sounds. That all being said, I can assure the reviewer that Rubicon Xariim was tested a lot, by me, Jane Davison and partially Christopher Lund. John Sumner vidmastered the whole thing, so you can watch him beat the Ataraxia level. The reason why these issues never got fixed is that I released the package in 2002 when I finished school. After that I was off doing the mandatory military service in Germany, so not much mapmaking going on during that time.
952 downloads, 3 reviews, 4 screenshots, 4.3 rating
aquateenhgrfrce on Jan 21st 2017
Lower Grade weapons = More points
Weaker weapons are harder to kill with thus will grant you more points, stronger weapons are easy to kill with, therefore you will gain less points if you use them.
Many thanks to Hail, Benoit, limonene, Windbreaker, Data, and others for their help in testing and balancing the script.
Future versions may include turning off auto switch and customization.
Current Netgame point distribution:
• Missile = 1 points • Flamethrower = 3 points • Shotgun = 5 points • SMG = 7 points • AR Grenade = 15 points • AR Bullet = 10 points • Alien Weapon = 20 points • Fusion Bolt Minor = 20 points • Fusion Bolt Major = 15 points • Pistol = 30 Points • Running Fists = 25 points • Walking Fists = 35 Points • Standing Fists = 50 points
704 downloads, 3 reviews, 0 screenshots, 4.7 rating
BoBsBrother on Aug 13th 2010
Here is a quick but fun physics file. If the name hasn't given it away, then there must be something wrong with you. If you guessed that everything shoots rockets, you're absolutely correct!!!! Now everything except the fists will shoot rockets! :) Yep, even the flamethrower!!! I don't recommend shooting anything at close range now. Have fun!!!! :)
1010 downloads, 3 reviews, 0 screenshots, 3.7 rating
Gorans Lava Set 2.05
goran svensson on Mar 9th 2012
This plugin replaces all the textures in marathon infinity's lava set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!
Notes for version 2.05:
2.0 New release with major texture upgrades and bump maps
2.05 Removal of bright line from texture 018.
2240 downloads, 3 reviews, 1 screenshot, 5.0 rating
W'rkncacnter on Jan 21st 2017
I came up with the concept for this and created this map a while ago. I thought I'd finally release it to the world so other people can enjoy it.
850 downloads, 3 reviews, 0 screenshots, 2.3 rating
M1 Map Dude on Aug 19th 2010
NOTE: This September 1995 map has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).
A nighttime Pfhor city scene. A solo adventure with no real goal aside from fun and exploration. Challenging; nice to look at.
Original M1 version by Stephen Ritchie.
Notes for version 1.2:
Version 1.2 corrects lighting phase problem from M1A1 conversion (building searchlight now "rotates" properly) and adds merged M1A1 physics.
1126 downloads, 3 reviews, 3 screenshots, 2.7 rating
Tim Vogel on Mar 9th 2008
High-res Landscapes for use with Aleph One for both Marathon 2: Durandal and Marathon Infinity.
New in 1.1:
Some of the landscapes, didn't loop properly, now they do.
Some minor visual improvements to the actual landscapes. And some graphical flaws have been removed.
Landscapes are now .DDS instead of .JPG, increasing their in-game performance and quality.
The landscapes can now be scaled down in the graphics options in Aleph One if they happen to slow your system a lot. (Also thanks to .DDS format).
An optional script file has been included to keep the landscapes in place when OpenGL Fog is turned on.