Items by Fewest Reviews
Precipitation for Eternal 1.2 1.2.1-b4
liacrow on Jul 9th 2019
For those of you with proper video cards that do not have difficulty with precipitation scripts, here is a merged map of the scenario with both precipitation and the latest bugfixes.
Unfortunately, some quirk of a few people's machines - which I suspect were running integrated graphics - couldn't cope with precipitation, even after bugfixes were made, and so Pfhorrest ordered it cut from final release. Although the effect on most levels is subtle due to an A1 limitation on having 1024 objects, I thought it well worth the effort of maintaining. So, before I cut the lua from the main scenario, I created a branch to preserve it, and left the supporting alterations to the Shapes file in the main branch.
Naturally, you'll need to download Eternal 1.2, found here,, to use this map.
Then, download this map file, drop it in your Eternal directory, and select it in Environment preferences.
To test whether your machine can handle this, skip to level 13: A Friend in Need, and see if your framerate drops when you walk outside. My 12 year old rig gets 20 FPS with everything on, but some players have reported as little as 0.5 FPS with precipitation.
Since this is an altered map and not a plugin, it will not be compatible with save games from the official release or the previous 1.2.0 version of this enhanced map.
Co-op players, please ensure that everyone has the same version of the map.
Credits: Original rain and ember sprites by $lave and Windbreaker, respectively; Original precip code by Wrkncacnter, who borrowed heavily from Treelama; Eternal adaptation by Aaron Freed; Snow sprites and code fixes by Lia Gerty; Ashes are a palette swap of embers, fallout a palette swap of rain.
Notes for version 1.2.1-b4:
Made a number of things a lot easier
577 downloads, 0 reviews, 5 screenshots, 0.0 rating
ftg.death.rhino on Aug 14th 2013
This Aleph One plugin allows you to go under water calmly without having to look at those heinous faders. It works great for texturing liquid maps with Visual Mode by treellama, and is compatible with Marathon 2, Marathon Infinity and other plugins.
Notes for version 1.1:
Resolved some wording and parsing errors
1314 downloads, 0 reviews, 8 screenshots, 0.0 rating
Invidia Durandal 1.2
ftg.death.rhino on Aug 5th 2013
Kool Hwhip 1.1
AN1Guitarman on Aug 26th 2011
The Cool Guy on Nov 27th 2011
President People on Jan 18th 2012
This plugin replaces some textures with those found in the Marathon 2 Preview.
The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.
I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.
-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format
For more info on the M2 Preview, check out the Marathon Story Page:
Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
Any questions or comments? You can contact me on the Pfhorums.
Notes for version 2.2:
v2.1 to 2.2
- Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.
v2.0 to 2.1
- I'd forgotten to convert the new textures to DDS format. They should work properly now.
v1.0 to v2.0
Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))
Added textures 002, 003, 027, and 029
1356 downloads, 0 reviews, 4 screenshots, 0.0 rating
Adminn_1 on Jun 19th 2019
goran svensson on Aug 12th 2009
A small novelity map showing off a transparency effect created in forge.
The map is unmerged. No scipts involved. 8 polygons.
1248 downloads, 0 reviews, 0 screenshots, 0.0 rating
Adminn_1 on Jun 20th 2019
Adminn_1 on Jun 21st 2019
Screamernail was having trouble finishing a scenario called Marathon: Green, so I finished it. This is in tribute to him. It's Extermination, so return to the starting tile after killing everything.
This scenario uses the Differential Shading Checker plugin by Douchetower/W'rkncacnter, which should be checked by default. If the textures aren't defined/differentiated enough, simply adjust graphics settings until you get something like what you see in these preview images.