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Precipitation for Eternal 1.2 1.2.1-b4

liacrow on Jul 9th 2019

Eatsphtanddie_0004

For those of you with proper video cards that do not have difficulty with precipitation scripts, here is a merged map of the scenario with both precipitation and the latest bugfixes.

Unfortunately, some quirk of a few people's machines - which I suspect were running integrated graphics - couldn't cope with precipitation, even after bugfixes were made, and so Pfhorrest ordered it cut from final release. Although the effect on most levels is subtle due to an A1 limitation on having 1024 objects, I thought it well worth the effort of maintaining. So, before I cut the lua from the main scenario, I created a branch to preserve it, and left the supporting alterations to the Shapes file in the main branch.

Naturally, you'll need to download Eternal 1.2, found here,, to use this map.

Then, download this map file, drop it in your Eternal directory, and select it in Environment preferences.

To test whether your machine can handle this, skip to level 13: A Friend in Need, and see if your framerate drops when you walk outside. My 12 year old rig gets 20 FPS with everything on, but some players have reported as little as 0.5 FPS with precipitation.

Since this is an altered map and not a plugin, it will not be compatible with save games from the official release or the previous 1.2.0 version of this enhanced map.

Co-op players, please ensure that everyone has the same version of the map.

Credits: Original rain and ember sprites by $lave and Windbreaker, respectively; Original precip code by Wrkncacnter, who borrowed heavily from Treelama; Eternal adaptation by Aaron Freed; Snow sprites and code fixes by Lia Gerty; Ashes are a palette swap of embers, fallout a palette swap of rain.

Notes for version 1.2.1-b4:

Made a number of things a lot easier

577 downloads, 0 reviews, 5 screenshots, 0.0 rating


Liquid Fader Removal 1.1

ftg.death.rhino on Aug 14th 2013

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This Aleph One plugin allows you to go under water calmly without having to look at those heinous faders. It works great for texturing liquid maps with Visual Mode by treellama, and is compatible with Marathon 2, Marathon Infinity and other plugins.

Notes for version 1.1:

Resolved some wording and parsing errors

1314 downloads, 0 reviews, 8 screenshots, 0.0 rating


Invidia Durandal 1.2

ftg.death.rhino on Aug 5th 2013

Invidiadurandal_0001

The next trilogy in the Envy map series is here: The Invidia Series. Download to your die!!!

Notes for version 1.2:

Map, Music and Read Me Dammit!

1585 downloads, 0 reviews, 16 screenshots, 0.0 rating


Kool Hwhip 1.1

AN1Guitarman on Aug 26th 2011

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A Great map please rate!

Notes for version 1.1:

Fixed weapons.

1049 downloads, 0 reviews, 1 screenshot, 0.0 rating


Ultimate Collection Map Pack

The Cool Guy on Nov 27th 2011

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The last of the best

Notes for version :

Yeah I know the level "I hate this" is screwed up in the beginning and I don't know why because it worked fine two weeks ago, but now it's acting like it hasn't been textured.

1126 downloads, 0 reviews, 1 screenshot, 0.0 rating


M2 Preview Textures Plugin 2.2

President People on Jan 18th 2012

Sewage_comparison

This plugin replaces some textures with those found in the Marathon 2 Preview.

The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.

I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.

-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format

For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/

Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607

Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/

Notes for version 2.2:

v2.1 to 2.2

  • Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.

v2.0 to 2.1

  • I'd forgotten to convert the new textures to DDS format. They should work properly now.

v1.0 to v2.0

  • Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))

  • Added textures 002, 003, 027, and 029

1356 downloads, 0 reviews, 4 screenshots, 0.0 rating


Hidden Harmony of Zone-Type Discord

Adminn_1 on Jun 19th 2019

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The first ever netmap for Shadervoid. May be played in Infinity, just with difference in textures. This has rapid liquid conveyor belts, all weapons and powerups (except for oxygen), tricks and traps, varied spaces, and crushers.

283 downloads, 0 reviews, 3 screenshots, 0.0 rating


Forge Transparency Effect 1.0

goran svensson on Aug 12th 2009

A small novelity map showing off a transparency effect created in forge.

The map is unmerged. No scipts involved. 8 polygons.

1248 downloads, 0 reviews, 0 screenshots, 0.0 rating


The Phantom Potential of Convention

Adminn_1 on Jun 20th 2019

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This is another solo level for Shadervoid, findable here: http://simplici7y.com/items/marathon-shadervoid-the-labyrwraths-of-growth. It's Extermination, so return to the starting tile after killing everything.

311 downloads, 0 reviews, 3 screenshots, 0.0 rating


Marathon: Green (You Snooze, You Lose)

Adminn_1 on Jun 21st 2019

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Screamernail was having trouble finishing a scenario called Marathon: Green, so I finished it. This is in tribute to him. It's Extermination, so return to the starting tile after killing everything.

This scenario uses the Differential Shading Checker plugin by Douchetower/W'rkncacnter, which should be checked by default. If the textures aren't defined/differentiated enough, simply adjust graphics settings until you get something like what you see in these preview images.

330 downloads, 0 reviews, 3 screenshots, 5.0 rating