Downloads

Items by Fewest Reviews

Liquid Fader Removal 1.1

ftg.death.rhino on Aug 14th 2013

Charondoesntmakechange_0002

This Aleph One plugin allows you to go under water calmly without having to look at those heinous faders. It works great for texturing liquid maps with Visual Mode by treellama, and is compatible with Marathon 2, Marathon Infinity and other plugins.

Notes for version 1.1:

Resolved some wording and parsing errors

901 downloads, 0 reviews, 8 screenshots, 0.0 rating


Invidia Durandal 1.2

ftg.death.rhino on Aug 5th 2013

Invidiadurandal_0011

The next trilogy in the Envy map series is here: The Invidia Series. Download to your die!!!

Notes for version 1.2:

Map, Music and Read Me Dammit!

1104 downloads, 0 reviews, 16 screenshots, 0.0 rating


Kool Hwhip 1.1

AN1Guitarman on Aug 26th 2011

Screen_shot_2011-08-25_at_8

A Great map please rate!

Notes for version 1.1:

Fixed weapons.

758 downloads, 0 reviews, 1 screenshot, 0.0 rating


Ultimate Collection Map Pack

The Cool Guy on Nov 27th 2011

Picture_1

The last of the best

Notes for version :

Yeah I know the level "I hate this" is screwed up in the beginning and I don't know why because it worked fine two weeks ago, but now it's acting like it hasn't been textured.

785 downloads, 0 reviews, 1 screenshot, 0.0 rating


M2 Preview Textures Plugin 2.2

President People on Jan 18th 2012

A_light

This plugin replaces some textures with those found in the Marathon 2 Preview.

The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.

I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.

-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format

For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/

Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607

Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/

Notes for version 2.2:

v2.1 to 2.2

  • Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.

v2.0 to 2.1

  • I'd forgotten to convert the new textures to DDS format. They should work properly now.

v1.0 to v2.0

  • Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))

  • Added textures 002, 003, 027, and 029

1043 downloads, 0 reviews, 4 screenshots, 0.0 rating


Forge Transparency Effect 1.0

goran svensson on Aug 12th 2009

A small novelity map showing off a transparency effect created in forge.

The map is unmerged. No scipts involved. 8 polygons.

906 downloads, 0 reviews, 0 screenshots, 0.0 rating


Dynamic Water + Misc Lua 1.0

Zott on Oct 1st 2013

This is a collection of small single-purpose Lua scripts.

Feel free to include them in your own works or use them any way your like.

  • DynamicWater V1.22.lua

Marathon's media 'flows' from high elevations to low dynamically. Please see the included 'Water Buckets.sceA' map as an example. [Punch the switches]

  • ArcadeHudPrinting.lua

Minimal HUD design around the crosshair.

  • TauntingScript.lua

Press the Microphone key (default: ~) to 'taunt' with assimilated BOB chatter. This attracts the focus of nearby active enemies (and allies).

  • TeleportProjectiles.lua

Projectiles fired into a teleporter will be transported to the other side.

  • Psychokinesis.lua

Enemies within the center crosshair will take crushing damage.

Notes for version 1.0:

1.0 Initial Release

733 downloads, 0 reviews, 0 screenshots, 0.0 rating


Blauwe Vingers - Mac 1.2

Missedisland on Oct 5th 2013

13

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy! Tim

Features:

  • Story driven level progression with about 19 maps based on historical areas and events.
  • Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc.
  • Total conversion, with countless of new characters, medieval weapons and environments.
  • Full multiplayer support with 10 unique multiplayer maps.
  • Graphics that push the engine to it's limits.
  • Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements:

  • Mac Os X 10.5 or later
  • 2GB free disk space
  • Intel Mac with 2ghz processor or better
  • 1GB of system memory

861 downloads, 0 reviews, 20 screenshots, 0.0 rating


Blauwe Vingers - Windows 1.2

Missedisland on Oct 5th 2013

3

Hey all,

It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)

"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.

The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.

Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.

Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.

Enjoy! Tim

Features:

  • Story driven level progression with about 19 maps based on historical areas and events.
  • Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc.
  • Total conversion, with countless of new characters, medieval weapons and environments.
  • Full multiplayer support with 10 unique multiplayer maps.
  • Graphics that push the engine to it's limits.
  • Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)

Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.

The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!

Recommended requirements:

  • Win XP or later
  • 2GB free disk space
  • 2ghz processor or better
  • 1GB of system memory

839 downloads, 0 reviews, 19 screenshots, 0.0 rating


M1A1 HUD 1.1

Hopper on Oct 21st 2013

M1a1_hud_screen1

M1A1 HUD brings the M1A1 project's Marathon 2-style HUD to the native Marathon scenario running in Aleph One. Requires Aleph One 1.1b2 or later.

990 downloads, 0 reviews, 1 screenshot, 0.0 rating