Latest Updates and Submissions
Missedisland on Oct 5th 2013
It's been a while. Back in 2007-2008 I created a game based on the Aleph One engine as part of a graduation project. It's quite outdated but I've had several request from people asking me to upload it here, so here it goes :)
"Blauwe Vingers' Is a Dutch translation of "Blue Fingers". It's a game about the medieval history of a city in the Netherlands called "Zwolle" in 1524.
The project has about a full year of work into it and was completely done by 5 people. Areas in the game are build after city blueprints and the story is based on real historical events. While it offers quite a campaign and large amount of content, please be aware that the game is completely in Dutch language. This unfortunately makes it almost impossible to complete it when you do not understand the language. I simply couldn't find the time to translate everything into English, as there are countless of in-game conversation, history texts, videos and whatnot.
Still, it's definitely worth to check it out (also if you're a scenario creator yourself). Many features in the game were things never done before back in 2008 with Aleph One. Later in 2010 the game received an updated to support normal maps, a floating HUD and other improvement that were later introduced to the Aleph One engine.
Note: I cannot guarantee that the game is still fully functional with the latest Aleph One features. I've quickly tested it with the latest Aleph One build on my Mac and it seems to be working great, but as I haven't updated it since 2010, there might be new or altered features in the engine that are not supported.
- Story driven level progression with about 19 maps based on historical areas and events.
- Unique use of Aleph One features such as normal maps, post-processing effects, in-game videos, 3D scenery objects etc.
- Total conversion, with countless of new characters, medieval weapons and environments.
- Full multiplayer support with 10 unique multiplayer maps.
- Graphics that push the engine to it's limits.
- Think you've mastered Marathon's melee fists? Try the flail, dual wielding axes or daggers :)
Story: As the Dutch are known for their trade; 3 cities (Kampen, Zwolle and Deventer) in the North-east of the Netherlands form an important and strategic trade area in 16th century. However, there was also a lot of rivalry between the cities which almost escalated into a war, but mostly resulted in bullying, sabotage and name calling. After the duke of Zwolle "Karel van Gelre" was banned from the city in 1524 for treating the people badly, he later came back with an army to lay siege on the city for 30 days. Food and supplies were running out but just when everything seemed to be lost, Zwolle got help from unexpected Allies. The neighbour cities "Kampen" and "Deventer" assisted resulting in a major battle right outside the city and the people were set free.
The player plays as a poor student who has to find a study and place to stay in the city and ends up becoming a war hero with a duel between you and the duke as the final battle!
- Mac Os X 10.5 or later
- 2GB free disk space
- Intel Mac with 2ghz processor or better
- 1GB of system memory
783 downloads, 0 reviews, 20 screenshots, 0.0 rating
Zott on Oct 1st 2013
This is a collection of small single-purpose Lua scripts.
Feel free to include them in your own works or use them any way your like.
- DynamicWater V1.22.lua
Marathon's media 'flows' from high elevations to low dynamically. Please see the included 'Water Buckets.sceA' map as an example. [Punch the switches]
Minimal HUD design around the crosshair.
Press the Microphone key (default: ~) to 'taunt' with assimilated BOB chatter. This attracts the focus of nearby active enemies (and allies).
Projectiles fired into a teleporter will be transported to the other side.
Enemies within the center crosshair will take crushing damage.
Notes for version 1.0:
1.0 Initial Release
660 downloads, 0 reviews, 0 screenshots, 0.0 rating
Crater Creator on Sep 1st 2013
Here's a new netmap supporting EMFH and KOTH. As is often the case, this is an exercise in flow as much as anything. The map is loosely divided into four chambers. It's entirely asymmetrical, with an open floor plan. I recommend it for 4 or fewer players.
Notes for version 1.0:
817 downloads, 1 review, 3 screenshots, 3.0 rating
PerseusSpartacus on Aug 17th 2013
If you've ever wanted to jump like in more modern FPS games, well now's your chance! This is a small Lua script designed to give players a realistic jumping ability without enabling easy cheating.
Note: This script definitely works in Solo gameplay, but may require some testing in Multiplayer.
Notes for version 1.0:
Allows you to jump in a way similar to other, more modern shooters. Future versions may include other additions, like optional fall damage. Currently contains just the script, but I may add a Read-me later.
853 downloads, 1 review, 0 screenshots, 1.0 rating
ftg.death.rhino on Aug 14th 2013
This Aleph One plugin allows you to go under water calmly without having to look at those heinous faders. It works great for texturing liquid maps with Visual Mode by treellama, and is compatible with Marathon 2, Marathon Infinity and other plugins.
Notes for version 1.1:
Resolved some wording and parsing errors
809 downloads, 0 reviews, 8 screenshots, 0.0 rating
irons on Aug 14th 2013
This Lua script introduces a number of changes and tweaks in the mechanics of co-operative games. Version 2 has a number of improvements thanks to the new Lua API found in Aleph One v0.20.
See the Readme file for a whole lot more detail.
Notes for version 2.2:
Added a few minor changes, including one that allows the script to work with the post-1.0 betas.
2827 downloads, 4 reviews, 1 screenshot, 5.0 rating
Visual Mode 3.0.1
treellama on Aug 7th 2013
Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.0.
Notes for version 3.0.1:
Enables the console for users of Aleph One 1.0.x
3456 downloads, 17 reviews, 1 screenshot, 4.7 rating
Invidia Durandal 1.2
ftg.death.rhino on Aug 5th 2013
Happy July 4th 1.0
ftg.death.rhino on Jul 4th 2013
Envy Armory Platform Public Delta
ftg.death.rhino on Jun 26th 2013
The Third Generation of envy is here! This is my fourth map, and I have learned a lot since the creation of cloaca dome and IETT, hope you enjoy.
Notes for version Public Delta:
Enemies, Shotguns and Rocket Launchers have been added.