Latest Updates and Submissions
W'rkncacnter on Apr 1st 2017
ten thousand netmaps
1134 downloads, 6 reviews, 0 screenshots, 5.0 rating
aperturegrillz on Mar 19th 2017
Displays an in-game timer with millisecond precision, plus a timer which displays the total time of the last level completed. Useful for doing individual-level speedruns.
Notes for version 1.0:
Adapted from a simpler in-game timer written by W'rkncacnter.
906 downloads, 0 reviews, 1 screenshot, 0.0 rating
Tfear on Mar 6th 2017
W'rkncacnter on Feb 21st 2017
RyokoTK on Feb 12th 2017
Jumping Hills 1.1
W'rkncacnter on Feb 8th 2017
Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.
Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.
Notes for version 1.1:
- Added indicator to show whether the hill is above or below you.
- The exact same hill will no longer be chosen twice in a row.
- Added a floating fusion contrail for a better visual indication of the hill.
- Fixed a bug that prevented some maps from working with the script.
- Added Base Jumping Hills.
- Bumped Imperium down on the list of S7 files.
1234 downloads, 2 reviews, 0 screenshots, 5.0 rating
aquateenhgrfrce on Jan 29th 2017
W'rkncacnter on Jan 21st 2017
I came up with the concept for this and created this map a while ago. I thought I'd finally release it to the world so other people can enjoy it.
1043 downloads, 3 reviews, 0 screenshots, 2.3 rating
aquateenhgrfrce on Jan 21st 2017
Lower Grade weapons = More points
Weaker weapons are harder to kill with thus will grant you more points, stronger weapons are easy to kill with, therefore you will gain less points if you use them.
Many thanks to Hail, Benoit, limonene, Windbreaker, Data, and others for their help in testing and balancing the script.
Future versions may include turning off auto switch and customization.
Current Netgame point distribution:
• Missile = 1 points • Flamethrower = 3 points • Shotgun = 5 points • SMG = 7 points • AR Grenade = 15 points • AR Bullet = 10 points • Alien Weapon = 20 points • Fusion Bolt Minor = 20 points • Fusion Bolt Major = 15 points • Pistol = 30 Points • Running Fists = 25 points • Walking Fists = 35 Points • Standing Fists = 50 points
914 downloads, 3 reviews, 0 screenshots, 4.7 rating
Rubicon - Xariim 1.0
tiloprobst on Jan 17th 2017
Originally released in 2002, "Xariim" is my solo scenario for Marathon Rubicon. 14 solo levels, one solo carnage level, three Read Me's. The (positive) review on archives.bungie.org is still up - read it if you want.
Tested with Rubicon X and Aleph One 1.2.1. Select the scenario file under Environment.
ADRESSING THE 2/5 REVIEW BELOW: Yes, it is true that this release has issues. While I don't know what the reviewer is refering to with Ataraxia being "unbeatable" (I just played through the entire package), it is true that a switch in "Closed Quarters BOB Combat" should actually be a destructable surface. As a result you can block your own progress by hitting the "switch" again. There are more similar bugs in later levels. There are other minor problems too, like some polys not having ambient sounds. That all being said, I can assure the reviewer that Rubicon Xariim was tested a lot, by me, Jane Davison and partially Christopher Lund. John Sumner vidmastered the whole thing, so you can watch him beat the Ataraxia level. The reason why these issues never got fixed is that I released the package in 2002 when I finished school. After that I was off doing the mandatory military service in Germany, so not much mapmaking going on during that time.