Items by Most Downloads
MapDamager 2.1 2.1
aquateenhgrfrce on Jan 21st 2017
much like the very awesome mapdamager.lua script made by douchetower aka W'rkncacnter
I'm bringing to you Mapdamager 2.1!!
This might even break s7 rating records for the Best of the Worst!
262 downloads, 4 reviews, 0 screenshots, 2.5 rating
W'rkncacnter on Feb 21st 2017
RyokoTK on Feb 12th 2017
Zetren on Dec 17th 2016
Plugin Version of Tim Vogel's 'Total Texture Enhancement Pack' v7 for Marathon. Updated to be compatible with Aleph One 1.2.1 and above.
The all-in-one (AOI) Marathon installer has these textures at 512x512 resolution. Install this to enjoy Marathon's textures at double that.
This folder is identical content wise to the 'TTEP v7' folder contained by default within Marathon's plugins folder, except all textures have been replaced by ones with a resolution of 1024x1024.
To install: unzip, and drop into Marathon's plugins folder, then activate it in-game.
IMPORTANT: Delete or deactivate the original "TTEP v7" folder.
243 downloads, 0 reviews, 0 screenshots, 0.0 rating
Retexture Lua 1.0
W'rkncacnter on Oct 1st 2016
Sick of mappers that carefully select textures to go with their useless maps? Tired of playing boring old maps that look the same every time you play?
Now there's a Lua script to randomly generate new textures each time you play!
It may even be slightly less terrible than you're thinking.
232 downloads, 0 reviews, 0 screenshots, 0.0 rating
W'rkncacnter on Apr 1st 2017
ten thousand netmaps
230 downloads, 5 reviews, 0 screenshots, 5.0 rating
thedoctor45 on Jan 1st 2017
This is a proper AlephOne port of the old Erodrome scenario for Marathon Infinity.
Should you encounter any more problems that were not present in the original version please post a comment and I will look into it.
PS: Be warned that Erodrome contains quite a bit of nudity in some of the later levels of the game.
Notes for version 1.0:
All HUD related problems have been fixed, and a few sound related bugs have also been fixed.
229 downloads, 1 review, 5 screenshots, 5.0 rating
herecomethej2000 on Dec 14th 2016
CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.
Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7
This is the monsters portion of the plugin.
Installation: The downloaded file must be decompressed and the sub zip files moved to the appropriate plugin folder. The reason the plugin is broken up is for improved performance while still having the benefit of being compressed. Alephone doesn't handle overly large compressed plugins very well, especially on OSX.
Notes for version 1.0:
214 downloads, 0 reviews, 3 screenshots, 0.0 rating
lpetrich on Sep 17th 2016
Rubicon - Xariim 1.0
tiloprobst on Jan 17th 2017
Originally released in 2002, "Xariim" is my solo scenario for Marathon Rubicon. 14 solo levels, one solo carnage level, three Read Me's. The (positive) review on archives.bungie.org is still up - read it if you want.
Tested with Rubicon X and Aleph One 1.2.1. Select the scenario file under Environment.
ADRESSING THE 2/5 REVIEW BELOW: Yes, it is true that this release has issues. While I don't know what the reviewer is refering to with Ataraxia being "unbeatable" (I just played through the entire package), it is true that a switch in "Closed Quarters BOB Combat" should actually be a destructable surface. As a result you can block your own progress by hitting the "switch" again. There are more similar bugs in later levels. There are other minor problems too, like some polys not having ambient sounds. That all being said, I can assure the reviewer that Rubicon Xariim was tested a lot, by me, Jane Davison and partially Christopher Lund. John Sumner vidmastered the whole thing, so you can watch him beat the Ataraxia level. The reason why these issues never got fixed is that I released the package in 2002 when I finished school. After that I was off doing the mandatory military service in Germany, so not much mapmaking going on during that time.