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M1A1: "History" Netpack Vol. 3 1.0

M1 Map Dude on Sep 15th 2010

Billy

ATTENTION: Trying something slightly different this time and that is, adding brief descriptions of the individuals maps, with a purely subjective personal assessment included.

The Vol. 3 maps are:

  1. "100% UESC Choice Carnage" by BrianV430 - April 1996: Very dark, very perilous map, especially in the (+A) mode. Great for three players, plus. Excellent if dangerous flow. Center chamber hole has the goodies, and is not easy to reach.

  2. "Billy" by John Howard (aka, Rugburn) - April 1995: Repeatedly revered as one of the top 3rd-party netmaps ever made for M1, this feels more like something for M2 or Infinity. Great flow, cool but understated design, great times with three or more.

  3. "Cannon Food v1.1" by Michael Reiske - July 1995: Simple, but a great time to be had by two players. Add more, and it's a regular riot.

  4. "Carnage Haus" by Nick Roemer (aka, StompBox) - November 1995: This is not so good with less than three, but otherwise a fantastic layout for high-energy play. Personally, I think the design rocks, with the drop-down mezzanine, etc.

  5. "Dark & Light" by Dan LaSota - May 1995: An excellent early example of interesting but simple lighting techniques. Gameplay ranges from so-so to quite fun. Really needs four or more.

  6. "Dead Ringers" by Randall Scott - September 1995: The architecture is so-so, but the gameplay? Awesome. Confusing, crazy, cramped. Probably five, max, on this one, And that's pushing it.

  7. "Dogfight" by Evan Vetere - September 1995: An example of a map from old that matches well with some of the newer standards. Perfect for CTF Lua experiences, or really any sort of "team"-oriented gameplay. However, it's great just as it is. Watch-out for the green river!

  8. "Look At the Loser In the Middle" by Mike Salegui - February 1996: A different approach to the netmap: A center "cage" where you get invincibility...for a time. Meanwhile, everyone else tries to take you out while shifting around the room.

  9. "Pfhor the World Is Hollow..." by Sriranga Veeraraghava - August 1995: Name obviously based on the old "Star Trek" episode. Interesting situation on this one: Which came first? The "World Wide Web" variants, or this? Difficult to tell, even with all the dates gathered. If you know the "WWW" sets, you know this. If not, play. It's also a vacuum level. Usually, that's bad. In this case, it's fun.

  10. "Pfhree Pfhor All" v2.6.3 by Randall Shaw (aka, FrigidMan) - April 1995: A very early Pfhor incarnation. Lots of variation to the gameplay, very good flow and fantastic for four or more. The elevated "pads" in space are a great little side-trip on a pretty large map.

855 downloads, 0 reviews, 10 screenshots, 0.0 rating


Armed Goblins 1.0

Tresh on Sep 15th 2010

Aegaeonrs35stagingbay2_0000

This physics change the size of the player! If someone wants me to upgrade the weapons just let me know! By the way: the screen will look like always but if see another player or u put the 3rd person camera u will see the difference!

Notes for version 1.0:

I hope u enjoy! plz rate and comment. (if u arent going to make sugestions, or u are going to say something like "i have seen this physics before" or stupid things like trying to put lawyers into this just shut up) :D

963 downloads, 12 reviews, 2 screenshots, 1.9 rating


My First NETmap 1.0

SomeAverageGuy on Aug 18th 2012

Screenshot1-mfnm

I'm brand new. Please don't flame on me. I don't have a texturing program yet so my maps will unfortunately be mono-textured. I work hard on architecture on my maps. I use Weland for creating my maps. This is a VERY SIMPLE netmap. MODES COMPATIBLE TDM CTF DM

Notes for version 1.0:

MA-75B's come randomly into the map and the other weapons are on top the climb.

808 downloads, 0 reviews, 3 screenshots, 0.0 rating


Hello Mother Earth 1.0

$lave on Jun 17th 2008

Picture_8

Hell Mother Earth v1.0

Hello Mother Earth is a remake of a map called Goodbye, Mother Earth originally made by irons, released (most recently) in the pack PRAHBLUM PEACK.

The map is best suited for around 3 to 5 people, but duels on it work fine.

1020 downloads, 0 reviews, 2 screenshots, 0.0 rating


Rough maps 1.11

Skullcrusher on Sep 18th 2010

Maze_0000

These are rough maps, not really meant to be played together, but separately just for fun. Note: Maze and Friendly Fire Central look similar because they were originally same map. FF is more carnage based.

Notes for version 1.11:

Tiny thing

796 downloads, 4 reviews, 4 screenshots, 3.2 rating


Gorans Jjarro Set 1.5

goran svensson on Oct 30th 2010

031

This is a plugin that replaces Infinity's jjarro Set textures with 512x512 DDS textures.

Notes for version 1.5:

1.0 First release

1.5 Major update of ALL textures.

1372 downloads, 4 reviews, 5 screenshots, 4.7 rating


Marathon Aeon 1.10

Dugit on Dec 24th 2011

Screen_shot_2011-08-17_at_10

This is the public beta of an ongoing solo scenario project. So far, seventeen levels have been made, containing twelve full solo levels and a net map. Enjoy.

Contained are all the scenario files, along with music. Included is the Total Weapon Enhancement Pack as standard, with altered alien weapon DDSs. Latest Aleph One is required. Operates stand-alone.

Please can you review it? This is a beta after all, and it'll be greatly appreciated for future reference. ß)

Notes for version 1.10:

I was going to save up all the new additions for the 2.0 release. But hey. It's Christmas. ;)

1.10

  • XBLA HUD added
  • Goran's Hi-Res Landscape Plugin added (modified)
  • Terminal glitch on Words Which I Command and Jjaro Jjaro Evolution fixed
  • Textural oversights on Lapsus Linguae, Vae Victis and Command fixed

1.9

  • Two new full solo levels
  • Gameplay enhancement on all main solo levels (generally more difficult rather than easier)
  • 3x Canister DDS made blue rather than purple (oops)
  • Expanded texture files
  • Music files heartily expanded
  • Loads of smaller fixes
  • All teleportation errors fixed

3308 downloads, 15 reviews, 15 screenshots, 4.3 rating


Enhanced HUD for Marathon Phoenix 1.0

fiddler_on_a_roof on Mar 16th 2013

Neonewmordor_0003

This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.

Note: Secret skull information is displayed when you take out your fists.

Notes for version 1.0:

Initial release. Includes support for secret skulls and keycards.

1046 downloads, 1 review, 5 screenshots, 5.0 rating


Water Parque 1.0

AN1Guitarman on Sep 24th 2011

Screen_shot_2011-09-13_at_6

A very small level, but an awesome one!

Notes for version 1.0:

The firs one eh?

711 downloads, 2 reviews, 1 screenshot, 3.5 rating


Visual Mode 3.0.1

treellama on Aug 7th 2013

Visual_mode

Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.0.

Notes for version 3.0.1:

Enables the console for users of Aleph One 1.0.x

3526 downloads, 17 reviews, 1 screenshot, 4.7 rating