It's probably good but I'm leaving a bad review because I have to balance things out and I'm a purist. Booooo!
That must be true because it's in the name.
It's good.
This person deigned to remaster the entire 2+ hours of an NEFX album, so I know this is good. Besides, anything that makes things ridiculously more difficult is worth making, just to be a jerk.
This map pack is so generous it gives you a kitty cat to play with and a Kleenex box for when things get so moving. Plus there's the Lh'owon Lanes for all those geriatrics out there, since they're the ones who still play Marathon (aside from me, for now).
This is Adminn_1 ov NEFX giving this the stamp of approval. It's legendary and that's why it's stickied by community luminaries.
This was the deepest most mysterious, and secrets packed Marathon yet.
Durandal has become more poetic and alien in intelligence than ever. He is able to project esoteric straight into the cyborgs mind and I believe this is what we see.
I thought Marathon 4 was on par with Spacial Outpouring for best Marathon since YUGE. 5 stars.
-Spooky
A fun alien bashing mod. It is simplistic but never boring with enough changes to each level to make each one unique and interesting.
I love when there is a thick fog in the level, which makes shooting at distant targets difficult.
A few levels are easier than others while a few are difficult and clever in their approach. A good mix.
The only downside is that, at the end of some of the levels, you are taken back to an earlier level that you already played than to the next sequential level (example, upon completing level 200 you find yourself transported back to level 23). Level 23 is also the only level where Trump's floating head is not used in place of the juggernaut -- perhaps this is an image tagging issue.
moppy was the voice in the wilderness, but now none may doubt THE LORD created ale phones so we'd have decent presentation software in this the final earth age
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a good primer to enter the NEFX mindspace. my mind is able to drift as i read a given NEFX web thoughtpiece, but such measures are literally crushed should i allow this to happen in Revelation.
On level 8 of 24 now, and so far these maps are fairly easily navigated and also decently detailed. Not much is new, except some changes to a couple weapons and a new boss-like enemy. I am definitely going to enjoy the several hours of new content! (I don't actually know when these maps were made, but they are new to me)
Update: I got stuck on the map "endymion" (lvl 9) and had to cheat myself an uplink chip. Then, on the next map, "fission for trouble" (lvl 11; i guess i missed another exit from 9), I have an uplink chip given to me but can't find the "hidden" input slot. ????
Also, I hate vacuum levels.
THIS IS REVIEW
WE ARE FULFILLING YOUR WISH
REVIEW CONCLUDED
Why must our carnage be limited when it must be total?
I almost never prefer any HD graphics over original graphics in old games, but this is an exception.
I don't know exactly why, but i really like how these look, and use these basically all the time.
Great job Wrk! I'd love to see versions for the weapons and scenery! as well as maybe even M1 AI upscaled art things.
The issue I was having seemed to be related to the current Aleph One version at the time (1.4).
Tried said levels again with the Aleph One 1.5 release candidate, and they work fine now!
Overall, definitely a very good scenario for the M1 environment.
textures are grid map screenshots.
what more can you ask for?
a good/bad trip simulator
one star per square or triangle
From the long expository terminal submerged in water, to the numerous crushers, liquid cannons, and death pits, to the necessary survival script not enabled by default, this scenario is completely on-brand from Adminn, in the best way.
However, it's the NEFX soundtrack, coupled with the textures made up of overhead map screenshots, as well as the main menu/title screens, that earn this one-level scenario a rare five Fun Roberts from this guy.
Good job.
One of the best