This is Adminn_1 ov NEFX giving this the stamp of approval. It's legendary and that's why it's stickied by community luminaries.
This was the deepest most mysterious, and secrets packed Marathon yet.
Durandal has become more poetic and alien in intelligence than ever. He is able to project esoteric straight into the cyborgs mind and I believe this is what we see.
I thought Marathon 4 was on par with Spacial Outpouring for best Marathon since YUGE. 5 stars.
-Spooky
A fun alien bashing mod. It is simplistic but never boring with enough changes to each level to make each one unique and interesting.
I love when there is a thick fog in the level, which makes shooting at distant targets difficult.
A few levels are easier than others while a few are difficult and clever in their approach. A good mix.
The only downside is that, at the end of some of the levels, you are taken back to an earlier level that you already played than to the next sequential level (example, upon completing level 200 you find yourself transported back to level 23). Level 23 is also the only level where Trump's floating head is not used in place of the juggernaut -- perhaps this is an image tagging issue.
moppy was the voice in the wilderness, but now none may doubt THE LORD created ale phones so we'd have decent presentation software in this the final earth age
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On level 8 of 24 now, and so far these maps are fairly easily navigated and also decently detailed. Not much is new, except some changes to a couple weapons and a new boss-like enemy. I am definitely going to enjoy the several hours of new content! (I don't actually know when these maps were made, but they are new to me)
Update: I got stuck on the map "endymion" (lvl 9) and had to cheat myself an uplink chip. Then, on the next map, "fission for trouble" (lvl 11; i guess i missed another exit from 9), I have an uplink chip given to me but can't find the "hidden" input slot. ????
Also, I hate vacuum levels.
Why must our carnage be limited when it must be total?
I almost never prefer any HD graphics over original graphics in old games, but this is an exception.
I don't know exactly why, but i really like how these look, and use these basically all the time.
Great job Wrk! I'd love to see versions for the weapons and scenery! as well as maybe even M1 AI upscaled art things.
The issue I was having seemed to be related to the current Aleph One version at the time (1.4).
Tried said levels again with the Aleph One 1.5 release candidate, and they work fine now!
Overall, definitely a very good scenario for the M1 environment.
One of the best
Amazing detail and play
Interesting but it would drove me crazy to play a game with this for very long.
Looks really good.
Genuinely one of the best M1 mods I have ever played. The updated graphics are great, but the changes to some of the levels are what really make this thing for me. Using some weapons from Eternal is a great touch, they fit right into the base game. The epilogue level is very cool, great reference to Eternal and really gives the game some much needed closure. Such a blast replaying the original game in this new light!
I did some work on this pack (cleaning up the fighters), so I’m naturally a bit biased, but these are one of the best HD monster packs available if you don’t want to go the MaraToon route; they’re faithful to the originals, but substantially more detailed. Until a skilled artist is willing to make faithful HD sprites, these are probably as good as we’re going to get (or at least tied with treellama’s ML Super Res plugins).
Note: Since this plugin contains hundreds of large images, it may not work on many maps with 32-bit Windows builds of Aleph One, particularly if you also use a lot of other plugins. The crash that enderandrew mentioned occurs because 32-bit Windows apps are limited to 2 GB of RAM – if a level loads too many monster collections, it exceeds that limit. (Most vanilla Infinity levels should load at most four monster collections, and most vanilla M2 levels should load at most three, but a lot of third-party maps use way more.) If these don’t load for you on Windows, get the latest 64-bit Windows app from https://github.com/Aleph-One-Marathon/alephone/releases and run it with that. (This also applies to Eternal 1.2.0 and Juzo-kun’s brilliant MaraToon plugins, among others.)
If you’re one of the <1% of people still running 32-bit Windows: (1) Sorry. (2) Go to Preferences > Graphics > Rendering Options and reduce the Replacement Texture Quality of Sprites until the game loads. (If you also use HD textures and landscapes, you can reduce Walls and Landscapes too, but those probably use far less memory on most vanilla M2/Infinity maps than these sprites do.)
Just kidding. I can't begin playing Minecraft.
This crashes the game for me every time with the latest Aleph One executables on Windows as of the April 8th, 2021 build when I start a new game.
Marathon Infinity.exe for example.
Removing this plugin makes the crash go away. Running with only this plugin makes the game crash.
However, if I download and use AlephOne64.exe then the game will run and not crash.
I don't know what in this particular plugin will create the crash, but I'll submit a bug report for Aleph One on Github.
Update: 1.5 fixed it. Got through the scenario, thanks!
Sharkie is right, I'm close to the end of the game but there are a couple game breaking bugs.
This is awesome! Is there any way to increase the size of the entire hud by 2? I'm running the game in 1280x960 so the hud is currently a little bit small.
It appears that the Jjarro Wall textures (except Terminals, switches, and recharge stations) are not being loaded, not sure if this is just me or if anyone else has this is issue.
Jjarro textures aside this is the best texture replacement plugin available. It adds a very different feel to the game while staying true to Bungies original textures and makes me want to play both of Marathon's sequels start to finish once again.