That being said, I really like what is being done here. I can't give it a higher score because of three main reasons:
The maps are supposed to encourage the use of all weapons more evenly, but there are no pistols in some levels. This particularly irks me more than it may irk others because the pistol is Marathon's defining "marksman's weapon" in lieu of a sniper rifle-type weapon, and I really want to see marksmanship encouraged a bit more. The pistol is quite viable if we can pick up a second one, otherwise it simply will be overlooked as it always was.
I feel pretty strongly about the SMG being left the way it was. It was already a power weapon in my opinion -- getting "kept on the beam" by an opponent for most of a clip meant certain doom, and a clip lasts, what, a second? So I don't think it needed an upgrade in any way.
Too many alien weapons on the maps! Turn some into pistols, please. The increased power of the alien weapon becomes overbearing when there are so many on the map, and tilts overall gunplay in the direction of more blunderbussing and blind short-range charging (moving away from rewarding careful aiming), since that is what works for this weapon -- and I feel that is a direction things don't need to go in any further.
Every other change to the weapons is very well thought-out and I look forward to hosting these maps, with the exception of Persepolis, which for some reason rubs me the wrong way. I wish I could put my finger on it and be helpful, but I can't, sorry. All I can say is that the structure confuses the eye greatly, and the upper and outer areas don't seem used at all (perhaps connected to the location of spawn points, just throwing that out there as a thought).
All the other maps are nice, and stand out from most maps -- to me anyway -- in the amount of cover they provide, which is something I feel is often overlooked in map design.
Sorry if my score seems low, but I really want to leave room for scoring revised versions higher, since I see that room for improvement. Consider the actual score a 3.5.
I actually did not see a difference in play when using this script.
Reference is made to "Never stop firing" as if I needed that advice... that is how I have been playing for years, so i don't know what this script is supposed to do for me.
"Fire weapons to gain points"? Again, this seems to be a tip directed at novices. Perhaps new Marathon players will benefit from this more than seasoned pros like myself.
Oh well, it didn't make things worse, so it gets a 5.
You guys are jerks. Ray worked very hard on this.
MADE FOR SOMEONE ELSE BUT NOT FOR ME
I was Wrong. Ray Labs Knows, and so can you: Munitions are what make the world goes 'round, so let's give it up for Munitions Disposer!.lua
MapDamager no longer has the monopoly on fun!
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Guys, don't post a review if you have a question about how to use the file. These reviews are completely serious and should not be abused.
A little unbalanced, but these were fun for a run through KTA2. Good co-op potential.
I dont get it- i downloaded it- now what?its just a file. please help. P.S. I'm on windows
this is from irons.
It's clearly by RKYOKOTK. It says so right in the description.
This is from RKYOKOTK, not RyokoTK.
You're right guys, this deserves another 1!
This is from irons.
You'd never guess, there was a fish in mine!
As expected, Ryoko has come out with yet another solid pack. Although small, these levels are quite fun, and the merged physics are an extra bonus. The physics don't change enough to deteriorate gameplay at all, but work quite well with the maps they are paired with. Although these are overall not Ryoko's most impressive maps, I still recommend that any host downloads this small pack.
With the added ability of texturing unpaved surfaces, this script makes Forge's visual mode obsolete. The script is extremely easy to learn, and, in my opinion, beats Forge's VM in terms of how it operates. Unlike Forge's VM, you can use textures from all sets easily, you can "freeze" in the air to texture hard-to-reach places, and you don't have to deal with too many lines overloading the engine. If you're still hesitant about making the switch to this script, I assure you that it is easy to learn, and you'll be far better off in the long run.
there are some people here and they know who they are who just make me so mad guess what wrkcanter is one of them! mopdomoger is pure bull, shit don't even DOWNLAOD it just rate it 1 plz
i hate ticks, ticks like the bugs that suck blood, they have diseases and get into my crotch too
reminds me of ticks, rated 1
I was trying to scrub my floor but this script damaged my mop! You jerk