It's nothing amazing, but hey. It does what it does well, and that's making some parts of the game look better, so if you're trying to make your game look better go ahead and get it.
Woot, now I have a mod. Really cool I must say, but there's definitely a few things I hope to see in the next couple updates. For one, the Magnum and Fusion Pistols are a bit derpy looking. The Fusion pistol doesn't have a lot of detail, almost a grey blob with some red lights. Some detail; maybe it's just the perspective, but I think some more detail would be good. And the Magnum looks REALLY derpy. Too narrow, the scope is too high, too smooth. Doesn't have to be a rectangle but a little but more boxiness would go a long way with it. Also, the rocket launcher doesn't go all the way to the side of the screen. I'd expect that would be a simple fix though. All in all cool, looking forward to the full release.
Edit: So now I've played it a bit. (at first I just went in and scrolled through the weapons) Ok, the MA-75 definitely is awesome looking. Seems to be smoother animations too, which is great. Can't speak on the TOZT, alien gun, or SPNKR as I don't have them yet in this playthrough.
Edit: Oh, and a readme for how to install would be nice. Didn't know how to do this at first.
The hub is one of the big highlights of this pack. It's separated into episodes packed with levels! Great job!
Somewhat interesting idea. But once I finally figured out what to do, it wasn't that fun. In the end, most people just like to find interesting ways to blow up aliens and each other.
It would help greatly if you would recommend to turn off the XBLA interface plugin, because you have no weapons and therefore no crosshairs.
Before I even start moving, the Drones start buzzing around and spill onto the path, blocking my way and sticking me in place so they can taze me to death.
I'm assuming this is because I "let my gaze fall upon them", but this is unavoidable because I start facing to the side(!) and there are Drones in view.
Despite the name, the monsters cannot be avoided because the path is narrow, and the Drones are fat. I feel like there's a Physics file missing here?
2 Stars for an interesting idea, I guess, but it's not very fun in its current state. I'd be willing to Try Again if it was playable.
Love the new weapon models! The assault riffle looks badass and i like the motion blur thing for the fists! Good work!
The last level is a pure work of art. The level's detail is immense and it has a lot of storeys overlapping each other.
Nice mini-scenario! Worth getting for sure.
yo awesome dude this weapons like pretty nice, in fact I might start playing M1A1 again
The best thing that came to Marathon! Now I can play Marathon in an ARCADE style! I make my own maps for it and test a lot with it. I take advantage of "Hills" and make certain maps easy and others insane!
HD weapons for M1A1 have been worked on several times at the Pfhorums, but never completed, so good job at least completing a first iteration.
Some of the weapon graphics are too big and cover up the player's view, especially the napalm and the alien weapon. The pistols are too light of a shade of gray.
I would recommend opening a thread on the Pfhorums in the Projects section. It is a much better place to get feedback. When things are polished up, update this entry on Simplic7y.
A random exe.
I like the arsenal. also, I like the sounds.
I mean, duh.
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The majority of maps are very good. Good balance, flow, architecture, cover, and choices. A 5 no doubt.
I like the concept for 1vs1 play. Lots of cover. Crampy. It was the rocket launcher that ruined it for me. Remove rocket launchers, add a flamethrower or two.
This map surprised me. There are some flawed texturing here and there and sound could be done better. But overall gameplay was surprisingly good in a 3 player EMFH. The chasm plus the darkness in the middle allowed for some interesting gameplay in middle. With slightly better texturing and sound, it would get 4 stars from me.
3-player game: I liked this map. The Arena allows for escape, and the exposure is not too bad. Vision goes both ways. I like maps where you can keep track of your enemies. This map is good for that. There were also plenty of cover to use. Another plus.
The maps have an old school feel which can be refreshing from the more streamlined modern maps.
In 1vs1 there is plenty of cover to be used, and the maps pace differently. Overall a pleasant experience.
Respawning 2x canisters can give too much advantage to the player who finds them first in 1vs1. Not sure how this plays out in 3+ players. I think they can be taken out.
Incontinental Divide was my favourtie map in the pack. That maps is a 4 or 5:er.
Overall I'm giving this pack a 3. To me it means that it is good/decent.