This thing works like a charm, and with the latest updates in 1.1 and 1.2, you can fairly quickly construct vast circular areas that wouldn't be altogether out of place in a scenario like Rubicon. Anyone who uses Weland to make their maps (and if you're not, you seriously should) should download this and start messing with it.
The texturing is the worst element of this map. Things are barely textured beyond a pave, and there is absolutely no light other than fully bright. Those need a lot of effort put into before they start working. Also, doors rarely work well in multiplayer, much less big ones that can easily be confused for a wall. Once you know they're doors, it comes natural, but until then, you'll be wandering around using up what little ammo and such is in that room looking for a way to get to the area in the screenshots... and probably not living. If those were just open all the way, all the time, you'd be in a much better position.
Nevertheless, for 2-3 players (4 would be too much, I think) I would assume Total Carnage to ensue. The small nature of the map means your chances of surviving the first few seconds are slim, but they are helped by the many 2x powerups around the map (along with the 3x powerups at the north and south ends of the map). So even if you get nailed in the rear with a SPNKr Rocket, you may just be able to nab that little yellow can of life just ahead of you.
All in all, an interesting concept, but it needs a lot more polish before you can consider it done.
Does its job well! Its great to have a way to shift my map so the side whenever autocenter is being an ass. Definitely recomend downloading it.
Welcome back, buddy!
ALL OF THE FIVE STAR RATINGS ON THIS PRODUCT WERE MADE BY FAKE ACCOUNTS THAT WERE MADE JUST FOR THE OCCASION. IF YOU HAVE ANY KNOWLEDGE BY NOW, YOU SHOULD KNOW THAT W'RKNCACNTER IS AN EFFING BASTARD.
It works well, though with just about any of the circles you'll have to divide it up to be able to fill it. That's only a small inconvenience though. If you're using weland there's not really any reason not to go for this.
Edit: So, woot! Now it automatically adds in the lines, and while I haven't tried them yet the new methods for setting centers and.... radi, I guess? Radiuses? Anyway, those sound great.
Competes with Rubicon X for top place. The great thing about Phoenix is it's a reasonable length, not some tedious thing you have to spend a year playing on-and-off like Rubicon. The enemies are aggressive, and even Kindergarten is no cake-walk. The arsenal is innovative, intuitive, and fun to use. Truly amazing work.
More than six years after release, countless hours (days maybe) of hosting netgames, many sessions of both agitation and euphoria, I simply can only conclude that this is one of the all time favourites.
Ideally suited to 2 - 4 players, guaranteed to leave most participants agitated. Which - in my opinion - is proof of a well designed map.
I don't care who made it they are all awesome... well some more than others.
As one who's made a few Infinity and 3rd party maps before, I've just come from playing the first level and the first part of the next. The level design and texturing looks good so far. I like how you put in secrets right from the start (won't spoil it).
Music is good. As for using existing assets; if the creators don't have a problem, I don't.
Glad you haven't thrown endless perpetually respawning Pfhor at the player; I tossed a scenario into the trash for doing that number on me.
Only suggestion so far is that the environment outdoor lighting (and shadowing) could be a little more detailed.
Its nice to play fun levels, and so far Phoenix has them!
Site linked to appears not to exist.
The SPNKR doesn't seem to be rotating, though.
The tracks are good, but... you're supposed to be able to replace the in-game tracks with these, right? I can't figure out how to do that. The instructions say I have to extract them, and I have no idea what that means. Maybe I'm supposed to know what that means, but I just can't figure it out.
Edit: Ooooook. FIIIIINALLY found a converter. If you ever change it so that we get them as MP3s then I'll raise the score. Worth getting just for the music. Rushing ftw!
Just as good as the original, but more convenient.
Like I said about the original, it doesn't do much, but it makes the game look a bit better and it does that well. As well, this one is more convenient, so yeah. You want a better looking game, download it.
Small oddity, it has a text file that says you've unzipped too far if you can see it, but the plugin still worked. Odd, a bit confusing.
Stars are higher definition and there are more of them, but they're all just a bunch of white. To call them spots wouldn't be accurate, as there IS detail to them, but they're rather uniform. The original file actually has an advantage over this as the stars there are multiple colors. What came to mind for me when I heard this had the milky way and hundreds of red and white and blue and yellow stars.
Edit: Ok, it's actualy pretty good. Might be better than the original stars. Still wish it was more colorful and varied, but y'know. It's decent.
It's nothing amazing, but hey. It does what it does well, and that's making some parts of the game look better, so if you're trying to make your game look better go ahead and get it.
Woot, now I have a mod. Really cool I must say, but there's definitely a few things I hope to see in the next couple updates. For one, the Magnum and Fusion Pistols are a bit derpy looking. The Fusion pistol doesn't have a lot of detail, almost a grey blob with some red lights. Some detail; maybe it's just the perspective, but I think some more detail would be good. And the Magnum looks REALLY derpy. Too narrow, the scope is too high, too smooth. Doesn't have to be a rectangle but a little but more boxiness would go a long way with it. Also, the rocket launcher doesn't go all the way to the side of the screen. I'd expect that would be a simple fix though. All in all cool, looking forward to the full release.
Edit: So now I've played it a bit. (at first I just went in and scrolled through the weapons) Ok, the MA-75 definitely is awesome looking. Seems to be smoother animations too, which is great. Can't speak on the TOZT, alien gun, or SPNKR as I don't have them yet in this playthrough.
Edit: Oh, and a readme for how to install would be nice. Didn't know how to do this at first.
The hub is one of the big highlights of this pack. It's separated into episodes packed with levels! Great job!
Somewhat interesting idea. But once I finally figured out what to do, it wasn't that fun. In the end, most people just like to find interesting ways to blow up aliens and each other.
It would help greatly if you would recommend to turn off the XBLA interface plugin, because you have no weapons and therefore no crosshairs.