A Marathon Infinity net pack.
Added two new maps: Hide and Seek, & Take Cover Redone. Also, the hill in The Pharos was moved to the elevated area in the water at the center of the map.
Great work, brillster! Did a solo run through the two new maps and looks like it will be fun, great work on the sounds too!
The hill adjustment on The Pharos was the best thing you did. That level is very fun now with KOTH.
I've actually played several games on several of these maps, and never made any serious comments.
They're really good! I can see a lot of growth as I go down the list; A Warm Feeling and Hide and Seek are two really visually/geometrically mature maps that use a lot of good texture choices to make it work.
The maps all seem mechanically sound, too; nothing stands out as really bad, except for maybe the map Weight of the World, which I am pretty sure was the first map, and it shows. It's to the point that you might want to make a new pack, because you're going to start veering away from the styles of your original efforts.
Differential shading still needs work, and on the whole the pack is too reliant on arena-style maps, but it's still a very good effort on the whole.
water nearby is a surefire map, there might be more things you could do to improve it, but none i can think of.
i dont really like your pfhormal writing map, but i guess its mainly because the pfhor texture set sucks in general.
for the rest of your maps, they are pretty dynamic and detailed, which makes them more fun and complex. the fact that many of them are symmetrical, however, tends to make it less interesting and less strategic.
your two newest maps are also very enjoyable both in looks and play. my only mild issue with "A Warm Feeling" was that it feels a bit stuffed... overall, this pack can probably be improved, but it is in excellent condition the way it is now.
good work...
Been playing these maps for quite a while and do enjoy them! The sounds could be a little better, but overall, worth playing!
I love this map pack!
It's better than shitty.