Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )
OMG! ARNOLD'S DAMN MINIGUN!
My problem with this physics is that three weapons, the shotgun, AR, and SMG, are insanely overpowered in comparison to the others. For example, why deal 80 damage and wait for a charged fusion bolt, when you could deal over 20 times as much damage per second with the shotgun? The only downside is the insane blast radius; they are always going to kill you if you use them at point-blank range like a shotgun's supposed to. They make the other weapons completely obsolete in multiplayer. Same goes for the AR and SMG- when playing, there's no need to use any other weapon. Ever.
On the plus side, I do like the flamethrower- that was a really cool touch. If you keep improving on this model, that's one thing I'd like to see kept.
Permission from Ray may be required to name a shotgun after him.
Why am I in the tags again?
This is AWESOME!!!!!