My problem with this physics is that three weapons, the shotgun, AR, and SMG, are insanely overpowered in comparison to the others. For example, why deal 80 damage and wait for a charged fusion bolt, when you could deal over 20 times as much damage per second with the shotgun? The only downside is the insane blast radius; they are always going to kill you if you use them at point-blank range like a shotgun's supposed to. They make the other weapons completely obsolete in multiplayer. Same goes for the AR and SMG- when playing, there's no need to use any other weapon. Ever.
On the plus side, I do like the flamethrower- that was a really cool touch. If you keep improving on this model, that's one thing I'd like to see kept.
Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )