Chains of Dreams

by Destiny

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Uploaded Aug 29th, 2012 for Marathon Infinity

Description

A short solo map which was originally meant to be for KTA IV, but got a bit too big for the requirement, so instead of going to waste I finished it.

This will be the first time where I've used all the tools required to make a map with Aleph One.

Version 1.0

1.0 - Initial release

  • Tags: netmaps solo kta destiny
  • 2,700 downloads
  • 2,440 downloads of latest version
  • 3.3 rating ( 3.58 weighted for sorting )

3 Reviews

  • Currently 3/5 Stars.

Somewhere in between

Crater Creator on Sep 2nd, 2012, Version 1.0

I'd rate this as an intermediate level map - it's not full of beginner mistakes but it's not up there with the top maps, either. I think there was an overemphasis on monsters, though I will say the difficulty ramped up smoothly playing on normal. The battles would've been more interesting with a fusion pistol, to take advantage of many monster's weaknesses and to get more chain reactions going. You should also make sure there aren't whole groups of monsters that congregate together without attacking. The final battle was well constructed in a couple ways. First, the geometry was complex enough to allow the A.I. to chase the player in different ways, and secondly there was a good sense of anticipation after hitting the switch, waiting for the climax to arrive. Ironically, it was advantageous to leave the green fighters alive to absorb projectiles from later waves. I would've liked to see some small-scale nonlinearity, more glimpses of spaces the player will visit later, and some cases where the player gets the high ground. Lighting was odd in some places, particularly in the interior Jjaro-themed room. There's no effort put into story or exploration, but I say that's a good thing. It means you had the discipline to stay within a limited scope.

  • Currently 5/5 Stars.

Don't Listen to Ryoko!

PerseusSpartacus on Sep 1st, 2012, Version 1.0

Seriously, nice battles. Loads of fun on Kindergarten (yes, I'm a Spazeroid) and probably up there with Emerald City Citizens and Paratroopers (both from KTA). Still, Ryoko is right about differential shading. Often, it's difficult to gage what's the floor and what's a wall. However, this map does make up for it a bit by having a nice variety in textures. Great architecture, by the way. Keep it up!

  • Currently 2/5 Stars.

welp.

RyokoTK on Aug 30th, 2012, Version 1.0

I gave you a bunch of suggestions, and I'm pretty sure you didn't follow any of them, so I'm not entirely sure why you asked me to test your map to begin with. I said I would have given your map a 2.5 as it was, and I'm rounding down.

Anyway, in short: - Differential shading - Differential shading - Differential shading - Your battles are pointlessly oversized - No balance for Total Carnage; there's not enough ammo without relying on fists/infighting, and the card room is a pretty ridiculous fight on TC that you can't really win without stupid amounts of luck - KTA maps aren't really any better when they're bigger, look at Marathon 2 or something to figure out how to make interestingly designed maps with actual objectives

2 Screenshots

outside area

Screenshot titled "outside area"

First inside area

Screenshot titled "First inside area"