Downloads

Tagged 'Physics' ordered randomly

Screenshot titled ""

This is the 1996 CD "Pfhrenzy" found on the Macintosh Repository here.

There was some interest in this CD on the Marathon Discord server when I pointed out this CD. Not everyone wanted to bother with emulating Mac OS, but they still wanted to see the maps at least, which can be played with modern Aleph One. Thus, I emulated it myself, and transferred all the files off of the CD and zipped them up for people to look over on whatever OS they preferred.

For this reason, most of the files will look weird or not work at all on Windows or Linux, or perhaps even Mac. I have done nothing to the files themselves aside from put them through 7zip.

1,884 downloads, 0 reviews, 2 screenshots

This mod drastically changes the gameplay of Marathon!

Combat is much more fierce. This is like Marathon on steroids. Experience it for yourself.

*This mod establishes a new oxygen system: - You start with 2 minutes worth of oxygen (average human breath time.) -When you go into an environment in which you cannot breathe, you will start holding your breath. Be careful you don't black out! Holding your breath for too long makes you delirious, you know. - Luckily, if you make it to air in time, you can catch your breath and get those 2 minutes of air back. - Oxygen tanks now add tank oxygen to your total air capacity. When your tanks run out, you start holding your breath.

  • It is also possible to become delirious from being in a near death state.

  • Monsters and weapons are now more accurate and lethal, and travel at high speeds much closer to reality.

  • Physics are changed, especially gravity, which is more realistically amplified from the low-grav Marathon stock physics. NOTE: this may make some jumping puzzles unsolvable. Gravity has been changed to closely match that of Earth (on standard gravity maps).

Notes for version 1.0:

This can certainly be improved upon, but for now, it's stable and it works.

2,002 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

The default Infinity physics model, as seen in Treellama's ShapeFusion thread.

Don't leave home without it, and don't forget to make a copy before editing.

Enjoy!

Notes for version 2.0:

No longer a "bootleg", but an authentic default physics model.

3,014 downloads, 0 reviews, 1 screenshot

Here is a quick but fun physics file. If the name hasn't given it away, then there must be something wrong with you. If you guessed that everything shoots rockets, you're absolutely correct!!!! Now everything except the fists will shoot rockets! :) Yep, even the flamethrower!!! I don't recommend shooting anything at close range now. Have fun!!!! :)

2,552 downloads, 3 reviews, 0 screenshots, 3.7 rating

Kimblee- Physics 1.15

AttilaGeek on 03/22/2011

Physics model, the last of many I've made. Here are the changes: --Pistol: No change (although a little buggy with the shapes) --shotgun: Now shoots flame rounds --Fusion: bolts look different, but function basically the same. --AR: shoots orange drone bolts, grenades bounce and have bigger, blue explosions. --SMG: shoots persistent/virulent bolts that act like grenades. Looks really cool, my favorite weapon. --Flamer: shoots a beam of fire that looks like the alien weapon from M2/Inf. --Rocket: Wave Motion Cannon. Persistent and virulent, looks like a giant fusion bolt and has a huge blast radius.

Also comes with Kimblee_Shapes, the shapes file needed to run it properly, otherwise you'll just get wierdly colored sprites.

Notes for version 1.15:

Versions 1-14 i kept to myself, but it is still a work in progress and as such any suggestions are welcome. I have some older physics models i made, and if anyone wants them i will upload those too.

2,843 downloads, 2 reviews, 0 screenshots, 1.0 rating

A fusion pistol physics for those who like playing on BROWN, or rounds with the Fusionize script. Basically makes it stronger, dare I say crazy. :P

The primary fire is the usual major/overload bolt, and the secondary fire shoots the major dispersal bolt. Basically the damage amount is the same, however it also has splash damage, so be careful with distance.

Admittedly this idea is not completely originally mine. It's very similar to how the fusion pistol operates in the 9 Minutes 37 Seconds scenario.

While I can't stop you from using it as such, it's not intended for games that don't only have the fusion pistol, so keep that in mind.

1,270 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.

NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.

Notes for version 2.0:

A comprehensive list of changes can be found in the Read-me file.

3,380 downloads, 2 reviews, 1 screenshot, 3.5 rating

Madness 1.1

Tresh on 09/11/2010

new physics! if u want to know what the weapons, i included a map to test them! plz rate and comment!

Notes for version 1.1:

Sinbe bobsbrother dint like that i made a shotgun attachment i modificate it! By the way (since i have senn no one to mention it) i always make modifications to the fists!

2,514 downloads, 5 reviews, 0 screenshots, 3.6 rating

Yep, believe it or not, here comes Bitsofglass Physics 2.0!!! Why changes so soon, you ask? Well, you see, I got a request asking for underwater shooting weapons. Your wish has now been granted!!! All weapons (including the flamethrower and fusion pistol) fire SAFELY underwater. All except for the spht' bolt rocket launcher that is. It is the fastest underwater propulsion method known to man. Just hold the key in which direction you want to go and fire away. Trust me, you'll be there in no time. The only downside to v2.0 is that the fusion pistol, even underwater, will still kill you if shot at close range!!! Have fun!!!!!!!!! :)

Notes for version 2.0:

The fusion pistol still may lock up your computer, so be careful. Otherwise the description pretty much sums it up.

2,627 downloads, 0 reviews, 0 screenshots

Cool i guess 1.2

Tresh on 08/31/2010

This is a physics file that modifies weapons and also the friends and enemies that the aliens have! Plz rate, comment and make sugestions!

Notes for version 1.2:

Changed the fusion pistol shoot, changed the smg shoot so u can see what is in front of u!

2,586 downloads, 4 reviews, 0 screenshots, 4.8 rating

WELCOME TO TC++ v1.4

As with all the previous versions of TC++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC++ is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely Uber SPNKR that makes the player who gets it first God. TC++ is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC++. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.

So, if this is your first time playing TC++, enjoy it! If you've played the previous versions, this is an update to have.

3,571 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "Inaccurate flamethrower"

A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.

Notes for version 1:

I think anybody can make this easily within a minute.

3,470 downloads, 1 review, 2 screenshots, 1.0 rating

This is just a quick physics file that I thought up in my sleep. It really amps up a lot of the weapons. Heres a description:

Pistols: Shoot Rockets

AR: Ultra Shotgun Attachment

Shotguns: 2 shots per shell

Alien weapon: Shoots Shpt'Kr Bolts (2nd trigger major)

SMG: 100 round clip

Flamethrower: Normal

Rocket Launcher: Shoots Major Spht' Bolts

Fusion Pistol: Major Damage Increase (CAUTION: DO NOT SHOOT AT CLOSE RANGE!!!!)

That's about it. If you find any bugs, or have any suggestions, just leave me a comment.

Notes for version 1.0:

Careful of the fusion pistol because if you fire at close range it may lock up your computer. This has happened to me before.

2,581 downloads, 0 reviews, 0 screenshots

Easy Core 1.5

NovusXcell on 12/24/2024

Screenshot titled "Possessed Juggernaut"

A small project I worked on.

Notes for version 1.5:

Version 1: All Drones are allies, be careful with fusion 2nd trigger it's an overload effect kill player in close range, missile launcher has 2nd trigger shoots 2 missiles at once, WARNING all weapons disappear when they have no ammo, hunters are slightly stronger than normal has a force shield, possessed drone is possessed juggernaut, bobs have a quick-fire attack, warning bobs have minor and major setting putting in total carnage you will not have a bob give you a pistol instead you will have assassin bob, you have defense drones replacing tick, shotgun has explosive rounds, the first minor & major Pfhor Fighter are Invisible with fast speed & quick attack. Version 1.5: Fixed SPAM being killed, Fixed Possessed Juggernaut firing, Change shotgun fire rounds from 10 to 20, Changed your speed.

942 downloads, 0 reviews, 3 screenshots

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

3,310 downloads, 3 reviews, 1 screenshot, 3.0 rating

Remastered 2

NovusXcell on 12/24/2024

Hardcore project mixed with m1 & m2

Notes for version 2:

Version 1: Added Defense Drone, Hulk, Evil Defense Drone, and some new wall textures Version 1.1: Added New Automatic Shotgun. Version 1.2: Fixed Defense Drone Hit Sounds. Version 1.3: Fixed Hulk melee attack. Version 1.4: changed hulks health 3000 to 1000, increase bobs health slightly, changed weapon strength slightly, warning all weapons will disappear when they have no ammo, missile launcher has a 2nd trigger shoots two missiles at once. Version 1.5: Added more ammo for assault rifle, give bobs 2nd attack, fix items images. Version 1.6: Fixed player's alien staff bolt, found out you can use infinity shapes and the Physics Models in Marathon 2 since this is using the Aleph One app not the original marathon app, so I added a new weapon same as the shotgun but with explosives rounds, changed hulks projectile speed from 300 to 150, added more bobs in vacbobs spot with quick fire, changed Major S'pht'Kr Bolt damage slightly, changed Evil Defense Drone guided missile to no guided missile. Version 2: Minor fixes and changes.

1,292 downloads, 0 reviews, 0 screenshots

Armed Goblins 1.0

Tresh on 09/16/2010

Screenshot titled "u are a big jug"

This physics change the size of the player! If someone wants me to upgrade the weapons just let me know! By the way: the screen will look like always but if see another player or u put the 3rd person camera u will see the difference!

Notes for version 1.0:

I hope u enjoy! plz rate and comment. (if u arent going to make sugestions, or u are going to say something like "i have seen this physics before" or stupid things like trying to put lawyers into this just shut up) :D

2,853 downloads, 11 reviews, 2 screenshots, 1.7 rating

These physics I made with a bit of a twist. I put in some more interesting things found in some games I was playing. Here are the changes:

Fist: Knock out punches (more damage)

Pistols: Pistoles (shotguns)

AR: Incendiary rounds w/ flamethrower attach

Shotguns: NADE FEST!!!!!

SMG: Incendiary rounds

Alien weap: Spht Kr bolts just like bitsoglass physics; 2nd trigg major

Whatever I didn't list has no change so rockets, fusion, flamer, I think thats it. Please comment, rate, critique. I really appreciate when you do.

Notes for version 1.0:

Tell me any bugs or anything I could improve. Thanks

2,757 downloads, 6 reviews, 0 screenshots, 2.3 rating

A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.

Notes for version 1.0:

No sounds or visual appearances are made by monsters.

No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.

3,029 downloads, 1 review, 0 screenshots, 5.0 rating

Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.

Notes for version 1:

Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.

3,265 downloads, 3 reviews, 0 screenshots, 3.3 rating