Tagged 'Physics' by Best Reviewed
Cool i guess 1.2
Tresh on Aug 30th 2010
This is a physics file that modifies weapons and also the friends and enemies that the aliens have! Plz rate, comment and make sugestions!
Notes for version 1.2:
Changed the fusion pistol shoot, changed the smg shoot so u can see what is in front of u!
841 downloads, 5 reviews, 0 screenshots, 4.8 rating
goran svensson on Feb 3rd 2010
A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.
Notes for version 1.0:
No sounds or visual appearances are made by monsters.
No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.
1080 downloads, 1 review, 0 screenshots, 5.0 rating
RAITHE on Aug 29th 2010
This is a script, physics model, and shapes file that, when all are loaded, simulates being a drone (IMPORTANT: Make sure the map you are using doesn't have a physics model merged). Use the mic key (spacebar is good) to move and look up or down to change altitude. when the mic key is off, you are stationary and cannot move. Use the cycle weapons forward and backward to dodge right and left (dodging is pretty buggy at the moment, working on a solution). The more repair chips you have (uplink chips), the faster you will regenerate health. The drone bolts you fire have a homing system that homes towards the last enemy you aimed at (to turn this off, open the script and set "enabled" to "false"). I'm working on making this multiplayer, but for now that is totally a NO. KNOWN BUGS: when you land on the floor, you usually are stuck there and cannot go up again, but you can still move around on the level you are at (if you go off a ledge or go up a level (floor-wise) you'll be able to take off again).
Once I'll be satisfied with how this one turns out, I'll move on to a juggernaut one.
931 downloads, 1 review, 3 screenshots, 5.0 rating
Speed and damage 1.0
Tresh on Mar 13th 2011
They change the type of projectiles of weapons (like usual) and the damage and speed of those projectiles! XD
Notes for version 1.0:
hope u enjoy! plz rate and comment! =D
846 downloads, 1 review, 0 screenshots, 5.0 rating
Adminn_1 on Aug 9th 2017
The first in a series to be called "Marathon: Cry-In-Your-Stein 3D", "Thresholds of Rite" is a level built for Tempus Irae in the style of a Wolfenstein 3D level -- that is to say, no variation in floor or ceiling height (save for obstacles). It has slightly modified textures and physics, along with a new NEFX music track that plays in-game (if you have music turned on).
To get the track to run, just drag the Music folder into your Tempus Irae folder along with the map and it should run. If it doesn’t for whatever reason, say so in the comments. If nothing else, you can just listen to the music separately, loop it on a media player while you play, or simply go without.
Much thanks to Windbreaker for helping me with a lot of the technical hurdles, as well as playing through the level and offering a couple of good tips in design. You are a true comrade.
306 downloads, 1 review, 0 screenshots, 5.0 rating
Flowers on Aug 29th 2017
This is a simple physics file that uses a modified version of the physics file found merged into the level "You Think You're Big Time? You're Gonna Die Big Time!". This "project" initially began as a way to humor myself but I found out that it is actually lots of fun to play around with using the Survival game type, so I began trimming stats until I was happy with the difficulty.
For the most part, all you need to know is-
Most enemies are now completely gray, good luck guessing rank between fighters! Major troopers and major hunters now drop x1 HP powerups Slight increase in enemy vitality across the board Slight increase in enemy projectile speed across the board Fighters move very quickly, troopers are more grenade happy, hunter projectiles now track their target (just like in YTYBT?YGDBT!)
300 downloads, 1 review, 1 screenshot, 5.0 rating
Tresh on Sep 10th 2010
new physics! if u want to know what the weapons, i included a map to test them! plz rate and comment!
Notes for version 1.1:
Sinbe bobsbrother dint like that i made a shotgun attachment i modificate it! By the way (since i have senn no one to mention it) i always make modifications to the fists!
837 downloads, 6 reviews, 0 screenshots, 4.0 rating
BoBsBrother on Aug 13th 2010
Here is a quick but fun physics file. If the name hasn't given it away, then there must be something wrong with you. If you guessed that everything shoots rockets, you're absolutely correct!!!! Now everything except the fists will shoot rockets! :) Yep, even the flamethrower!!! I don't recommend shooting anything at close range now. Have fun!!!! :)
758 downloads, 3 reviews, 0 screenshots, 3.7 rating
Tresh on Mar 24th 2011
another physics, i made this things when im bored! hope u like! plz rate and comment!
Notes for version 1.0:
remenber that every weapon has changes! secondary trigger of the AR may crash the game, idk why and i hope it doesnt! hope u enjoy and if u have time plz comment! =)
887 downloads, 3 reviews, 0 screenshots, 3.7 rating
Realism Pack 2.0
PerseusSpartacus on Mar 1st 2013
This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.
NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.
Notes for version 2.0:
A comprehensive list of changes can be found in the Read-me file.