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Tagged 'Physics' by Most Downloads

WELCOME TO TC++ v1.4

As with all the previous versions of TC++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC++ is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely Uber SPNKR that makes the player who gets it first God. TC++ is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC++. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.

So, if this is your first time playing TC++, enjoy it! If you've played the previous versions, this is an update to have.

NOTE ABOUT TC++: The previous versions of TC++ had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.

2,925 downloads, 1 review, 0 screenshots, 5.0 rating

Screenshot titled "WTF??? INFINITE RANGE???"

A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.

Notes for version 1:

I think anybody can make this easily within a minute.

2,824 downloads, 1 review, 2 screenshots, 1.0 rating

This physics package changes monster behavior so that many of the enemies will begin fighting each-other. Robotic characters (Drones, Juggernauts, and A-Bobs) will attack just about everything.

Notes for version v1.2:

Added another version of the main physics file, called 'RAMBO'.

See the ReadMe file for more information.

2,797 downloads, 2 reviews, 0 screenshots, 1.0 rating

Screenshot titled ""

This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.

NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.

Notes for version 2.0:

A comprehensive list of changes can be found in the Read-me file.

2,748 downloads, 2 reviews, 1 screenshot, 3.5 rating

Screenshot titled "SMG"

Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )

Notes for version 1:

OMG! ARNOLD'S DAMN MINIGUN!

2,738 downloads, 4 reviews, 3 screenshots, 3.2 rating

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

2,642 downloads, 3 reviews, 1 screenshot, 3.0 rating

Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.

Notes for version 1:

Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.

2,625 downloads, 3 reviews, 0 screenshots, 3.3 rating

Screenshot titled "Okay, Who Want's Some?"

Are you tired of dying because you suck? Are you tired of dying because you were busy with your movement hand eating an ice cream cone? Are you tired of dying because the unskillful n00bs pwned you with h4xx0r weapons? Well fear no more! Professional Instagib is here to get rid of all of your complexity problems! Porfessional Instagib is not just any instagib mod, it has changes!!! From the creators of the MML music switch comes... Professional Instagib!

Notes for version 1.0:

PLEASE PLEASE PLEASE read the rules and setup guide! Just because you know how this works doesn't mean you know how this works! Version 1.0 will always be available when future versions come out.

2,556 downloads, 0 reviews, 1 screenshot

Screenshot titled "Have a nice day!"

No one should spend their Independence day alone. That's why Happy July 4th physics are here to cheer us all up and give us a sweet surprise.

Notes for version 1.0:

Includes the physics model, and the software that created it.

2,527 downloads, 0 reviews, 1 screenshot

A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.

Notes for version 1.0:

No sounds or visual appearances are made by monsters.

No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.

2,425 downloads, 1 review, 0 screenshots, 5.0 rating

Yeah, jumping on the bandwagon here.

This pack includes 4 physics models: Destruction, Synergy, VacBob War and Vidmaster Physics. VacBob War has been seen on Simplici7y before (with an MML script to boot) but the other three have never seen daylight.

Destruction is a classic over-the-top superpower physics model, including such gems as a flamethrower Gatling gun (which mows down enemies like clam chowder) and a flechette blood sprayer, which is in just because it's awesome. Slightly buggy, but if played well, is VERY FUN.

Synergy is also an overpowered model, but it is more reserved and realistic overall. It bears similarities to TC++, but with a slightly different flavor.

Vidmaster Physics is ALSO an overpowered physics model, but not for you. No, your weapons are downgraded to pea-shooters. It's the ENEMIES that get the power, and if you think you've seen everything and you're truly the best, try playing this. Don't even think about Total Carnage.

More information is in the readme.

Notes for version 1.0.0:

First release.

2,406 downloads, 3 reviews, 0 screenshots, 3.0 rating

Screenshot titled ""Somethings are just down right irrelephant.""

WARNING: By saying 'Truly Amazing', we are sarcastic. Here is just some cool physics that make some things cool and somethings just down right irrelephant...

Notes for version v1.0000:

-Aliens are not friendly to any

-All guns do the same amount of damage -All projectiles travel at the same speed -All projectiles are guided

-Projectile Damage is 3/4 of your health

2,365 downloads, 0 reviews, 1 screenshot

Armed Goblins 1.0

Tresh on 09/16/2010

Screenshot titled "big energy"

This physics change the size of the player! If someone wants me to upgrade the weapons just let me know! By the way: the screen will look like always but if see another player or u put the 3rd person camera u will see the difference!

Notes for version 1.0:

I hope u enjoy! plz rate and comment. (if u arent going to make sugestions, or u are going to say something like "i have seen this physics before" or stupid things like trying to put lawyers into this just shut up) :D

2,295 downloads, 11 reviews, 2 screenshots, 1.7 rating

Screenshot titled ""

The default Infinity physics model, as seen in Treellama's ShapeFusion thread.

Don't leave home without it, and don't forget to make a copy before editing.

Enjoy!

Notes for version 2.0:

No longer a "bootleg", but an authentic default physics model.

2,272 downloads, 0 reviews, 1 screenshot

Drone.lua 1.01

RAITHE on 08/30/2010

Screenshot titled ""

This is a script, physics model, and shapes file that, when all are loaded, simulates being a drone (IMPORTANT: Make sure the map you are using doesn't have a physics model merged). Use the mic key (spacebar is good) to move and look up or down to change altitude. when the mic key is off, you are stationary and cannot move. Use the cycle weapons forward and backward to dodge right and left (dodging is pretty buggy at the moment, working on a solution). The more repair chips you have (uplink chips), the faster you will regenerate health. The drone bolts you fire have a homing system that homes towards the last enemy you aimed at (to turn this off, open the script and set "enabled" to "false"). I'm working on making this multiplayer, but for now that is totally a NO. KNOWN BUGS: when you land on the floor, you usually are stuck there and cannot go up again, but you can still move around on the level you are at (if you go off a ledge or go up a level (floor-wise) you'll be able to take off again).

Once I'll be satisfied with how this one turns out, I'll move on to a juggernaut one.

2,268 downloads, 1 review, 3 screenshots, 5.0 rating

Fast with Pain 1.1

Tresh on 06/02/2011

one shot kills physics; i tried to keep a balance, so most weapons will have modifications!

Notes for version 1.1:

plz enjoy and review, also if u think something can be inproved or u would like me to create some other bunch of physics just let me know! =D

2,262 downloads, 3 reviews, 0 screenshots, 1.0 rating

These are some physics models I made for you. Two of them are Slow-Motion variants, and the other four replace the AR grenades with various types of mines.

$lave

Notes for version 1.0:

This is the first version!

2,238 downloads, 4 reviews, 0 screenshots, 2.8 rating

Kimblee- Physics 1.15

AttilaGeek on 03/22/2011

Physics model, the last of many I've made. Here are the changes: --Pistol: No change (although a little buggy with the shapes) --shotgun: Now shoots flame rounds --Fusion: bolts look different, but function basically the same. --AR: shoots orange drone bolts, grenades bounce and have bigger, blue explosions. --SMG: shoots persistent/virulent bolts that act like grenades. Looks really cool, my favorite weapon. --Flamer: shoots a beam of fire that looks like the alien weapon from M2/Inf. --Rocket: Wave Motion Cannon. Persistent and virulent, looks like a giant fusion bolt and has a huge blast radius.

Also comes with Kimblee_Shapes, the shapes file needed to run it properly, otherwise you'll just get wierdly colored sprites.

Notes for version 1.15:

Versions 1-14 i kept to myself, but it is still a work in progress and as such any suggestions are welcome. I have some older physics models i made, and if anyone wants them i will upload those too.

2,227 downloads, 2 reviews, 0 screenshots, 1.0 rating

FP 1.0

Tresh on 03/25/2011

another physics, i made this things when im bored! hope u like! plz rate and comment!

Notes for version 1.0:

remenber that every weapon has changes! secondary trigger of the AR may crash the game, idk why and i hope it doesnt! hope u enjoy and if u have time plz comment! =)

2,218 downloads, 2 reviews, 0 screenshots, 3.0 rating

These physics I made with a bit of a twist. I put in some more interesting things found in some games I was playing. Here are the changes:

Fist: Knock out punches (more damage)

Pistols: Pistoles (shotguns)

AR: Incendiary rounds w/ flamethrower attach

Shotguns: NADE FEST!!!!!

SMG: Incendiary rounds

Alien weap: Spht Kr bolts just like bitsoglass physics; 2nd trigg major

Whatever I didn't list has no change so rockets, fusion, flamer, I think thats it. Please comment, rate, critique. I really appreciate when you do.

Notes for version 1.0:

Tell me any bugs or anything I could improve. Thanks

2,203 downloads, 6 reviews, 0 screenshots, 2.3 rating