Tagged 'Physics' by Most Reviews
Tresh on Mar 24th 2011
another physics, i made this things when im bored! hope u like! plz rate and comment!
Notes for version 1.0:
remenber that every weapon has changes! secondary trigger of the AR may crash the game, idk why and i hope it doesnt! hope u enjoy and if u have time plz comment! =)
1475 downloads, 3 reviews, 0 screenshots, 3.7 rating
iamanidiot123 on Apr 15th 2011
Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.
Notes for version 1:
Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.
1852 downloads, 3 reviews, 0 screenshots, 3.3 rating
Kimblee- Physics 1.15
AttilaGeek on Mar 21st 2011
Physics model, the last of many I've made. Here are the changes: --Pistol: No change (although a little buggy with the shapes) --shotgun: Now shoots flame rounds --Fusion: bolts look different, but function basically the same. --AR: shoots orange drone bolts, grenades bounce and have bigger, blue explosions. --SMG: shoots persistent/virulent bolts that act like grenades. Looks really cool, my favorite weapon. --Flamer: shoots a beam of fire that looks like the alien weapon from M2/Inf. --Rocket: Wave Motion Cannon. Persistent and virulent, looks like a giant fusion bolt and has a huge blast radius.
Also comes with Kimblee_Shapes, the shapes file needed to run it properly, otherwise you'll just get wierdly colored sprites.
Notes for version 1.15:
Versions 1-14 i kept to myself, but it is still a work in progress and as such any suggestions are welcome. I have some older physics models i made, and if anyone wants them i will upload those too.
1559 downloads, 3 reviews, 0 screenshots, 1.0 rating
JohannesG on Feb 16th 2013
The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.
Note that this is not designed with monsters in mind!
This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.
Jóhannes Gunnar Þorsteinsson
Notes for version 1.5:
(more thorough changelog in readme)
- Speed increase of all regular bullets up to 4096.
- Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon
- The good old automatic KKV-7 SMG is back.
- Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered
1819 downloads, 3 reviews, 1 screenshot, 3.0 rating
seanyx-chris on May 14th 2008
These are plenty of physics I made using Hakvil 1.03 on my own time. These physics are made for Infinity, but if you try and use them on Durandal, it works too (I think). I took the time to make the mods more authentic, editing gun sounds as well.
Lazer Tag: Weapons mod.
Overpowered: Aliens are very strong/Weapons Mod.
Piercing explosives: Weapons mod.
Pretty Colors: Color mod (makes for a neat look?).
Quickdraw!: All weapons draw faster.
Super Punch: Fists have foward and backward recoil, 4000 damage w/ 400 random damage.
WTF?!?: Nuff said.
In the Player Physics folder: Feeling Doom?: Weapons have a side bob reminisant to how weapons in the Doom series moved.
Flying High: Typical flying physics (walking allows you to fly). Punches have foward and backward recoil to get you in flight.
Impervious: The player is invulnerable to any damage. Great for checking things on a newly built map?
Sonic Speed: You move twice as fast.
There are three? (I think) which will cause the game to crash...:
- Piercing Explosives
1572 downloads, 2 reviews, 0 screenshots, 3.0 rating
Aeon of Strife v1.2
PerseusSpartacus on Aug 5th 2012
This physics package changes monster behavior so that many of the enemies will begin fighting each-other. Robotic characters (Drones, Juggernauts, and A-Bobs) will attack just about everything.
Notes for version v1.2:
Added another version of the main physics file, called 'RAMBO'.
See the ReadMe file for more information.
2026 downloads, 2 reviews, 0 screenshots, 1.0 rating
Realism Pack 2.0
PerseusSpartacus on Mar 1st 2013
This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.
NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.
Notes for version 2.0:
A comprehensive list of changes can be found in the Read-me file.
1953 downloads, 2 reviews, 1 screenshot, 3.5 rating
goran svensson on Feb 3rd 2010
A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.
Notes for version 1.0:
No sounds or visual appearances are made by monsters.
No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.
1655 downloads, 1 review, 0 screenshots, 5.0 rating
RAITHE on Aug 29th 2010
This is a script, physics model, and shapes file that, when all are loaded, simulates being a drone (IMPORTANT: Make sure the map you are using doesn't have a physics model merged). Use the mic key (spacebar is good) to move and look up or down to change altitude. when the mic key is off, you are stationary and cannot move. Use the cycle weapons forward and backward to dodge right and left (dodging is pretty buggy at the moment, working on a solution). The more repair chips you have (uplink chips), the faster you will regenerate health. The drone bolts you fire have a homing system that homes towards the last enemy you aimed at (to turn this off, open the script and set "enabled" to "false"). I'm working on making this multiplayer, but for now that is totally a NO. KNOWN BUGS: when you land on the floor, you usually are stuck there and cannot go up again, but you can still move around on the level you are at (if you go off a ledge or go up a level (floor-wise) you'll be able to take off again).
Once I'll be satisfied with how this one turns out, I'll move on to a juggernaut one.
1488 downloads, 1 review, 3 screenshots, 5.0 rating
Speed and damage 1.0
Tresh on Mar 13th 2011
They change the type of projectiles of weapons (like usual) and the damage and speed of those projectiles! XD
Notes for version 1.0:
hope u enjoy! plz rate and comment! =D