Downloads

Tagged 'Ktmwtb' by Oldest Updates

Screenshot titled ""

A small but spacious map designed to make it easy to find other players quickly.

In an effort to reduce auto-switch, the ARs and SMGs have been tucked away in the nooks and crannies of the map (for the most part).

To increase the availability of the ARs and SMGs, these weapons have been quadrupled wherever you find them, effectively (but not actually) increasing their appearance rate beyond 100%.

Notes for version 1.1:

Added an anti auto-switch weapon compartment for the AR (top level). Raised ceiling elevation of certain architectural extremities. Adjusted direction of player starting locations to encompass a better view of nearby weapons. Fixed texture alignment issues. Some minor re-texturing.

2,458 downloads, 2 reviews, 3 screenshots, 4.5 rating

Screenshot titled "A place."

Back from the guy you remembered... again...

Completely on Ye Olde Forge... again...

Featuring the all-new symbol of power! KEY LIME PI!

Remember, if it's tourist season, why CAN't we shoot them? ~Ruben

Notes for version 2.0:

Added a recharge. Retextured an unaligned wall. Maybe this'll merit a review if someone sees it.

2,566 downloads, 1 review, 3 screenshots, 5.0 rating

Cesspi7 1.0

treellama on 12/21/2010

Screenshot titled "Spiroche7e"

Cesspi7 is a pack of 7 net maps. Each consists of 77 polygons and is textured using only 7 different textures. They contain no right angles, and no lifts (except for Spiroche7e). Each was tested to run well on a G4/1000 MHz.

Maps: + Cesspi7 + Peyo7e + Bi7umen + Arc7ic + Spiroche7e + Depo7 + SPEC7RUM

2,569 downloads, 4 reviews, 7 screenshots, 4.0 rating

Screenshot titled "Sewage Lounge"

This pack contains 2 maps:

The Four Elements

The Four Elements Simplified

The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.

Some custom textures were used.

Map design by aquateenhgrfrce

Sounds by Sharkie Lino

Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.

2,188 downloads, 5 reviews, 10 screenshots, 3.0 rating

Joust 5.0

irons on 02/07/2011

Screenshot titled "ACTUAL GAMEPLAY"

This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.

Notes for version 5.0:

This is the fifth attempt at a total Joust rewrite. Compatible with the latest version of Aleph One. Can be played on the EMFH, KOTH, and KTMWTB gametypes.

2,581 downloads, 3 reviews, 1 screenshot, 4.3 rating

A Netpack v1.0

Destiny on 02/10/2011

Screenshot titled "Playing, at night"

My first netpack. It includes 4 netmaps. Maps are good for 2-4 player games. The netpack includes the following:

1)Mr. Roger's battle world 2)Playing, at night 3)Battle at Hill 21 4)We're waiting for the boxes

Map 4 was a Rubicon netmap. I retextured it so it can be played in Marathon Infinity.

Notes for version v1.0:

Offical

2,399 downloads, 4 reviews, 4 screenshots, 3.0 rating

Screenshot titled "Love"

Happy Valentine's Day Everybody. Love is a battle.

Notes for version <3:

Can you feel the love? This is a map, not an HUD. Review the MAP.

2,120 downloads, 6 reviews, 2 screenshots, 3.7 rating

Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.

Notes for version 1:

Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.

2,661 downloads, 3 reviews, 0 screenshots, 3.3 rating

Screenshot titled "SMG"

Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )

Notes for version 1:

OMG! ARNOLD'S DAMN MINIGUN!

2,776 downloads, 4 reviews, 3 screenshots, 3.2 rating

Screenshot titled "WTF??? INFINITE RANGE???"

A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.

Notes for version 1:

I think anybody can make this easily within a minute.

2,864 downloads, 1 review, 2 screenshots, 1.0 rating

The Great Pillar 2.0 (beta2.5)

Dan the Man on 07/09/2011

This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.

:::IMPORTANT NOTE::: All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.

Notes for version 2.0 (beta2.5):

Fixed something where a wall goes up when you activate the platforms; the platforms now don't take up the entire space between the upper ledges. Also added some waterfall thingies, removed the death trap of river canyon ringing the middle, the map doesnt flood anymore (though you still walk in shallow watter). Also... changed item placements and counts. However I do not think this map is good for survival, there is a chance that monstars will appear outside the tower. I am not sure of this... Added a nice secret through the discovery of the usage of tags!

Some transparent lines textured, i was too lazy to remove the textures. Maybe in a week i'll fix it?

And i seemingly skipped beta1 because in beta1 i forgot to texture a side on a platform. now i textured it. hip hip horray.

Also added a hill for support of survival and koth.

Also added a ball for rugby, KTMWTB, and CTF support.

2,948 downloads, 3 reviews, 0 screenshots, 2.0 rating

Attempt 2.1

AN1Guitarman on 08/27/2011

Screenshot titled "YAY!"

Good flow, lots of weapons. whachya think ??

Notes for version 2.1:

Fixed weapons.

2,802 downloads, 1 review, 1 screenshot, 2.0 rating

Clover 1.1

AN1Guitarman on 09/05/2011

Screenshot titled ""

New arena-type level, not alot of wep/amo but all set at like 99% so you won't run out. Shape kept simple with a little architecture to keep ping down.

Notes for version 1.1:

Sped up elevators and Added some more architecture.

2,124 downloads, 1 review, 7 screenshots, 3.0 rating

Screenshot titled ""

A large level, I like it. how bout you?

Notes for version 1:

Original

2,068 downloads, 1 review, 10 screenshots, 3.0 rating

Screenshot titled "The Up-and-Out"

12 Infinity Net Maps

?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."

  • from Scanners Live in Vain by Cordwainer Smith, 1950
Notes for version 1.2:
  • Re-added three maps from v1.0. Renamed one of these maps: The First Effect, Tombo the Unicycling Gorilla (new name), and Cut from Desire and Pain. Added custom shapes to Tombo.

  • Added two new maps: Sister Mary Balrog and Televised Feedlot.

  • Adjusted some weapons, sounds, lighting, architecture and textures in maps from v1.1.

2,719 downloads, 8 reviews, 16 screenshots, 3.5 rating

Blondine 1.0

Mark Smith on 03/31/2012

A net map taken from the upcoming mini-scenarion AAAdventures 2 ~ Kaspar. Enjoy.

2,051 downloads, 1 review, 0 screenshots, 1.0 rating

Unlost Found v1.4

brilliant on 12/31/2012

Screenshot titled ""

A Marathon Infinity net pack.

Notes for version v1.4:

Added two new maps: Hide and Seek, & Take Cover Redone. Also, the hill in The Pharos was moved to the elevated area in the water at the center of the map.

2,823 downloads, 6 reviews, 4 screenshots, 4.3 rating

Screenshot titled "shot1"

This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.

This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.

Notes for version 1.0:

initial release

2,620 downloads, 2 reviews, 3 screenshots, 3.5 rating

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

2,684 downloads, 3 reviews, 1 screenshot, 3.0 rating

Screenshot titled "Okay, Who Want's Some?"

Are you tired of dying because you suck? Are you tired of dying because you were busy with your movement hand eating an ice cream cone? Are you tired of dying because the unskillful n00bs pwned you with h4xx0r weapons? Well fear no more! Professional Instagib is here to get rid of all of your complexity problems! Porfessional Instagib is not just any instagib mod, it has changes!!! From the creators of the MML music switch comes... Professional Instagib!

Notes for version 1.0:

PLEASE PLEASE PLEASE read the rules and setup guide! Just because you know how this works doesn't mean you know how this works! Version 1.0 will always be available when future versions come out.

2,588 downloads, 0 reviews, 1 screenshot