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Tagged 'Ktmwtb' by Best Reviewed

Screenshot titled ""

A small but spacious map designed to make it easy to find other players quickly.

In an effort to reduce auto-switch, the ARs and SMGs have been tucked away in the nooks and crannies of the map (for the most part).

To increase the availability of the ARs and SMGs, these weapons have been quadrupled wherever you find them, effectively (but not actually) increasing their appearance rate beyond 100%.

Notes for version 1.1:

Added an anti auto-switch weapon compartment for the AR (top level). Raised ceiling elevation of certain architectural extremities. Adjusted direction of player starting locations to encompass a better view of nearby weapons. Fixed texture alignment issues. Some minor re-texturing.

2,368 downloads, 2 reviews, 3 screenshots, 4.5 rating

Victory Dance III 1.0

RyokoTK on 06/02/2007

Screenshot titled ""

This is the resulting netpack of the third Netmap-making contest. The top seven mappers out of a total group of nine made it into this pack, which I can easily say is the best Victory Dance pack so far.

The winners include screamingfool, Treellama, and irons, though the pack has 7 maps from 7 different mappers in all.

2,931 downloads, 2 reviews, 1 screenshot, 4.5 rating

Joust 5.0

irons on 02/07/2011

Screenshot titled "ACTUAL GAMEPLAY"

This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.

Notes for version 5.0:

This is the fifth attempt at a total Joust rewrite. Compatible with the latest version of Aleph One. Can be played on the EMFH, KOTH, and KTMWTB gametypes.

2,515 downloads, 3 reviews, 1 screenshot, 4.3 rating

Sovereignty 1.2

windbreaker on 01/26/2008

Screenshot titled "Forgotten Utopia"

Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.

In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.

NOTE: For best results, don't use the hi-res textures.

2,660 downloads, 3 reviews, 7 screenshots, 4.3 rating

Cesspi7 1.0

treellama on 12/21/2010

Screenshot titled "Spiroche7e"

Cesspi7 is a pack of 7 net maps. Each consists of 77 polygons and is textured using only 7 different textures. They contain no right angles, and no lifts (except for Spiroche7e). Each was tested to run well on a G4/1000 MHz.

Maps: + Cesspi7 + Peyo7e + Bi7umen + Arc7ic + Spiroche7e + Depo7 + SPEC7RUM

2,507 downloads, 4 reviews, 7 screenshots, 4.0 rating

Quake 3 lua 0.1b

Vladtepes on 03/02/2010

Screenshot titled "Quake 3 lua"

After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online

PS: For those like Goran "Mr Obvious" Svensson, this is a prank script

Notes for version 0.1b:

First public beta, some other functions may be added in future releases.

2,473 downloads, 3 reviews, 1 screenshot, 4.0 rating

Screenshot titled "Heartache"

Happy Valentine's Day Everybody. Love is a battle.

Notes for version <3:

Can you feel the love? This is a map, not an HUD. Review the MAP.

2,062 downloads, 6 reviews, 2 screenshots, 3.7 rating

Screenshot titled "Puddle of Goo map with hill shown"

My first map pack comprised of eight maps. All of them work with EMFH, KOTH, and KTMWTB.

One thing to keep in mind when playing the map "Puddle of Goo" is that the hill is on both sides of the goo.

2,222 downloads, 2 reviews, 1 screenshot, 4.0 rating

Sunburst 1.1

Envy on 02/01/2010

Screenshot titled "Core"

ATTENTION The Center Lava Column is not part of the hill. Don't run into it for KOTH.

An arena style map with a twist. The battleground changes as you want it to. Four switches control the motion of 8 Paths that Intersect the main battlefield. Also the hill has an unusual feature that makes for real fun. It is my first work that is Under 300 polygons. Critique!

Notes for version 1.1:

Fixed KTMWTB and other stuff.

2,067 downloads, 2 reviews, 1 screenshot, 4.0 rating

Screenshot titled "Electric Myth"

12 Infinity Net Maps

?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."

  • from Scanners Live in Vain by Cordwainer Smith, 1950
Notes for version 1.2:
  • Re-added three maps from v1.0. Renamed one of these maps: The First Effect, Tombo the Unicycling Gorilla (new name), and Cut from Desire and Pain. Added custom shapes to Tombo.

  • Added two new maps: Sister Mary Balrog and Televised Feedlot.

  • Adjusted some weapons, sounds, lighting, architecture and textures in maps from v1.1.

2,657 downloads, 8 reviews, 16 screenshots, 3.5 rating

(playable with every gametype)

my first file which overpowers the players weaponary, here are the changes I made: pistols: shoots rockets, fusion: no change, Shotgun: single weild and shoots grenades. AR:100 bullets and 2 grenades, SMG:no changes, Flamer: no changes, Missile launcher: shoots one rocket(makes rocket launcher feel more modern), alien gun: shoots staff bolts that can launch an enemy upwards if aimed at the right spot, most effective at close range.

Notes for version 1.0:

None available, first physics file. I am a terrible mapper so i will not upload maps.

2,397 downloads, 1 review, 0 screenshots, 4.0 rating

Mr Vain 1.1

goran svensson on 06/15/2009

Screenshot titled "Teleporter Room"

A large netmap inspired by Quake 3 Arena.

Weapons and ammo are stacked. That's why you don't see much ammo. It's hidden under weapons.

Notes for version 1.1:

Mr Vain 1.1

-added more elevators

-made a few elevators more user friendly

-added an abundance of ammo in item parametres. The Map now spawns enough ammo and weapons to max 8 players out.

-a couple of weapon spawning points were added.

-A hill and ball were added

2,536 downloads, 1 review, 5 screenshots, 4.0 rating

Screenshot titled "You got carnage!"

You Better Move v1.2 This is the first map I've ever created. I submitted it into Ryoko's Map Making Contest III, which I suprisingly got 7th place in...Hey, it was an achievement for me. This is a small map, it was initially built for four players and up, and I still play it as such, but it works well as a dueling map. Really though, if you like chaos...play it with six players...really, try it out...Its fun...I swear.

Suggested Players: 6 (...2+) Polygons: 170 Weapons: Fusion Pistol, Assault Rifle, SMG, Flamethrower

v1.2 Fixes from initial contest release: -Bouncy walls fixed -Weapon placement changed -Collectable weapons slightly changed up (I took out the Alien Shotgun and put in the TOTZ) -TOTZ respawn rate and locations changed for balance reasons -Teleporter added for some fun

2,480 downloads, 1 review, 5 screenshots, 4.0 rating

Revel 3.2

screamingfool on 06/02/2007

Screenshot titled ""

This is the fist map pack that i've circulated widely. My focus on this pack was creative architecture and over the course of 3 major revisions i've gotten the flow of these maps up to speed as well.

2,643 downloads, 1 review, 1 screenshot, 4.0 rating

Screenshot titled "shot3"

This is a new, standalone release. The map is designed to support all gametypes: vanilla EMFH, KOTH, and KTMWTB; and CTF & Rugby via their respective netscripts. For the last two, download the appropriate script from right here on Simplici7y, select CTF or Rugby when gathering, and check the netscript checkbox and use the corresponding netscript as well. There is a small embedded lua script to deal with the multipurpose use of the ball, but that should all take care of itself behind the scenes.

This level is also the first release to utilize my EasyShade plugin for lighting. The screenshots for EasyShade were taken from this map.

Notes for version 1.0:

initial release

2,562 downloads, 2 reviews, 3 screenshots, 3.5 rating

The Warehouse 2.0

The Thug on 07/08/2008

Screenshot titled ""

After a year of chopped up progress working on this map pack and a recent 4 month break, I have managed to finish The Warehouse. Version 2.0 includes 7 netmaps. Older ones include Punk Plaza, Spaceport Alpha, Docking Bay 4, and Deserted Lobby, while the newer ones include Avoiding the Light, Imperial Uranus, and Waterloo Carnage which was completely redone!

Thanks to Sharkie Lino for helping on enhancing the sounds!

Comments and suggest are always welcome. Enjoy!

2,413 downloads, 2 reviews, 3 screenshots, 3.5 rating

PRAHBLUM PEACK 304f6855

irons on 06/05/2008

Screenshot titled "This is Hurtin' No One"

Formerly called "Rejects," PRAHBLUM PEAK is the set of maps I culled from Underworld as I built that pack up to its glorious state. These aren't necessarily that bad, and I'm putting them online because there is (or was, at one point) a demand from some fans of my levels. These were usually the cheap players who loved how horrible the balance was, but I still appreciate their support. The README goes into pretty good detail for every level.

PP 304f6855 has six levels.

2,519 downloads, 2 reviews, 6 screenshots, 3.5 rating

Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.

Notes for version 1:

Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.

2,597 downloads, 3 reviews, 0 screenshots, 3.3 rating

Screenshot titled "Psychomanteus"

An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.

Psycho Physics file:

*Movement is quicker underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.

---NEW---

*All shots, including monsters' shots, will now fire underwater.

*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.

The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.

Notes for version 2.0:

Weapons and Ammo. Okay, this time I really ramped up the numbers.

Made more items floaty.

Physics no longer merged; I think there was an error with Atque.

2,297 downloads, 6 reviews, 2 screenshots, 3.2 rating

Citadel 1

Envy on 09/25/2009

A map i only converted to the marathon engine. not my idea.

this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...

Notes for version 1:

some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.

@President People thats what it is.

@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.

2,191 downloads, 6 reviews, 0 screenshots, 3.2 rating