Downloads

Tagged 'Emfh' by Most Reviews

Paradise Lost XVI

RyokoTK on Feb 16th 2015

Ps3

Paradise Lost includes 36 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.

Version XVI no longer has embedded weapon/recharger MML.

3746 downloads, 22 reviews, 16 screenshots, 4.7 rating


Halo - Combat Evolved 0.6b

irons on Feb 22nd 2010

Walleyevision_0000

Here's Halo - Combat Evolved. This recreates certain Halo experiences in Marathon, mostly for net games. Thanks for downloading!

Notes for version 0.6b:

First public beta, some bugs to work out.

1449 downloads, 20 reviews, 1 screenshot, 3.5 rating


Second Quest 2.0.0

RyokoTK on Jan 8th 2008

Sq2-5

Second Quest is a project designed to remake the original Infinity netmaps, as well as maps from other classic sources (Coriolis Loop and Marathon 2, currently). The end goal was to make them playable and enjoyable, and I believe we succeeded on all counts, with a total of 29 maps so far. It is a collaborative project, including efforts from myself (RyokoTK), screamingfool, Kinetic Turtle, Irons, and treellama.

1998 downloads, 10 reviews, 5 screenshots, 4.9 rating


Ein Heldenleben 1.2

treellama on Jan 17th 2009

Velora_pass

Ein Heldenleben is a pack of maps inspired by other 3D games I've played.

I will add to this pack at my usual slow pace of making maps.

Notes for version 1.2:

Zora's Domain: reset spawn points

Velora Pass: lit camper holes

Egyptian Temple: fixed ceiling textures

Arcadia: balanced weapons and ammo, added a lift to waterfall grotto

Added new map Anticitizen One

1622 downloads, 10 reviews, 5 screenshots, 4.4 rating


Deeze Maps 1.1

Dis on Mar 15th 2011

Ltheprodigal_0004

My first map pack.

Notes for version 1.1:

Added more rocket ammo, made Septic less ugly, changed the grass texture on The Prodigal.

1193 downloads, 9 reviews, 4 screenshots, 3.8 rating


Red Spectrum 2.02

RyokoTK on Jun 20th 2007

Tc1

30 netmaps that see a lot of play on the Internet. You've probably seen some of these maps before.

This project took me about two years to complete. Enjoy!

2100 downloads, 8 reviews, 1 screenshot, 4.9 rating


Cranch Wire Sunday 1.2

gortunit on Jan 1st 2012

00lotusbloss_waterlilies

12 Infinity Net Maps

?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."

  • from Scanners Live in Vain by Cordwainer Smith, 1950
Notes for version 1.2:
  • Re-added three maps from v1.0. Renamed one of these maps: The First Effect, Tombo the Unicycling Gorilla (new name), and Cut from Desire and Pain. Added custom shapes to Tombo.

  • Added two new maps: Sister Mary Balrog and Televised Feedlot.

  • Adjusted some weapons, sounds, lighting, architecture and textures in maps from v1.1.

1446 downloads, 8 reviews, 16 screenshots, 3.6 rating


Cosmic Clouds 2.1

$lave on Nov 4th 2008

Picture_5

Cosmic Clouds Version 2.1

This is the 6th edition of my 3rd netpack, adding 5 new maps as well as minor fixes/changes to older maps.

Ratings/feedback appreciated as always,

$lave

Notes for version 2.1:

New Maps:

Firefly Concentration Moon Airbag Deep Blue Day and Ocean of Noise

1755 downloads, 8 reviews, 8 screenshots, 4.5 rating


Citadel 1

Envy on Sep 24th 2009

A map i only converted to the marathon engine. not my idea.

this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...

Notes for version 1:

some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.

@President People thats what it is.

@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.

966 downloads, 6 reviews, 0 screenshots, 3.2 rating


[XL] Psychomanteus 2.0

President People on Feb 27th 2010

Psychomanteus_m__textures

An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.

Psycho Physics file:

*Movement is quicker underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.

---NEW---

*All shots, including monsters' shots, will now fire underwater.

*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.

The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.

Notes for version 2.0:

Weapons and Ammo. Okay, this time I really ramped up the numbers.

Made more items floaty.

Physics no longer merged; I think there was an error with Atque.

1092 downloads, 6 reviews, 2 screenshots, 3.2 rating