My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.
The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.
I welcome any feedback.
Corrected version; the first upload did not include the embedded MML file. It has been fixed.
- Uploaded January 29, 2010
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dugit on January 29, 2010, Version 1.0
This net map far exceeds expectations. The aesthetics, architecture and texturing are near perfect, and there are plenty of weapons and places for a good fight. The one and only problem is that the map is very cramped; I found that the shotgun and SPNKR became too powerful in such a cramped map. Nevertheless, a brilliant first net map. I can't wait for the map pack.
vladtepes on January 29, 2010, Version 1.0
Very nice map with a good flow and interesting height differences, especially around the ""parlor"" area. This is perfect for carpet bombing techniques!
However, it lacks a bit of ammo for 4 or more player games: even if there are a lot of spawn points. You should tweak a bit the ""item count"" item parameters to solve that.
Texturing is very very nice, except maybe for the big blue elevators. Shading is really nice too, but maybe differences are too subtle in some places (like the parlor ground)
The only real issue is with the over-complexity of the architecture which cause major slowdowns on netplays with many players. Using custom textures for your chessboard effects could really help there, especially for the ""Parlor"".
envy on January 30, 2010, Version 1.0
Holy smurfing thrall! that outdoes some if not all of my work. You win!
Almost too detailed
ryokotk on January 30, 2010, Version 1.0
Looks remarkable, especially for a first map, but I think the map is too geometrically complex for its size; slowdown should always be avoided whenever possible, and some of the details could be pared away for performance. (The best place for this is that candy-cane step in the big side room, which I think is pretty ugly anyway.) Still, the minute details in some places are really appreciated.
The layout itself is fine, but I think it tends too much toward hallways rather than rooms, which leads to an excess of suicides when there are as many rockets as there are on this map.
A word of caution for the future: more polygons do not make a map better. It's better to have a visually simple map that plays well than all the bells and whistles but either doesn't run smoothly or has various flow issues. In this case, slowdown is a problem.
The map itself certainly shows competence and a keen eye for details, and it'll just take practice to hash out the smaller stuff. I'd give this a 4.5 but I'll give you the benefit of the doubt. (Plus you can't do half points anyway.)
timothy on February 16, 2010, Version 1.0
This map features a number of very interesting areas and details. I had to stop and look around a number of times while playing. I had overlooked this until now because the screenshots showed off some of the worst areas of the map. I hate those lines along the paths in the second shot, and the main room in the first shot looks boring. The side paths around the central area are where all of the interesting stuff is located.
As a netmap, it wasn't very fun and I'm not sure why. Many of the areas seemed too isolated, but that has worked well in other maps. I'm not a fan of those really thin platforms, but they were well marked and useful for the most part. There was enough ammo. The map just didn't seem to flow very well.
I think you could make some amazing single player environments if you wanted. Even something in the KTA style could be a lot of fun, without all the extra work of designing a scenario. Game flow is much less important in single player maps where you're not backtracking a lot, and it would be a better place to showcase some of the detailed work that doesn't really belong in a netmap.
As a standalone work this is a poor map, but with some more effort I think you could take some of the ideas you tried here and expand them into an interesting pack.
spooky on December 15, 2018, Version 1.0
Haha this map rocks! Literally. Nice basalt columns. For those that don't know what those hexagonal pillars were google columnar basalt. Thanks Heron!